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Archduke and Emperor K team thread

I am not heart set on any civ combo in particular.

The one combo that i did think of was Egypt and Poland. Seems like the trade routes could become really strong.
Egypt focuses on economy / religion / science, while funding Poland's army. The trade route synergy of Poland sending all of its traders to Egypt was the idea of the strategy.

Again that was the combo i thought of when snake picking was announced, open to all ideas.
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Barely healthy atm, give me some hours and I will post ideas. smile
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Take your time, I am in no hurry.
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So Team Mulitplayer:
  • TEAMS:
Multiplayer Teams have been added to Civilization VI and this feature builds on updates to the Alliance agreement. Players on teams gain additional benefits (beyond those of an alliance), as follows:
  • When one teammate finishes research on a tech or civic, their teammate(s) receive a boost for that tech or civic.
  • Teammates share war status against opponents not on their team.
  • Teammates share allied status with opponents not on their team.
  • Teammates work together to win or lose the game as a single entity. The Religion and Culture Victories have been reworked so they are more cooperative.
    • The Religion Victory requires you to convert all civs to ONE of the religions started by your team.
    • The Culture Victory requires ONE member of your team to be culturally dominant over all players NOT on your team
The important thing is that I finish research you will get a boost and vice versa. What this means is we can semi-share eurekas and inspirations, this is nice to have. shades

So, uh 3rd position in a snake pit means we should take a strong civilization in itself, as we are likely not able to take both the civilizations we want.

4 - Japper
3 - Emperor K
2 - BrickAstley
1 - Woden
8 - Chevalier Mal Fet
7 - Singaboy
6 - TheArchduke
5 - Mikeforall

In any case, discouting all civs which do not provide a bonus to other civs, we have.

Egypt

Trade routes result in more money which is always a nice thing with other civilizations. I like my trade routes internally for the production bonuses it provides, and the food bonus is nice, but I find housing to be the gatekeeper of growth and not food after an initial city setup phase.

Sumeria

Combat experience bonus for being within 5 tiles.

Poland

Sukiennice provides production for international trade routes.

Kongo

No religion, never fear, your teammate founds a religion you adopt it. Kongo concentrates on Commercial Hubs and supports a religious push with theatre square and later Mbanzas.

Russia

Not only a strong civ in itself, but the Grand Embassy could actually see some use.

Maybe I overread something but those are the only things that stood out to me so far, civ wise.

So what I see from the the best combinations could be Kongo/Russia and indeed Poland/Egypt.

However:

I think in a team game the name of the game becomes specialisation. Instead of needing 1-2 campuses to keep up, you can actually have one player focusing on 4-5 campuses and the other to build 5 commercial districts and so on. Not only ensuring better Great Person results but enabling policy cards which boost said districts that much higher.

So we want to specialise, one player goes for production/science and the other for faith/gold or production/gold and faith/science. Which means, we should priorily get a strong civ and secondarily a good combo.

There are some godly DLC civs out there which for no reason whatsoever were not picked in PBEM # 6 like Nubia. Fat chance that we will get it, but if we do, oh baby. Also this is a water map, Isthmus or islands connecting the continents. This is PBEM #4 all over again.

So England, Japan and even Germany (lateron) are high priorities as they are ungodly on this kind of map where the sea will rule again. So I do not think we can make a decision until the snake pick arrives with us. Either we take a combo, if we can, or we take a extremly good DLC CIV and pair it with a naval civ.

If we get Indonesia and Nubia, we would be in business. Nubia as a productive core and Indonesia to squeeze value out of margininal coastal cities.

What do you think?
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I think Indonesia is going to be a little better on this map than Nubia, and I also think England is probably the best civ on this map. With that in mind i just thought up this strategy today. Again I am not set in stone on anything just tossing ideas out.

An idea for winning fast and decisive / game gambit.
This assumes several facts about map that were mentioned in the creation thread.
1. All teams start on a large landmass capable of sustaining ruffly 20 cities per team
2. All paths to victory require some form of naval presence.
3. Being that there are 4 teams i do not think any conquest benefits from occupation, there is just no way any one is going to cede a city on there home landmass.
4. Colonizing another continent will most likely end with the 2 teams not part of the struggle gaining the upper hand.

With that being said If we can get England + Indonesia and beeline VA we can win vs the other 3 teams by just denying coastal cities. It is a heavy gamble but 1v1 none one would stand a chance and hopefully by the time the first team has had there coast razed we would be in a 2v1 which with this combo we can win. I just do not see how even if all 6 players allied against us we would loose if none of them could build ships.
Without allied diplomacy it would most likely be to late to stop us after team 1 was razed.

Just a thought i had today while eating turkey.
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Looking further into the team bonuses, I think if we can, Nubia is the safest all around 1st pick to grab if it is available with Indonesia being second.

Indonesia comes ahead if we wanted to attempt the combo i made in the post above however thinking more on this picking overall great teams will probably help more towards any type of problem we run into instead of trying to gamble for a win.
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To be honest, I would rather see us play this one for the long haul. I doubt we can pull of a quick conquest as you said. Why cede any cities? You would need to kill 2 players.
So the more I think about it the more I like Germany for this, lets see what starts we have.
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Starting Screenshot:

   
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(November 25th, 2017, 03:59)TheArchduke Wrote: To be honest, I would rather see us play this one for the long haul. I doubt we can pull of a quick conquest as you said. Why cede any cities? You would need to kill 2 players.
So the more I think about it the more I like Germany for this, lets see what starts we have.

Yes i agree, it is much safer to focus on the entire game. Just posting idea's as i see them.

Germany is one of my favorite teams that scales well throughout the entire game so they would be an excellent pick.

Thoughts on specialization, you seem to be the most experienced military commander between the two of us, do you want to be the 'Supreme Commander' so to speak with focus on Military, with me in a more supportive role? Or where you wanting to change this game up a bit and be the one that focuses on development while I have more of a Military focus?

I am fine either way.

I think we have covered a lot in our earlier posts, so finalizing our first pick will have to wait until pick #1 and #2 go. We are #3 and #6 so we will have plenty of options to pick a great combo.

Tossing out one idea though the more i think about Germany and the late game the more i was liking Japan. Cheaper districts and divine spark pantheon that could get extra use all game and allow us to grab a religion early.
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Just as we expected Nubia is taken.
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