Two more turns have passed.
T113
My big Knight stack waited a turn on the slow movers, pillaging Whosit's only source of Iron.
Whosit still didn't move his southern stack to defend his core, instead taking out the sole Longbow in Dhalphir's city.
My small Knight stack in the north took Zora's Domain, and I moved two more Knights into position two tiles from Great Bay.
Whosit emptied Kakariko as expected, moving every unit, apart from a Catapult into his capital, which means I managed to take that city without any losses as well, getting me a Great General already (go IMP!).
T114
This was the situation in the south:
The remains of the southern indian army first moved towards the capital, which made me a bit nervous, because Whosit could have tried to retake Kakariko, which had a garrison that was a little heavy on the mounted units. I think he might have been able to destroy my troops, but that would have cost him the capital this turn (Kakariko's garrison consisted of 4 Horse Archers, 1 Knight, a War Elephant, a Mace, an Axe, a Pike and two Catapults - by no means weak, but no defensive bonuses). It looks like my recently conquered cities don't get the city defense bonus from Chichen Itza.
In the north I got another lucky roll, allowing a C2S Knight to beat Great Bay's sole remaining defender, a Maceman on a hill (the other two defenders got Dunkirked on a Galley).
This was the situation after I moved around all my units:
As you can see, due to Whosit's lack of strong mounted units, and the subpar road network, I was able to quickly capture all the cities surrounding the indian capital, which means I could leave the minimum amount of units defending them (and by blocking some potential paths for his two Chariots).
Next turn will be the showdown, and I probably won't bother bombing the defenses of Hyrule Castle (which doesn't have a Castle, let alone Walls) to zero. I have 6 Catapults, so will probably use half to bomb and half for the collateral damage.
I'll finish Nationalism at the end of the turn, which means the GA I will start by rushing the Taj Mahal will be a 9-turn one, provided I can capture Hyrule, which has MoM (and Piramids!).
Eot Demo's:
Gunpowder next, then sling Military Tradition, upgrade all my Knights (still haven't lost any

) to Cuirassiers, go Police State/Vassalage/Slavery/Theocray, and go stomp someone else while I wait for the Indian coastal cities to come out of resistance so I can build a navy to take the Indian colonies.
Or I could go full builder mode...