Is that character a variant? (I just love getting asked that in channel.) - Charis

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  [spoilers] Commodore gets medieval
Posted by: Commodore - February 8th, 2024, 21:00 - Forum: Pitboss 76 - Replies (176)

I'm scared. I have no idea how any of this is supposed to work.
[Image: KHqHh1m.jpg]
I do remember Great Artist push to Music bulb is suboptimal.

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  Civilization IV need technical advice on how to run the game
Posted by: Gavagai - February 6th, 2024, 17:37 - Forum: Civilization General Discussion - Replies (11)

So I bought myself a new laptop and I cannot run civ iv. Can anyone help?
I have a nocd version of civilization which I just copied from a cd something like 15 years ago and since then moved manually to each new computer I had. This time, however, the game refused to run.
I have Windows 11 on my new computer. I did the following:
1) Installed DirectX 9c and enabled direct play in legacy components in windows features
2) Enabled in the properties of the exe file running in compatibility mode (tried win7 and all winXP options), enabled running as admin, disabled full-screen optimization.
The game loads up to "init engine" phase and then crushes.
Any advice?

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  Medieval Start PitBoss
Posted by: Thoth - February 5th, 2024, 17:31 - Forum: Pitboss 76 - Replies (309)

There was some interest last fall amongst the PB71 players in setting up a Medieval start game.

So here we go:

Settings:

Medieval Start  wink
Sequential


Other settings and map to be determined.


Anyone interested?

(edit)
Thoth
Commodore
Pindicator
Yuris125
Scooter


https://civ.zulan.net/pbspy/game/157/

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  Would the game be better without heroes?
Posted by: Anskiy - February 5th, 2024, 09:53 - Forum: Caster of Magic for Windows (CoM II) - Replies (6)

Heroes are a very complicated mechanic, often existing outside of the "intended" balance and warping gameplay in weird, unexpected ways. I personally dislike them, but I wonder how many here share my opinion. Feel free to voice your honest thoughts, even if you disagree with me.

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Question Looking for Pixel Editing Advice, how do I get the black outline for units in combat?
Posted by: mewcatus - January 15th, 2024, 03:30 - Forum: Caster of Magic for Windows (CoM II) - Replies (2)

Refer to the 2 images below

Colored Edited Magic Spirit
https://drive.google.com/file/d/1mQlP8Ou...drive_link

Original Magic Spirit
https://drive.google.com/file/d/1LzKQopz...drive_link

As stated by the topic header, I am trying to get the black outline present on the Original Magic Spirit to appear on my Edited Magic Spirit, but was not successful. I even compared the outline black pixel values, they are the same values. What am I doing wrong? I am using Gimp for the Art Editing. I tried using an all black blackground too on the units, but it does not show on the combat scape. The total black background does appear on the Combat UI scape around the unit. Is there a specific format I should save it in ?

As you can tell, I am NOT an artist and as such suck at art, I am mostly a designer/scripter, so any advice on the art side would really help.

Edit: Nevermind, I found out why. Gimp freaking loses the information regarding the outline on the 1st save, despite indicating otherwise. I had to manually take out the outlines 1 image at a time, take the new image, and save the outlines manually back. This is going to take a long time.

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  Tips and Tricks
Posted by: GMBarak - January 12th, 2024, 09:31 - Forum: Caster of Magic for Windows (CoM II) - Replies (13)

Hi, 

If you have any interesting tips and tricks please share them here:
Here are a couple of mine:

1. if you get a life drain/siphon life staff and don't have death books,
you can capture an efreet and use it to cast death spells and capture more efreets, you can place each efreet in a city and converts raiders to undead,
if you can cast invisibility and spell lock on it, it's the best IMO.

2. you can use wind-walking unit with engineers to quick road building->
for example, a wind walking wolf riders with 2 engineers can build 6 road tiles in one turn

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  Diplomacy - Lunatic
Posted by: Newmicon - January 5th, 2024, 17:12 - Forum: Caster of Magic - Replies (2)

I am trying to beat Lunatic on the original caster of magic.

I am using a node strategy and trying to be peaceful and trade spells.  I had three node conquered. Two Wizards were Maniacal and one was peaceful.  I had great relations with all three through trading and staying away from their cities.

I had 7 cities and took over 2 more neutrals. From there one of the manical wizards declared war on my and took over one of my cities.

My understanding is manical wizards have a chance to randomly declare war.  Do you think this is what happened or was it because I overextended.  The map is huge, 4 opponents.  They still have way more cities than I do.

I am going to have a tough time fighting this war and was not ready yet.  I only have one hero (Gunther).  I have 5 items, 3 of which are wands.  If I was a lucky with my items, I could probably fight it.  My cities are mostly defended with spearman and I have a lot of cavalry. I think I will get pummeled.

It is July of 1405. Is this a normal stage of the game?  If so, I think I need to do a much better job of developing my hero to fight the war.

Any help would be appreciated!

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  Star Ocean 2 R Solo Challenge Runs
Posted by: Anskiy - January 3rd, 2024, 22:47 - Forum: The Gaming Table - Replies (7)

I was inspired by Sullla and T-Hawk to start doing challenge runs of Star Ocean 2's remake. Star Ocean 2 is a PS1 era action RPG which is best known for three things - being a real-time take on the "standard" JRPG formula that heavily borrows tropes from both Final Fantasy and Dragon Quest, having extremely extensive crafting mechanics, especially for an action RPG, and being made by tri-Ace of Valkyrie Profile fame. The original game had a lot of weird jank, which the remake largely removes and smoothens out with some quality of life additions. That said, neither version is perfect - while I definitely prefer the remake overall, it tends to get too easy during normal play, while the original's jank mostly makes it feel mediocre and tedious.

To that end, I decided to do a bunch of solo runs, both for challenge and for academic curiosity. The game doesn't play particularly worse when dealt with a solo member - in fact, a lot of mechanics feel tailored to a solo fighter scenario, like perfectly dodging blows or evading frontal beam attacks, and regular play with all four party members often gets quite chaotic.

Sample Image

These runs do away with a lot of the clutter above by only featuring the actions of my controlled character and the enemies, thus letting me more accurately assess each character and their movesets.
My challenge follows these rules: Ruleset Link

I have written reports for six characters:

Claude's Solo Run

Rena's Solo Run

Celine's Solo Run

Ashton's Solo Run

Dias' Solo Run

Leon's Solo Run

But I'm not done yet, of course. I still have seven characters to go through. I will update this thread whenever I write reports on them. I don't know how regular I will be, but I will try to keep a steady pace.

Alright, hope you enjoy these!

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  Ded Lurker for Rickety PB75
Posted by: Mjmd - December 29th, 2023, 11:42 - Forum: Civilization General Discussion - Replies (1)

As you know I try to make sure greens have ded lurkers in their first pitboss, but Mackoti backed out. So asking that even if you've read a bit, I think it would be fine if you switched to ded lurking Rickety. Pretty please!

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  Is it possible to mod an ongoing game by editing the ini files?
Posted by: TheLaundry - December 25th, 2023, 13:54 - Forum: Caster of Magic for Windows (CoM II) - Replies (2)

For example editing a spell save modifier.

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