February 7th, 2016, 07:42
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I assume there's a fur or something up in the tundra, but haven't seen any other early happy, so the Calendar beeline makes increasing sense... I was hoping for a super-commerce city to grab as many floodplains as possible with one or two helpers to grow the cottages while the happy cap is low.
A couple of candidates for the super city are
6FP desert hill:
1 cow
1 marble
6 FP
4 riverside plains
2 riverside desert hills
3 desert hills
1 plains hill
2 peaks
That allows 10 cottages
5FP desert hill:
1 cow
1 wheat
1 desert incense
4 riverside plains hills
5 FP
1 riverside grass hill
3 riverside plains
2 water
2 riverside desert hills
That allows 9 Cottages + 1 incense
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 7th, 2016, 07:54
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6fp tile rules out the spot 2NE though. I'm thinking settle the western 5fp tile, and farm the floodplain E-NE to speed up the next city on the other 5pt tile.
February 7th, 2016, 08:27
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So something like this:
The idea is to use the blue food tiles quickly accessed with CRE to boost the new cities, especially with food being terrible. (Cities 3/4 are just placeholders on plains hill for now and will probably shift).
February 7th, 2016, 16:37
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Turn 12
(February 7th, 2016, 08:27)ipecac Wrote: The idea is to use the blue food tiles quickly accessed with CRE to boost the new cities, especially with food being terrible. (Cities 3/4 are just placeholders on plains hill for now and will probably shift).
I'd really like to have the capital on the 6 FP tile eventually, but you're right, the western desert hill should be much quicker to jump-start. I want to run a sim or two to check if it works better to settle N or NW of marble for the second city though.
Gold! (Gold!) Always believe in your soul. You've got the power to know, you're indestructible, always believe it.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 8th, 2016, 01:18
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February 8th, 2016, 03:28
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I feel like sharing the sheep will start the city faster. What does NE have going for it?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 8th, 2016, 03:32
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Oh sorry, I was thinking of NE of marble as 3rd city, after 5pt.
February 8th, 2016, 05:57
(This post was last modified: February 8th, 2016, 05:59 by Old Harry.)
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Turn 13
Well this area looks very nice. I wonder if we're contesting it with someone? Scout will move SE-SE before circling back to try and cover the settler for city 2.
Here are a few dotmap options, which do you prefer?
v1 - If we weren't CRE this would probably be my preference, for good tile-sharing and saving the need for border popping in cities C and D. It doesn't claim as much land and doesn't get us near to the gold very quickly.
v2 - We can settle A or B first. I haven't had a chance to figure which city gives the best start.
v3 - This needs to be city B first. D can work an already-improved tile from its founding but A can't share the sheep with TheSwedishChef.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 9th, 2016, 08:42
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I'm thinking whether A gives any value added (especially at this stage). If you settle B - D (V.1), you basicly cover all valuable tiles. Ofc, going for C is more problematic without A, but is it that important? Wouldn't be better to go aggresively B - D (V.1) - gold/pig?
Yeah, I know that happyness will not allow to work all good tiles at the beginning, but you will hook gold soon and 2 more happy are added if you beeline Calendar. Also, thinking long term - you have some nice tiles here, but you also have quite a few useless tiles, like peaks and desert hills. If you settle more cities, you end up with small ones. I'm not saying its definatelly bad, but it need to be considered.
February 9th, 2016, 10:16
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*twiddle thumbs*
How's the micro going?
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