Is that character a variant? (I just love getting asked that in channel.) - Charis

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  Things I want to know
Posted by: Ziggy - January 13th, 2006, 21:52 - Forum: Civilization General Discussion - Replies (11)

I am thinking of trying a variant on my own and wanted to know a few things before I started.

1) If you raze a holy city and also raze any city with that religion in it currently will that 'kill' a religion?

2) Are there diplo penalties for razing a holy city from other AIs who arent that religion? ie if i raze Spain's holy Buddist city of Madrid is Hindu Ghandi going to be pissed? Or would he actually approve?

3 ) Is there any way to get rid of a religion that is in one of your own cities? (besides razing it) Can you even raze/abandon one of your own cities?

4) If you have 'No state religion' and you also have the civic (I forget which one) that stops the spread of non-state religions...will any religions spread to you?

Thanks for any answers you are able to provide.

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  Just some questions :)
Posted by: Knupp715 - January 13th, 2006, 16:27 - Forum: Civilization General Discussion - Replies (14)

Hi everyone. I'm new here and I wanted to say Hi. I like whacky variants and participating in Epics, GOTMS (CFC), SG's ect, and that's why I joined smile I also have a quick two questions. I know what you're thinking (Damn noobs to RB always asking questions rant ) lol

Regarding dot maps, what program do you all use to make them? I have noticed that you can use the in-game program, but it is extremely hard to draw a straight line when drawing the city radius.

Also, while reading all the great reports from Epic 1, (I'm exitedly waiting for Epic 2, I plan to join) I noticed that some of you get an in game popup that asks what you want to name your screen shot. I don't get this, my computer automatically names it Screenshot00_ (001,002,003 ect). I looked in the options and all over to turn this option on because it can be a pain to have to leave the game and rename twenty screen shots, but couldn't find it. Do any of you know how to turn this option on?

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  Premature Retiring
Posted by: Mike Lemmer - January 13th, 2006, 13:07 - Forum: Civilization General Discussion - Replies (12)

What is the RB's view of premature retiring? Are you ordered to finish every game NO MATTER WHAT, or can you retire early if it's too late in the game and you're too far behind?

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  The linedraw command
Posted by: Gamesmaster - January 13th, 2006, 05:05 - Forum: Civilization General Discussion - Replies (2)

I'm wondering if someone would please explain how to draw lines on the main game window as i have noted people mention such a feature in posts but cannot find how to do it.

Thank you in advance smile

Great site btw, love reading the SG's.

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  Strategy advice needed
Posted by: theGrimm - January 9th, 2006, 01:19 - Forum: Civilization General Discussion - Replies (3)

Two general questions, prompted by my Adventure 3 game. (No spoilers here, though)

(1) In RB 3, I got the feeling that my worker strategy was severly hampering my overall performance. Ok, I generally have fewer workers than cities. The logic being that they often still run out of things to do. (Because expansion is limited by economics, you can't claim territory as fast in Civ4) But I wonder if having more workers to improve terrain faster might be well worth the trade off of having them do nothing more often. Also, I've often meant to try changing terrain...i.e. farms for early growth -> whatever else once a city is bigger. What are your general strategies regarding workers?

(2) Can anyone offer any info regarding tech cost and city maintenance cost on larger maps? My limited exposure to large maps seems to suggest that city maintenance (based on number of cities) stays the same, while tech cost increases, i.e. slower tech pace.

Thanks for the help, and sorry if this forum is the wrong place for such questions.

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  AI Unit Upgrade Anomaly
Posted by: McClure - January 6th, 2006, 19:11 - Forum: Civilization General Discussion - Replies (5)

Here's an interesting little cheat the AI has going ...

First, Mecca in 1948. Note the 6 Infantry guarding the city.
[Image: saladinpremecca9ax.jpg]

Then in 1949, an interesting thing happens ... those 6 Infantry are transformed into Mechanized Infantry.
[Image: saladinpostmecca0wl.jpg]

Seems pretty simple. The AI had just discovered Robotics and had paid to upgrade its units. Right???

[Image: saladincashflow4gk.jpg]

Nice deal. At minimum, 8 visible Mech Inf upgrades for a total of 20 gold and 3 gpt. (I don't show the other two, but they occurred in a city I was bombarding.) In fact, the 20 gold was likely a map purchase and the 3 gpt difference most likely arose due to differences in the tiles I was stepping on during my attacks. So the AI are upgrading units for "free".

This is not an isolated incident. This is at least the 3rd time in this particular game I have seen the AI upgrading units for "free", and at minimum the 5th time I have noticed it occurring. The occurrences were over at least two patches (can't remember whether the first time I saw it was in 1.00 or 1.09) and multiple civs/maps/eras.

Neither of the other two AI had a change in their amount of cash between these two turns, so Saladin did not get the money from someone else.

In 1950 Saladin had 250 gold (I took ~200 by razing one of his cities) and 5 gpt. So this is not some bizarre research/production/trade turn order artifact.

Deep thoughts on what is actually occurring in the next post. wink

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  Tile control for overlapping cities
Posted by: Kylearan - January 5th, 2006, 07:12 - Forum: Civilization General Discussion - Replies (23)

Hi,

does anybody know how the game decides which tiles are under control of which city in case of overlapping cities? You can no longer assign tiles to cities as you could do in Civ 3, but how does the game decide which tile belongs to which city? I think first ring tiles have precedence over second ring tiles, but what about a tile which is in the second ring of two cities? Is it culture? Which city had been founded first? Or something completely different?

I often want to found a city only if it won't steal away tiles from another city of mine, so this would be important to know...especially as you no longer can abandon cities.

-Kylearan

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  The save file you have selected......
Posted by: Atlas - January 3rd, 2006, 21:01 - Forum: Civilization General Discussion - Replies (21)

To those who have seen this-

"The save file you have selected is protected to ensure that the assets in your mod folder have not been changed"

This seems to be the result of games (both MP,PBEM, Adventures/Epics) that have the "no cheating" option enabled. After 3 days on the phone with take2 games and them getting nowhere, Snaproll was able to figure it out thumbsup thumbsup

@Sirian

Would it be possible for you to email me a save of Adventure 3 with the "no cheating" option not enabled so I could at least play a shadow game?

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  Are barbs more frequent/aggressive on Highlands?
Posted by: Chad - January 3rd, 2006, 15:48 - Forum: Civilization General Discussion - Replies (2)

In my current Highlands game (Raging barbs turned OFF) It's around 1 AD and I'm noticing that barbs seem to be appearing much more. I just got out of (Or at least I think I got out of) a rather large barbarian war with barbs coming in all directions and pillaging my resources. They seem to be very aggressive, rather than skirting around my borders and having low numbers. They also have stonger units (Haven't seen many barb axemen at all, but I found a few in this game.) Are barbs more aggressive and frequent on highlands (And do they found more cities? I was surprised to see barbs coming from everywhere.)

I am greatly enjoying the Highlands script. It's already one of my favs.

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  Database problems?
Posted by: LKendter - January 3rd, 2006, 07:28 - Forum: Off Topic - Replies (2)

While browsing the site I still am getting the below on occasion. I just got it again twice in a row. Any idea what is going on? I don't recall the forum having these problems before.


Quote: [b]There seems to have been a slight problem with the database.
Please try again by pressing the [url=javascript:window.location=window.location;]refresh[/url] button in your browser.
An E-Mail has been dispatched to our [email="forums@realmsbeyond.net"]Technical Staff[/email], who you can also contact if the problem persists.

We apologise for any inconvenience
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