November 21st, 2017, 14:49
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PLAYERS STAY OUT - Map making & Lurkers thread:
November 21st, 2017, 15:05
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Based on the map instruction, I'm thinking something like:
Two starting blobs in northern hemisphere, two in southern. Land bridges between north/south neighbors, boat access to neighbor in same hemisphere. Each starting blob with area for about 8-10 cities (4-5 per team mate) plus the 3 city states.
My thought is to locate both the team mates towards the center of their blobs, but since at the end of the day the terrain will be randomly roll there will have to be some flexibility. My thought for the city state locations is to give them all non-freshwater starts but with access to a mountain or fresh water source via aqueduct. This way players can capture the city states but one team won't get size 10 freshwater cities while the other gets the size 2 dry city.
Thoughts?
November 21st, 2017, 15:17
(This post was last modified: November 21st, 2017, 15:19 by suboptimal.)
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Any thoughts on how to evenly distribute natural wonders amongst the four land masses?
Edit: how about connecting 1-2 and 3-4 with bridges as well?
November 21st, 2017, 15:20
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(November 21st, 2017, 15:17)suboptimal Wrote: Any thoughts on how to evenly distribute natural wonders amongst the four land masses?
The natural wonder tool of the worldbuilder is bugged. I will not be touching any of the natural wonders, so they'll end up however they roll.
November 21st, 2017, 16:20
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Overall, it's a solid concept. Should work pretty well for four, and it's basically what they asked for, so long as the horizontal pairs can interact.
How feasible is it to make your land bridges in a way that they can build canals? It works in Civ4, but I don't have a feel for how it works in Civ6. If you connect the horizontal continents like suboptimal suggests, that might limit the value of fleets since they'd be stuck in the sea they're built - unless they can build canals.
I would suggest you add something that can be the target of a limited war. Put land barriers on the blobs, or some small islands in between the continents, or make the land bridges valuable in themselves, not just for passage. Also the blobs would be more interesting with jagged coastlines, especially if they're going to need to have naval production cities (but probably you already intended that and just wasn't worth showing with Paint)
EitB 25 - Perpentach
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November 21st, 2017, 17:10
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November 21st, 2017, 17:13
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The look good, but am I correct in seeing that the lower islands have the jungle belt going across their northern portions on all three maps? If that's the case is there a balance concern regarding the terrain? (honestly don't know, which is why I'm asking)
November 21st, 2017, 17:15
(This post was last modified: November 21st, 2017, 17:16 by Cornflakes.)
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I don't have time for heavy editing, but can roll a couple of these and pick one that looks good. I'll touch up a land bridge here and there, but that's about it. Anything you particularly like or dislike about the above?
City states I'm thinking 1 along the equatorial side of each blob, and 2 along the polar side of each blob. I could add another coastal connection horizontally between the blobs to allow them to interact with earlier ships, but the distance is a bit far horizontally for much early interaction
November 21st, 2017, 18:21
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(November 21st, 2017, 17:15)Cornflakes Wrote: I don't have time for heavy editing, but can roll a couple of these and pick one that looks good. I'll touch up a land bridge here and there, but that's about it. Anything you particularly like or dislike about the above?
City states I'm thinking 1 along the equatorial side of each blob, and 2 along the polar side of each blob. I could add another coastal connection horizontally between the blobs to allow them to interact with earlier ships, but the distance is a bit far horizontally for much early interaction
Nope...I'm not a good judge of what is "good" vs. "not good". Geographically it looks like it'll be a very interesting map to play.
November 21st, 2017, 20:53
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Only real dislike is that the horizontal connections aren't possible until they are ocean-going. I think it would be better if you added enough islands to let them connect once they research coastal sailing.
The deserts seem to be quite random and bigger than I'd have guessed, but I guess you can handle that with the 'roll a couple of these' step.
I like the 'more overlap' ones better.
EitB 25 - Perpentach
Occasional mapmaker
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