Is that character a variant? (I just love getting asked that in channel.) - Charis

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XCOM SG Signup and Rule discussion?

antisocialmunky Wrote:Could be a Terror Ship. If you shoot it down, we may not have to do that mission. However... is it moving slowly over the Sahara? If it is moving slowly, it might be a harvester.

Aliens shouldn't have bases in the first month. Might want to check the graphs. If there is a huge spike in Africa, then there might be a base and that's a supply ship. Otherwise, its probably a harvester.

Too early in the month for a terror ship I think - & aren't they normally 'Very Large' ? There was a big graph spike on North Africa when I looked so I'd guess Supply Ship and a base there - if so we'll see more of them over time
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Per ufopedia, large UFOs are either Supply or Terror ships. Terror we might be able to shoot down, but it would require both interceptors for certain even to have a chance to do enough damage to force it down. Supply ship we have no chance to shoot down.

I had not checked the graphs, but if there is a big spike in North Africa then probably Ug is right and it is a Supply ship for an alien base.

Really not sure what to do here. frown If we had a full squad of soldiers I would try to catch it on the ground (assuming we could get there in time). But as is...might be best to just send an interceptor to track it and search for a base, and otherwise ignore it. I don't much like that, but we just are not set up for a big fight right now.

If it is a terror ship...I guess we respond to the terror attack, and then dust off immediately. frown Big negative points, but better than ignoring the attack.
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Vote to leave the large UFOs alone until we have better equipment.
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uberfish Wrote:Vote to leave the large UFOs alone until we have better equipment.

Agreed
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OK, I will send one interceptor out to follow the large UFO and see if a base can be found. But I will not engage it.

Hopefully something we can handle will show up once the new soldiers have arrived and we can hit a manageable target.

There have been several requests for a personnel roster, so I skimmed back through the reports (and also thread postings, for future names -- post once and get drafted to XCOM! lol).

The honoured fallen:

Sulla - sniped from darkness (mission 1)
dazedroyalty - sniped from darkness, blown up by his own grenade (mission 1)
fire&ice - shot by floater (mission 1)
Mist - shredded by alien grenade (mission 1)
haphazard1 - vet of mission 1; shot by sectoid (mission 2)
Roland - sniped from darkness (mission 2)
Sunrise089 - killed by sectoid reaction fire while assaulting UFO doors, then blown up by auto-cannon HE rounds (mission 2)
Sciz - sniped from darkness (mission 2)

Active (for now) soldiers:

Ug - Sergeant; vet of missions 1-2
Uberfish - only unwounded survivor of Mission 1; vet of missions 1-2
antosocialmunky - wounded by floater while assaulting UFO doors (47 days recovery); vet of mission 1
Ilios - vet of mission 2
Selrahc - vet of mission 2
Dantski - vet of mission 2

I have decided to name the 4 incoming recruits for people who have posted comments in the thread:

seifer md
Amelia
Mardoc
Dicorion

Welcome to XCOM! Please read your induction materials carefully, especially the Benefits sections on "Legal Advice - Writing Your Last Will and Testament" and "Survivors' Benefits". We feel our package is competitive with any organization in the secret conspiracy marketplace. If you have any questions, please talk to Sergeant Ug.
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Just saying, I think my soldier is gonna get resurrected on my turn. I'm more like a cat, nine lives and all that. I get more bada** with each reincarnation!
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Definitely an idea to keep in mind, dazedroyalty. Although I might need to rename my guy "hapless" instead. lol
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OK, turnset #3 played.

As planned, I sent an interceptor out after the large UFO to see if there might be a base nearby. But the UFO took off for the arctic and disappeared from tracking range. The interceptor went to patrol the region of the Sahara where we first spotted the UFO, but nothing was found.

I sold all but 1 heavy plasma for funds, and started a second Research Lab building. We will want it soon enough, and these things take a while to construct.

After about 24 hours on the geoscape, a small UFO was detected on the ground in northern England. It was still about 9 hours until the additional soldiers would arrive, so I sent an interceptor to hover over it in case it took off. After a couple hours it did, and it was shot down cleanly (2 avalanches expended). I waited for the new recruits to arrive, which helpfully was about dawn at the crash site, and then sent in the Skyranger with 9 soldiers.

We started in the NE corner of the battlescape (good) and right on top of the UFO (not good). We really need to talk to the Skyranger pilots about tactics and positioning. nono See how close it was:

[Image: ufo_3_too_close.png]

Round 1: Nothing was immediately visible, so Amelia tossed a smoke grenade to the base of the ramp for cover.

Round 2: Amelia immediately sees a Sectoid to the east, beyond the smoke cloud. (I guess the units in the Skyranger are technically on level 1 and above the smoke cover.) Amelia opens up with an auto burst from her rifle and kills the alien -- first blood to XCOM! jive

The squad begins deploying from the Skyranger, taking care to stay well inside the smoke cloud.

Round 3: I form two 4-soldier fireteams, one to head east led by Dantski and one to head south led by Ug. Uberfish will remain close to the Skyranger and provide grenadier support to both teams as needed.

Dantski starts the advance to the east, and when he reaches the edge of the smoke he spots another sectoid. The call goes to seifer md (a recruit with decent firing accuracy, of all things), who takes an aimed shot from within the smoke cloud and drills the sectoid between the eyes for an instant kill. smile

On the alien round we hear an alien death cry...no idea what happened here. Can aliens start injured/wounded? Both kills so far definitely sounded, so it should not have been either of them. huh

Round 4: Mardoc is on point for the east squad and edges around the corner of the UFO, revealing another sectoid in a vegetable field. seifer md tries to replicate his earlier success, but 2 snap shots miss. Uberfish solves the problem with a grenade at the alien's feet. Boom! XCOM 3, sectoids 0.

Round 5: The east squad does not find an alien for a change. South squad has reached the corner of the UFO and prepares to move around to within sight of the UFO's door.

Rounds 6-8: Both squads clear their edges of the battlescape and begin converging on the southeast. Dicorian and Ilios reach the UFO door and settle in to guard against anything emerging.

Rounds 9-10: The door guards wait patiently while the rest of the team works to confirm the outside is clear. The southeast corner of the battlescape is a block of several orchards -- lots of hidden spots where aliens could be lurking.

Round 11: seifer md reaches the entry to the last orchard and finds a sectoid waiting. Uberfish throws another perfect grenade. smile I realize Mardoc is too close to the target (on the other side of a hedge) -- he scrambles for safe distance. Boom! Another dead alien.

Rounds 12-13: The remaining battlescape is checked and confirmed clear. All soldiers converge for the UFO entry.

Round 14: Ilios is the brave (suicidal?) man to enter first, and finds a sectoid just beyond the doorway. He fires an auto burst and the sectoid goes down. Additional troops rush into the UFO, but only dead aliens are found.

seifer md is promoted to Sergeant.

[Image: ufo_3_results.png]

A no loss, no wounded mission -- I'm pretty happy with this. jive Among the loot are 5 mind probes -- I sell 4, along with corpses, spare UFO Navigation, etc., but keep all the weapons. (Feel free to sell more plasmas if desired.) Our cash balance is now a healthy $2.65 million. smile

I feel rather lucky, mainly because I never encountered more than one sectoid at a time. This made it fairly simple to concentrate firepower and grenades to kill each as it was spotted. And I got some hits from recruits who really aren't that great of shots. But I'll take it. lol
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Well done - good mission.

Think that makes :

2 Night missions on landed UFOs
1 Day mission of crashed UFO

Aliens killed 20 XCom dead 8
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Nice work there. Could have used a screenshot of the smoke grenade positioning as I'm curious (never use the things.) I think aliens in shot-down UFOs do have a chance to start off injured from the crash and subsequently get KOed due to the smoke in the crashed UFO.

BTW if there are any recruits with really bad stats, we should give them a stun rod and have them go for captures in these small UFOs to see if we can get a navigator.
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