September 23rd, 2011, 12:29
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The turn just made its way around in an hour. Can I trade these guys for the PBEM14 guys?
Settler decision gets made next turn. Here's what I discovered in the east, however:
Certainly looks like all the good land will be contested. Moar workers, Moar Settlers.
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September 23rd, 2011, 12:43
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Also, current thought for tech plan:
Finish AH -> Meditation (monuments) -> Sailing (lighthouse in Agria Dulce, galley to get Settler to 1-tile island) -> Writing (Libs)
At that point its a debate between Math -> Currency (my usual preferred path) and diverting to Masonry (Pyramids) or IW (clearing all that jungle.) I expect the economy to pretty well in the tank at that point, however so the Currency beeline might be the best options.
Any objections/thoughts?
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September 23rd, 2011, 22:57
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I made my decision on the next city:
Feel free to debate.
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September 23rd, 2011, 23:02
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No Debate. Best play.
The real debate is should that worker farm the corn first or chop a granary first...
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September 24th, 2011, 01:33
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Lewwyn Wrote:No Debate. Best play.
The real debate is should that worker farm the corn first or chop a granary first...
No debate. Farm corn.
The real debate is whether you chop at all or just whip the things after the granary, too.
September 24th, 2011, 12:58
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Lewwyn Wrote:No Debate. Best play.
Concur.
SevenSpirits Wrote:No debate. Farm corn.
The real debate is whether you chop at all or just whip the things after the granary, too.

Concur as well.
Carne Ahumada (Roast Pork) settled. The names start getting too long shortly, so we might have to start getting a bit creative in the near future.
More interesting, the settling of the city answered the one-tile island question. Pyramids, anyone?
AH came in at EOT, and unsurprisingly, we have horses:
There are now granaries in all 3 of the original cities, so its officially time to get out the whip. The land seems to get a lot better the further you get away from home so a heavy expansion strategy certainly seems wise. And definitely Mysticism and Sailing as next 2 techs.
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September 24th, 2011, 13:06
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Why did you build the road north of the copper rather than on the copper? To keep building warriors I guess?
September 24th, 2011, 13:11
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NobleHelium Wrote:Why did you build the road north of the copper rather than on the copper? To keep building warriors I guess?
Yep, that.
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September 24th, 2011, 15:30
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T33:
Agria Dulce will take a chop into a Settler next turn. Arroz Frito will start another Settler after that worker. Both of those will be whipped. Unfortunately, I don't know that I love any of the next few potential city locations. City 5 on the PH north of the capital and City 6 on the Stone island?
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September 24th, 2011, 22:04
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Gaspar Wrote:Both of those will be whipped. Unfortunately, I don't know that I love any of the next few potential city locations. City 5 on the PH north of the capital and City 6 on the Stone island?
Seems reasonable to me. After that, though - it might be a good time to go for Iron Working and start settling the jungle. If we can chop jungle, that's pretty good land.
The band of desert with hills all around is an interesting formation - seems intended as a killing ground. If we have to, that'd be a good place to build a bottleneck city, but I'd rather leapfrog it if we can, since a city in the obvious bottleneck location looks really poor as a city.
Any chance of hooking up those horses and building a scouting chariot or two? Or would that slow the REX too much?
EitB 25 - Perpentach
Occasional mapmaker
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