Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS]Acrid Pinot and other Pindicator anagrams

Actually we're not getting the bonus beaker until next turn when we finish pasturing the sheep and get a few more base beakers. tongue
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(November 7th, 2012, 21:53)Commodore Wrote: Two techs from Pottery? Mali is Wheel/Mining.

smoke

(November 7th, 2012, 22:28)NobleHelium Wrote: Actually we're not getting the bonus beaker until next turn when we finish pasturing the sheep and get a few more base beakers. tongue

I checked this one in game. GNP is 20 with Sailing and 21 with Bronze Working.
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Oh yeah, I forgot about the free beaker. That gets us to 12b base which is 14.4b for BW normally and 15.12b for BW with rego having researched it. I guess that answers once and for all whether the free beaker gets multipliers or not.
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Turn 22

The worker finished our sheep pasture, so we took a turn out of the settler to finish our warrior. The plan is to have that warrior scout the west coast in advance of our settler, in case there is a reason it should not settle 1N of the pig. Settler is due end of turn 27, so that gives the warrior 5 turns of movement.

In the east the scout scoped out Rego's gold and found nothing much. So far it appears there is only a sugar for food for that site - if i have something similar it would have to be south of my pigs and west of the sugar by my choke. I think that would be an interesting 3rd city. But my goal is to have the entire starting area unfogged by the time we get to city #3.

Here's a map of the known world.

[Image: pbem45v-turn022-overview.jpg]

You can see by the shape of the pinwheel that we probably would have been better served by sending the scout to the next spoke over. Too late now. I'm going to try to get sight on rego's capital and maybe determine if he's gone for a quick settler or a second worker, and then send the scout back down the arm to reach the next person over.

Demos:

[Image: pbem45vdemos-turn022.jpg]

Tops in food and gnp, just where a FIN leader wants to be.

At the end of the turn, we also picked up graphs on Rego. I'll disect them later, but for now they're in the spoiler tags for you to look over:

GNP
[Image: pbem45v-turn022-gnpgraph.jpg]

Food
[Image: pbem45v-turn022-foodgraph.jpg]

MFG
[Image: pbem45v-turn022-mfggraph.jpg]

Power
[Image: pbem45v-turn022-powergraph.jpg]
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Turn 023

Well, this answers some questions. Although I'm not happy with what I saw...

[Image: pbem45v-turn023-couches.jpg]

There's another worker in the fog 1W of the fish. So we know Rego went for a 2nd worker. This makes sense for him to follow up with Pottery next, but he is teching a first row tech. Probably picking up Fishing and then heading for Pottery with 2 pre-req bonus. I'm also guessing that rego is going to chop into settler, although he could possible also chop into a work boat.

I actually sat my worker SE of the fish for a long time before deciding to move to where it is in the picture. I knew that would show his capital, but I also figured that if he was trying to bait me into a spot to pick off my scout that would be the place to do it. But I went ahead anyway because we get sight on Rego's capital regardless; he can't make us 'unsee' it, and now we get to give Rego a chance to show his intentions early on. If he bops the scout we know he's not planning on playing nice. If he let's it go then maybe we return the favor later on.

If it lives, I plan on turning the scout around next turn and finding the next arm to explore. I've gotten all the info I wanted to this early, and I still have time to get to another civ's capital before borders pop again on t50.

Now for a (quick) rant. I guess Commodore really didn't want me to pick an EXP civ; why else give Rego a 3h and a 1f2h tile right by his capital while all of my 2h or 3h tiles are 2nd ring. I was holding back that until I had sight -- the demos did have me suspecting this as a possibility -- but now that I see it I am a little disappointed in that aspect of the starting area layout.
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Yeah, epic fail on the inner ring 2h+ imbalance like I mentioned before.

Not sure what you're talking about with chopping a work boat...he cannot build a work boat because his city is not next to the lake. Also, there is crab within range of the gold.

If the scout survives I would move it 1E to get the most sight eastward before turning around.
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(November 8th, 2012, 18:41)pindicator Wrote: Now for a (quick) rant. I guess Commodore really didn't want me to pick an EXP civ; why else give Rego a 3h and a 1f2h tile right by his capital while all of my 2h or 3h tiles are 2nd ring. I was holding back that until I had sight -- the demos did have me suspecting this as a possibility -- but now that I see it I am a little disappointed in that aspect of the starting area layout.

*nods* Mea Culpa, none of us noticed on the first pass.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(November 8th, 2012, 21:36)NobleHelium Wrote: Not sure what you're talking about with chopping a work boat...he cannot build a work boat because his city is not next to the lake. Also, there is crab within range of the gold.

lol I rant about commodore missing stuff, but I'm dropping smoke left and right in my statements
I think his best city to pick up the gold would be SE of the fish lake, unless he really wants to have a coastal city there.

Anyway, new save is in. Let's see if our scout is alive or if we kill Rego first.
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He killed it, and then had the balls to ask for peace.

As if I should do him a favor now
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Yeah, I would definitely plant SE of the fish if I were him.

He's also got a road NE of the city if that means anything. Perhaps he plans to settle in that direction.
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