Here are the choices we rolled for you - when you've decided whether to keep the civ or reroll it, and which (if either) of the leaders you want to keep, post the inforrmation here to let us know.
Options:
Shaka (Agg/Exp)
Asoka (Org/Spi)
Korea
Your start:
The essential form of the BFC may be relied upon, though we might still make superficial changes e.g. to whether the trees are deciduous, conifers, or snowy, and we might imaginably even rotate the whole thing 90 degrees or something since the surrounding terrain is still being finalized. The corner tiles may yet change, and the fog is a fabric of lies, but at least you've got your start!
Korea I want. Agriculture/Mining with those green hills and farms, and an early-ish UU I'd build lots of anyway? Yes please.
Asoka is a good leader, but he's just not my style.
Shaka on the other hand. I don't think he'd be my top pick, but he's very close.
Cheap barracks for culture and mini-courthouses, cheap markets, bonus workers when I murder all those starting trees.
I can't let that go.
Hi, here's your MapCad-generated sandbox to help you plan your opening. You'll need to have RtR 2.0.8.4 installed. If something doesn't work as it should, let me know.
(March 1st, 2018, 20:53)Elkad Wrote: Well here's a new one from the mapmakers.
Yup; from the organizing thread:
RefSteel Wrote: We also tried to take some measures to reduce global warming, from taiga down to mangroves, but we didn't go all out spamming them - there are a lot, but they're not everywhere - and anyway they don't completely stop global warming; they can only slow it down.
Later in the same post, I included pictures of what I was talking about, including:
Quote:Mangrove forest:
(photo by orangejoshuas on flickr, from a museum exhibit)
For the record, I put the overflow into another settler, put one worker turn into roading the flood plain, let the injured scout in the south heal for a turn and moved the settler towards the wheat/copper spot in the east because you didn't have hunting for the pig nor did you have any units over there in the north to fogbust or defend the settler.