Apologies if I crossed the line. Well, I had a lot of fun, even if made a fool of myself.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I think he's referring to his death post. Mero, it was harmless, in that you didn't give any info away to village or scum. You broke the letter of the law but not the spirit of it, so no harm done - just save the defending yourself for your actions post for the lurkers lounge next time =)
Please don't go. The drones need you. They look up to you.
Dang it Pindicator, I wasn't trolling. I find trolling despicable, especially in something where people obviously put a lot of thought and effort.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I think he's being a little hard on you. Like I said, it wouldnt have been TOO bad if you had picked a role that was believable - the one you picked wasn't believable at all. Even so, though, it wasn't necessary - if you just stay quiet catwalk is probably lynched.
Please don't go. The drones need you. They look up to you.
Bigger Wrote:I think he's being a little hard on you. Like I said, it wouldnt have been TOO bad if you had picked a role that was believable - the one you picked wasn't believable at all. Even so, though, it wasn't necessary - if you just stay quiet catwalk is probably lynched.
It was a very bad decision.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Merovech Wrote:Dang it Pindicator, I wasn't trolling. I find trolling despicable, especially in something where people obviously put a lot of thought and effort.
Bigger Wrote:I think he's being a little hard on you. Like I said, it wouldnt have been TOO bad if you had picked a role that was believable - the one you picked wasn't believable at all. Even so, though, it wasn't necessary - if you just stay quiet catwalk is probably lynched.
I think Pindicator is a wolf, so don't take anything he says too hard. Your play makes a good punching bag for people to try and build village credentials off of it. Honestly I'd probably call it a scumtell if anyone mentions it more than once unprompted.
Bigger Wrote:I think Gaspar is innocent as well, but I'm not sure he's a good night kill target here.
Anyway I guess if novice is innocent, they'll have to kill him soon - he's not going to be lynched any time soon.
If he is innocent, I think they will just let him play till D5 or D6. I'm certain by then many villagers will ask themselves "is he really innocent, and if so, why is he still alive?". If the right (respectively wrong) people are still alive at that point, I can see him getting lynched.