Is that character a variant? (I just love getting asked that in channel.) - Charis

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Poll: Which is your favourite Muppet
You do not have permission to vote in this poll.
Kermit the Frog
3.85%
1 3.85%
Miss Piggy
0%
0 0%
Fozzie Bear
3.85%
1 3.85%
Gonzo
7.69%
2 7.69%
Rowlf the Dog
0%
0 0%
Scooter
7.69%
2 7.69%
Rizzo the Rat
3.85%
1 3.85%
Pepe the King Prawn
0%
0 0%
Bunsen Honeydew
0%
0 0%
Beaker
7.69%
2 7.69%
Statler
3.85%
1 3.85%
Waldorf
0%
0 0%
the Swedish Chef
34.62%
9 34.62%
Sam Eagle
7.69%
2 7.69%
Dr. Teeth
3.85%
1 3.85%
Animal
15.38%
4 15.38%
Total 26 vote(s) 100%
* You voted for this item. [Show Results]

 
[Spoilers] It's time to play the music

I assume there's a fur or something up in the tundra, but haven't seen any other early happy, so the Calendar beeline makes increasing sense... I was hoping for a super-commerce city to grab as many floodplains as possible with one or two helpers to grow the cottages while the happy cap is low.

A couple of candidates for the super city are

6FP desert hill:
1 cow
1 marble
6 FP
4 riverside plains
2 riverside desert hills
3 desert hills
1 plains hill
2 peaks

That allows 10 cottages

5FP desert hill:
1 cow
1 wheat
1 desert incense
4 riverside plains hills
5 FP
1 riverside grass hill
3 riverside plains
2 water
2 riverside desert hills

That allows 9 Cottages + 1 incense
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6fp tile rules out the spot 2NE though. I'm thinking settle the western 5fp tile, and farm the floodplain E-NE to speed up the next city on the other 5pt tile.
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So something like this:




The idea is to use the blue food tiles quickly accessed with CRE to boost the new cities, especially with food being terrible. (Cities 3/4 are just placeholders on plains hill for now and will probably shift).
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Turn 12

(February 7th, 2016, 08:27)ipecac Wrote: The idea is to use the blue food tiles quickly accessed with CRE to boost the new cities, especially with food being terrible. (Cities 3/4 are just placeholders on plains hill for now and will probably shift).

I'd really like to have the capital on the 6 FP tile eventually, but you're right, the western desert hill should be much quicker to jump-start. I want to run a sim or two to check if it works better to settle N or NW of marble for the second city though.

Gold! (Gold!) Always believe in your soul. You've got the power to know, you're indestructible, always believe it.

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What about NE of marble?
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I feel like sharing the sheep will start the city faster. What does NE have going for it?
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Oh sorry, I was thinking of NE of marble as 3rd city, after 5pt.
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Turn 13

Well this area looks very nice. I wonder if we're contesting it with someone? Scout will move SE-SE before circling back to try and cover the settler for city 2.


Here are a few dotmap options, which do you prefer?

v1 - If we weren't CRE this would probably be my preference, for good tile-sharing and saving the need for border popping in cities C and D. It doesn't claim as much land and doesn't get us near to the gold very quickly.


v2 - We can settle A or B first. I haven't had a chance to figure which city gives the best start.


v3 - This needs to be city B first. D can work an already-improved tile from its founding but A can't share the sheep with TheSwedishChef.

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I'm thinking whether A gives any value added (especially at this stage). If you settle B - D (V.1), you basicly cover all valuable tiles. Ofc, going for C is more problematic without A, but is it that important? Wouldn't be better to go aggresively B - D (V.1) - gold/pig?

Yeah, I know that happyness will not allow to work all good tiles at the beginning, but you will hook gold soon and 2 more happy are added if you beeline Calendar. Also, thinking long term - you have some nice tiles here, but you also have quite a few useless tiles, like peaks and desert hills. If you settle more cities, you end up with small ones. I'm not saying its definatelly bad, but it need to be considered.
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*twiddle thumbs*

How's the micro going?
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