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| Variant Rules suggestion |
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Posted by: kg21kg - February 21st, 2006, 14:19 - Forum: Civilization General Discussion
- Replies (6)
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I really like the additional variant rules of the RB games, having read a few reports the other day on Sulla's site.
I cannot recall a GP ever being used as a super specialist though. It would be interesting to see how players coped with only being able to use GP's as super specialists. So far their (SS) utility seems to under appreciated by the majority. It may also help to drag many players away from the addiction of building shrines and academies.
Hopefully 'GP's only to be used as super specialists' would be considered for a future Adventure game.
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| Does anyone play DAOC on the Devon Cluster? |
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Posted by: whitewolfpoet - February 21st, 2006, 08:44 - Forum: Off Topic
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The Devon Cluster being Galahad, Tristan, Bedevere, Morgan Le Fay, and Igraine...
Just curious to see if anyone from here plays.
I play typically on Tristan Midgaard realm, Officer in the "Oracle of Tristan" guild.
my charcter names are:
Tamuriel 50 Thane, Napolde 50 Dark SM, Arangato 50 Suppression SM, Visceral 50 Savage, Toraig 50 Berserker, Klonefour 50 Bone Dancer, and 3 or 4 lower level characters 
I have alternate characters on the Igraine Server.
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| Cultural Revolution - pindicator's abridged report |
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Posted by: pindicator - February 20th, 2006, 20:12 - Forum: Civ4 Event Reports
- Replies (1)
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Unfortunately I do not have the time to create a full-fledged report, so I will limit it to a short summary and possibly upload some screenshots tomorrow.
A fun adventure indeed! Since we wouldn't be able to build any research bonus buildings until Astronomy (Observatories), I figured this would be a warmongering game for myself. I ended up with a Domination Victory in 1812, which could have been considerably quicker had I chosen to go for speed rather than just building whatever caught my whim.
Revolted to Mercantilism immediately and moved the settler SE. Renamed the warrior Odysseus because his boat landed on the wrong side of the lake, and sent him wandering to find home. He runs across the Lotus Eaters (england) and finds a Cyclops (bear) before returning home to his son Telemachus (my first trained warrior). Back in the home front, I settled Beijing SE-SE and realized how silly that was. SE-S would have been superior, and on the spot was a good location if you were able to shuttle a worker around to the other side of the mountain. Second town was Shanghai, built in 2200BC to the north of Beijing. It was founded to capture the Sheep, Bronze, and Dye and would be one of my shield powerhouses in the game. With exploration my next two cities would provide eastern and western chokes (have to love the highlands maps for those). Guangzhou became the eastern choke, founded 1 tile due east of the corn and all but isolating the SE of the map for my uses. In the northwest I settled Nanjing 1 tile west of the small lake, picking up the gold, cattle, and corn in its city radius. Thus, I had blocked off large sections of land while only having a narrow front to contain AIs.
To compliment Mercantilism, Code of Laws was my priority tech-wise. I completed the Oracle in 925BC and grabbed Code of Laws as my free tech. I immediately converted to Organized Rel and Caste System, then sent my missionary over to England for conversion. Lizzy was my friend all game long (well, most of the game) and allowed me to concentrate my troops down one front.
Running Mercantilism and Caste System allowed a large land grab in the early stages of the game. After the initial border expansion, I swapped from an artist to a taxman. By 300AD I held 8 cities, filled out the northwest, and still continued on 100% science, all thanks to Tax Specialists and Courthouses. I even ran a few scientists where I could. I also managed to lead the world in GNP by this point in the game.
Machinery is learned in 900AD and I declare on India in 1040AD. My army is mostly based around Level 2 Cho-Ko-Nus (from running Vassalage -- Theocracy was tempting, but I stuck with Org Rel so I could continue making missionaries and spreading some culture). The Indian capital of Dehli falls in 1190AD and the Indians are wiped out in 1380AD.
Immediately set my sights on Napoleon. Most of my army is in the far north and runs along the northern edge of the map heading towards Paris. My newly built southern army, mostly knights, choko's, maces, and catapults, gets obliterated after taking the first two cities and moving against Paris. Nappy had been building up! But I out-produce him and quickly have a second southern force built up while my northern troops slowly consolidate the north and move towards Paris and Orleans. Paris falls in 1630AD, cutting the remaining French empire in twain.
Military Tradition is learned in 1635AD.
Declare on Huayna in 1680AD, and proceed to steamroll him. Took the war slow and steady; could have won earlier easily. Around now I'm massing more settlers and artists to expand boundaries and aim for the cultural victory. This takes more and more priority the farther along I go. Inca are annhiliated in 1810AD. Attack England now and the extra territory I gain from capturing their border town of Hastings is enough to push me over the Domination mark in 1812AD
Final Score: 66336
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| Windoze: I Hate This Key |
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Posted by: ShadowHM - February 20th, 2006, 06:02 - Forum: Off Topic
- Replies (3)
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Hi
Ever since starting to play Hardcore in D2, I have come to hate the Windows Key.
There it sits, right beside the Alt key, where I am all too prone to stabbing it by accident. And there I am, back to desktop :mad: when I really want my attention to be in the game, finding ways to Not Dieâ¢.
I was starting to consider the Brute Force method of disabling it, with a flat-top screwdriver.
However, a gaming companion just introduced me to this little piece of software.
http://www.bytegems.com/ihatethiskeydeluxe.shtml
I have now disabled that dratted key, and when I manage to kill off my toons, I will have one less excuse for it.
I thought it might be worth sharing, as there are other games where this can be an issue.
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