Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Gira under Pindicator's surveillance

Gira, let's bring our scout a little farther east and see if we can get sight on Miguelito's capital. That is likely what you see in the fog. Then we can continue south and hopefully continue in a circle around what we see there, then move to the west and see what is past the silver.

We should look at what a favorable city on the border of Miguelito will be. Maybe the desert or the plains hill by the horse?
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T031

Moved the Scout to the elephants, next move NW-NE.  I guess you mean going North for the borders that are by the Dyes.

About cities in the south I don't see good places, beside the East city and another below the pigs. We have to think about that.
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T032

The scout goes North to reveal the territory  that we think is Miguelito's, or may be ElCairo's.  The scout will go NE-N .

Below is a pic of the possible location of the 4 first cities, I put a Letter related to the order of settling this cities.  Another possiblities that I see are:

-city E:  at E-E of the copper, this is incompatible with city A. No very much food and we lose to reach the marble in the sout
- city F: at S-S of copper.   Lots of furs and a good source of coins, but very slow groth.  

It's complicated there no city with all the advantages.
Besides this, do you think we should make a mine in the copper very soon, to have axes?


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I think it will be better to bring the scout south and see the area between us and Miguelito.

I also think city D should go 2 tiles east so it can get the pig and the copper and both furs, and hopefully there is more food to the west in the dark that we can use for the horse and silver.
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(September 22nd, 2020, 15:09)pindicator Wrote: I think it will be better to bring the scout south and see the area between us and Miguelito.

I also think city D should go 2 tiles east so it can get the pig and the copper and both furs, and hopefully there is more food to the west in the dark that we can use for the horse and silver.
The scout is 1 or 2 turns from uncovering the city that apeared in the fog in the north.  Don't you think that it worth to see that city and going south afterwards?
Ok about city D.
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Yeah, I guess. It looks like we'll see the borders closer next turn. Maybe it will be helpful to circle around Miguelito's capital too to see what is to the other side.
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T033

We reveal Mr Cairo Borders on the North East.  Now the Scout could go SE-S depending of what we see.  Now I realize that the city marked on the east is Miguelitos and not a barbar city (the line of the border was dark, but may be cause the fog).  Anyways, we go South now to see.

Next turn The Settler is made, we change to slavery and build a worker.  The settler will have to wait one turn for the forest to be choped, before St Petersbourg is created.  In a simulation I saw that the comerce of 1 coin for each city will work from the 1st turn.  I thought the road was needed but not.  Anyways I plan to build the road next.
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The cities will have a trade route due to the coastal connection within your borders.
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Yeah, rivers and coastal connections within your borders will work before Sailing. Sailing only helps you get connections outside your borders.

With scouting, I want to check out around Miguelito more because the important area to us is what is between us and the other players. That's the land we are competing over and so we want to know how to get the better part of it. Or if is worth claiming at all.
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T034

Scout goes South and we see Miguelito's warrior and far to East a new player's border.  The color is orange so I don't know if it is Vanrober or Naufragar.  In any case, in this region the players are very close.
I count 7 tiles between Miguelito and MrCairo and 4 between MrCairo and the East player (this players city must be the 2nd for such a sort distance).
Now I don't know where to move the Scout.  I m afraid of Miguelitos warrior. It's so easy to kill a Scout and get rid of spies!! So I think I will go S-SE.  The problem of going south East is that we can find a barrier of borders and sea, and we should go back north. 
Another possibility is going E and uncover the tiles of the East player.  I think it is interesting to see who is he, for better research points.  Doesn't the research provettes increase with the number of players known that have the tech we are investigating?

In Moscow the settler is ready to settle. I wait two turns to have the forest chopped. Then the worker will be whipped x 1pop.  Next turn I will change to Slavery.
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