Is that character a variant? (I just love getting asked that in channel.) - Charis

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[LURKERS] Why has nobody started this thread so far?

I'm itching to tell Miguelito that nafraugar's Stonehenge had its culture output doubled already. Thankfully, I can resist it.
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Anyone know whether the recaptured Henge retains its doubled culture or did that get reset?
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(November 3rd, 2020, 00:30)El Grillo Wrote: I've been running some sims and honestly attacking at even a one-era tech advantage with HAs/Cats/BE against fortified hill Archers/Spears isn't looking super appealing because I won't be able to muster enough forces to even out bad rolls.

(November 3rd, 2020, 00:50)NobleHelium Wrote: Classical units are barely better than ancient units. I don't think anyone is talking about that when they say an era tech advantage.

That's funny. My experience is that Elephants/Cats/Axes casually crush non-Pro Archers/Spears/Axes.
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(November 3rd, 2020, 07:14)civac2 Wrote:
(November 3rd, 2020, 00:30)El Grillo Wrote: I've been running some sims and honestly attacking at even a one-era tech advantage with HAs/Cats/BE against fortified hill Archers/Spears isn't looking super appealing because I won't be able to muster enough forces to even out bad rolls.

(November 3rd, 2020, 00:50)NobleHelium Wrote: Classical units are barely better than ancient units.  I don't think anyone is talking about that when they say an era tech advantage.

That's funny. My experience is that Elephants/Cats/Axes casually crush non-Pro Archers/Spears/Axes.

I think WE are nerf here having just 7 strenght and i think you forgot the most important unit and thats the HA.
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That is true. But El Grillo can build Khmer Ballista Elephants which still have 8 base strength.
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I actually didn't notice that he mentioned elephants. Elephants are definitely significantly better. Cats ARE also significantly better but that's because of collateral damage than the actual strength of the unit. My point was that the strength increase at knights is much bigger for attacking because classical doesn't traditionally add any new defensive units. It does now though with the unbanning (albeit nerfed) of the war elephant.
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Horse archers are magnificent units for *defeating* an enemy, but they tend to lack the oomph to complete a solid conquest against a copper-owning rival.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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This game feels over already.
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(November 4th, 2020, 17:49)civac2 Wrote: This game feels over already.

El Grillo is doing well, but that seems extreme.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Looks like Ruff and vanrober both want the second half. Should we intervene? Especially with PB53 in mind
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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