October 3rd, 2013, 06:10
(This post was last modified: October 3rd, 2013, 06:12 by NobleHelium.)
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I believe you do get a difficulty-scaled health bonus. What they changed was that happy is unchanged.
October 3rd, 2013, 09:50
(This post was last modified: October 3rd, 2013, 09:52 by WilliamLP.)
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Quote:Rivers also provide free commerce, which can be very useful early and remains helpful throughout the game. And later they allow for water mills, which can be very powerful with the right civics. Making use of all available river tiles is always a factor I consider when I am dotmapping.
They also give free connection routes, which can be very valuable in the early game. A resource on a river improved doesn't need a road to be available to a city on or connected to the river. Cities may be able to road to a river to get trade routes instead of immediately to another city. All these can save a lot of worker turns early. (And maybe another player won't expect you to have horse or copper connected without researching wheel...  )
(Edit: Nevermind, I missed that you had this point right above the quoted one!)
Also some resources may be more valuable settled on than worked. E.g. silk for +1 commerce in the city or maybe banana or sugar even for +1 food. Settling on plains hill marble or stone gives an amazing 3 hammer city tile, and saves a lot of worker turns too.
(These are obvious to veterans here I'm sure.)
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(October 3rd, 2013, 06:10)NobleHelium Wrote: I believe you do get a difficulty-scaled health bonus. What they changed was that happy is unchanged. Settler difficulty is +4 health and Chieftain is +3. All other difficulties are +2 health.
I have to run.
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Yeah, you're right, so it's effectively all the same.
October 10th, 2013, 11:59
(This post was last modified: October 10th, 2013, 12:01 by TheHumanHydra.)
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I have a quick question. This is from a single-player game, obviously (my token Immortal run).
Why is this Indian catapult getting a random 20% strength bonus? Additional information: it's been parked there for one turn (and I always assumed siege units couldn't get a fortify bonus anyway - is this true?), and it receives the same bonus against my chariots. Um, can't think of anything else relevant. I didn't try attacking; the catapult ended up leaving with the swordsman and we made peace (you can see my units to the right that just slaughtered his stack). Anyway, I'm now going to go phract up Carthage.
(Oh btw that's not my core, in case you were wondering at my  - those are new colonies, and Laodicea is obviously a warzone.)
October 10th, 2013, 12:02
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Looks like a tooltip bug and it is giving you the odds for Boudica's HA, whom you aren't at war with.
October 10th, 2013, 12:15
(This post was last modified: October 10th, 2013, 12:15 by TheHumanHydra.)
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Ah, yes, that does seem to be it. I wonder if I have that turn saved so I can see if it would have given me the correct odds had I attacked ...
As an aside, Boudica is lolsily screwed in this game - craptastic leader on a craptistic civ (Germany) with craptastic terrain - yep, she's the token iceball civ. And right next to Churchill, one of the better-performing civs in this game for some reason. At least she managed to get the majority religion ...
As another aside, people don't really seem to do this on this forum, but when I do my first Deity run, would people be interested in reading a report of my tribulations every so often? It's okay to say no, I won't be offended. It's also okay to say you can't answer because you don't read this thread, but then I would have other questions ...
October 10th, 2013, 14:43
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Rego has a thread somewhere buried around here with his past exploits trying to beat deity. I'm always amused to see what goes wrong in other players' games.
October 10th, 2013, 14:59
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I would love to read that Hydra.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
October 10th, 2013, 15:13
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http://realmsbeyond.net/forums/showthread.php?tid=3624
If you want to read actual, successful attempts on Deity with good advice, go to CFC and search for anything by Unconquered Sun.
Darrell
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