Turn 075
Commodore has moved his axe and chariot to the plains hill, and we are chopping out the barracks at Breakside.

Next turn we'll be able to whip or chop the spear in Ecliptic. The other is probably going into a granary or another archer.
Back at home we've finished the galley and loaded the settler and archer onto it:

We'll unload the settler first onto the forest tile N of the ivory and then depending on what is spotted will unload the archer on top or move it to gain more sight over the area. But the next city looks like it will be founded either on that forest or 1N of it.
Internationally Commodore is now up to 9 cities. We're still barely ahead in food and population; he has a big advantage in mfg; and we have a good advantage in commerce. He hasn't been building further power so I think the units we see are what we get - the only one we don't have sight on is an axe and an archer or possibly 2. He did build his second galley this turn, but I still have no sight on connected resources so I can't tell where his last 3 cities were planted.
Our Currency burn time is down to 8 turns. It's slightly possible that comes down to 7 with the new city and working more coast/lake tiles, which would be great. Even at 8 turns that puts the total time to finishing at somewhere around 12 turns away.
Commodore has moved his axe and chariot to the plains hill, and we are chopping out the barracks at Breakside.

Next turn we'll be able to whip or chop the spear in Ecliptic. The other is probably going into a granary or another archer.
Back at home we've finished the galley and loaded the settler and archer onto it:
We'll unload the settler first onto the forest tile N of the ivory and then depending on what is spotted will unload the archer on top or move it to gain more sight over the area. But the next city looks like it will be founded either on that forest or 1N of it.
Internationally Commodore is now up to 9 cities. We're still barely ahead in food and population; he has a big advantage in mfg; and we have a good advantage in commerce. He hasn't been building further power so I think the units we see are what we get - the only one we don't have sight on is an axe and an archer or possibly 2. He did build his second galley this turn, but I still have no sight on connected resources so I can't tell where his last 3 cities were planted.
Our Currency burn time is down to 8 turns. It's slightly possible that comes down to 7 with the new city and working more coast/lake tiles, which would be great. Even at 8 turns that puts the total time to finishing at somewhere around 12 turns away.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player




![[Image: pbem64%20-%20turn077%20-%20monastery%20chop.jpg]](https://dl.dropboxusercontent.com/u/137965916/pbem64/pbem64%20-%20turn077%20-%20monastery%20chop.jpg)

![[Image: pbem64%20-%20turn077%20-%20island.jpg]](https://dl.dropboxusercontent.com/u/137965916/pbem64/pbem64%20-%20turn077%20-%20island.jpg)
![[Image: pbem64%20-%20turn080%20-%20stoned.jpg]](https://dl.dropboxusercontent.com/u/137965916/pbem64/pbem64%20-%20turn080%20-%20stoned.jpg)

![[Image: pbem64%20-%20turn080%20-%20missionary%20galley.jpg]](https://dl.dropboxusercontent.com/u/137965916/pbem64/pbem64%20-%20turn080%20-%20missionary%20galley.jpg)