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[SPOILERS] Pindicator emerges from the wilderness to play pb74

054

Barbarian did the courtesy of dying without damaing our chariot. We're back on track, just delayed a turn from the plan:


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055

Our 4th city is Cispus Pass:




We're going to be greedy here. The granary at CP is just a placeholder until Priesthood is done. Then we switch to the Oracle and try to land the wonder by eot68, aided with a pair of chops.

I've highlighted our warriors and what is going to be our barb sentry net. The southern warrior doesn't have to move up but probably should - I'm just more worried about him getting bopped by a Bing unit on the other side of the hill, and I don't think that we get too much more from moving him up anyway. The central warrior I've talked about, leading the way for what will eventually be city #6. And then in the north, Palouse finished a warrior that will move northwest and try to keep barbarians from coming at our core from that direction. Or at least give us a heads up.

Is it cheating to pick a second location from Goat Rocks already?




This was a panorama from just past crossing Cispus Pass and looking down into the valley below. We camped near the stream you could see - it was already getting late in the day and the site ended up being a lot more crowded than it appeared. I remember eating as the sun was going down, but it was so worth the view.

In any case, the map gives us a natural "pass" so I decided to go with one of the more striking ones that I've camped at.
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057

All right folks, it's time for the "Pindicator Spends Way Too Much Time Explaining Micro" post.

Lots of decisions made over the last two turns - and the workers' turns have been written and re-written but I think I'm finally solid on the next 10-15 turns. Funny that all of this was spurned by one minor change to the last screenshot:




First off - Hindu spread to Cispus Pass is perfect. Whether or not we land Oracle here we're going to be able to follow it up with a Hindu Temple now and then run a specialist to get that Shrine out faster. I was doing some mental math on that and I figured on something like mid 90s for our shrine. Hopefully that sticks.

Now the bigger info is spying Commodore's borders when our warrior went onto the hill where our 6th city is going to go. Suddenly it was obvious that a warrior and a chariot probably weren't going to cut it for defense and we were going to have to get a vulture up there too. Minimum. First problem: I had 3/4 of our workforce tied up with getting the northern pig/cow spot hooked up as quickly as possible. Second problem: I couldn't find where we were going to get a vulture from - the only city that had decent production was tasked with building the Oracle and we didn't want that delayed.

Well, I did my micro magic and did my best to squeeze blood from a stone. Honestly there was a lot of blood to squeeze; in my first pass at worker planning I had emphasized hooking up bonus resources as fast as possible. Which makes sense from one point of view, but on the other hand you end up with very inefficient worker micro. I had 1 worker finishing the road t61 by the northern pig - necessary to let the settler out of Palouse to get to the spot in 1 turn's movement - but then 2 more workers moved onto the pig that same turn to be able to improve the pig as fast as possible. In other words: 3 workers for 1 city.

After a few iterations I had it: the two workers currently improving the cow at Cispus Pass (Big Agnes and Marmot) are going to hook up the copper and then Cispus is going to build our first Vulture. This won't slow down Oracle because our workers will then chop out 4 forests over the next 8 turns and we still land Oracle on time. But there is a cost: that northern pig/cow city now loses a turn on its pig being hooked up. And city #5 in the center doesn't have a road connection.




Meanwhile the capital starts our next settler next turn. Hurried along by the latest worker (currently chopping the forest by the capital), we're going to whip the settler eot60 with the aim of settling that central ivory spot on t64.

Cispus Pass will start it's vulture when the copper is hooked up on t59 and the vulture finishes eot63. So the vulture might be a turn or two behind but it will be close enough.

Continuing from here, the capital is going to getting a galley out after whipping that settler. Sailing is due eot63, so while it regrows from the next settler whip it will be able to build a galley by t66 thanks to 2 more chops from our other workers. Right in time to start the next settler on t67, which will be used for that gold island.

Finisterra is just sitting at size 2, building 6-turn workers. I'm sure it will have a better life ahead of it later, but right now we need somewhere to pump them out.

That just leaves Palouse, and to be honest Palouse was the city I spent the most time on. It's kind of my toughest city to figure: doesn't have the +8 or +9 fpt of Goat Rocks and Finisterra so I can't easily put it through whip cycles, and it doesn't have the production of Cispus so I can't just put it on unit duty. It's a bit in the middle for both, and because of that I decided it needs the granary ASAP.

After a lot of iterating today, I decided to delay the pig/cow city a little more: instead of 2 workers helping get that city up now it only gets 1. The last worker then is going to chop at Palouse and help it get a granary out before chopping out the galley for the capital.

Something like this:




Red and Green workers (named Osprey and Gregory) are both currently chopping to hurry along our next two settlers. Usually chopping into workers and settlers is not the way I like to go, but there's been a bit of concern about losing these next two spots - especially the central ivory spot. Originally I was going to have both red and green head north and improve the pig before green came back down south and helped chop out the galley at the capital. But when I realized I needed a granary at Palouse then that changed things around: the pig is only going to have 1 worker to improve it, so it will be delayed yet another turn. But in return we're going to get the granary at Palouse t62 and regrow to size 4 by t68. To compare, if I didn't do a chop the granary would naturally finish around t66 and would not line up with growth right. In the end it's effectively giving an extra population to The Palouse at the cost of 6 food at the new pig/cow city. And making the worker turns more efficient.

Green is going to then get a 3rd chop, this one to finish the galley at the capital. From there I'm not sure - I could change the order the forests are chopped and put it closer to the north to be able to help chop the granary out at the pig/cow city. It only saves 1 turn but that's a very effective turn because it let's us whip at exactly the right time for the granary to work best. On the other hand, maybe it's better to stay with more efficient worker turns and just build a riverside cottage. We are a bit behind on worker turns, so I think being more efficient with our worker turns will go farther.

Red worker will chop to speed out the settler from Palouse, then move north to build a segment of road that lets the settler move to the pig/cow spot in 1 turn. It then improves the pig all by itself, and chops the forest so that city an whip its granary out. Finally it improves the cow just in time to be needed.


Okay, that's way too much. I could have gone on longer about how I've been thinking about efficient worker turns vs improving the best tiles first, and which you should do depends on whether you are ahead or behind on your tile improvements. Or how having ICS cities lends help to worker micro and lets you get by with a smaller workforce (we're rather spread out here). Or how much granaries really help you out in the early game (Maybe better phrased as asking when granaries really do help you out? Because it's odd that here I want the granary in the middle food city while I'm happy to let the 8fpt and 9fpt cities regrow neatly into 10-turn whip cycles.)

Maybe I need to make some economic maxims to go with Commodore's wartime maxims. I'll think on it.
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060

Turn 60 and we are whipping our next 2 settlers out.




I've zoomed out to show our warrior sentry net. So far no units from Comm or Bing. Copper was hooked up last turn and we're putting our first vulture into production to help defend the central flood plain location. But the next city will be the north-coast pig/cow spot that we've been eyeing for a while. That will be founded in 2 turns.




Demos still looking good. We are at a low point on food as we just whipped away a third of our population, but that should come back quickly. Soldiers are still a little low, but at least we finally have copper hooked up.
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062

City #5 is named for a prominent hike by the ocean over here in Oregon. Tilted the axis to capture our other settler moving west:




(All the other coastal locations I could think of would have given away to everyone that it was a coastal city lol )

A barbarian spear appeared this turn and might cause some trouble. The biggest issue might be disrupting worker movement for chopping out the Oracle. However I think we'll be okay here otherwise. The vulture will finish just in time to kill the spear and prevent any pillaging.

In the south, Bing has moved up to chase our warrior off its hill:




He surprised me by moving his axe immediately after I moved the warrior - did not realize he was also in game! I'm going to put the warrior on the desert hill to the east; if he tries to chase me off that then my chariot will be ready.

Chopped out our first granary at Palouse this turn. It will start a much-needed vulture next. I'm also wondering if maybe one or two of the granaries at Goat Rocks or Finisterra should have been vultures instead. Speaking of Finisterra it is getting taken off of worker duty. It just completed our 5th and now will grow and try to get a granary whipped out.

Amicalola grabbed Writing this last turn. Open borders to the north? I should ask once we are ready to send a scout that way.
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Okay, mystery time: According to PBSpy Bing was not in the game, but his axe was not on the hill at the start of my turn.
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Ooh a mystery! And since Bing isn't reporting, I don't have any spoiler knowledge so I can speculate freely without giving anything away!

My first guess is a Goto order. Those get processed automatically immediately after turn roll (just like barb and AI movement) in a simultaneous pitboss game. So if the axe started on the desert tile SW of the hill, and Bing just clicked on one of the tiles N, NW, or NE of the hill, it might take that route. This would also happen of course if he sent the axe to the hill directly, then decided in advance where he would send it the next turn and gave it a goto for that so he wouldn't have to think about it again. Or if instead of moving his axe anywhere in particular, he set it to auto-explore....

Otherwise, let's see. If a barb unit got lucky and killed the axe, but got redlined in the process, and some other player who did play before you had a G2 Archer on one of the fogged tiles, used it to kill the barb, and then moved it back into the fog, that would do the job. Or if Bing is at war with a player you haven't met, was still logged in after you left the game, noticed the enemy had like a shock chariot or something in range to hit his axe and deleted the axe to deny xp... (It's fun to speculate freely!)
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Go-To command is the only thing that makes sense to me, but I had always assumed those were processed immediately. In my case I played several hours after the turn rolled - and even after Bing played his turn! So Bing's axe on Go-To would have not moved while Bing played his turn?

For reference, here is a screenshot I shared with Hitru at the very beginning of logging in:




I was about to give a theory that founding my city caused the game to process any queued go-to orders ... but you can also see from the minimap that I've already founded the city before taking this screenshot. And the axe is not yet on the hill.


Oh! There's 2 axes. That's the answer. He double moved me but didn't attack and I didn't notice the first axe had moved onto the hill under my warrior. Then when I moved the warrior away I see the axe on the hill and assume he moved right after.
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Any fancy slingshot plans for the Oracle? Or are you going for something boring like Monarchy/Metal Casting ect?
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Sadly just boring stuff. I'm really more interested in the GP points for getting a shrine up than I am the actual tech. So much so that I've even considered pulling Iron Working from Oracle just to let me settle the gems faster.
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