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[SPOILERS] LogicalTautology is Pindicator's DD

[Image: pbem64%20-%20intro.jpg]
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  • Brennus of Korea - Pin
  • Wang Kon of Ottomans - Pin
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Reasons to pick...

Brennus of Korea
Agriculture and Mining as starting techs
Never played SPI in a RtR game (and lived long enough to be able to use it)

Wang Kon of Ottomans
Good starting techs: Agriculture & Wheel
Cheap Granaries
PRO synergy with Janissary UU
Kebab OP (for you EU4 players)

If Brennus was Isabella or Hatshepsut or Gandhi I would be a lot more interested in Korea. As it is... and at risk of picking a combo too similar to pbem62, I'm going to go with Wang Kon of Ottomans. SPI is going to have to wait
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Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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If that's a forested grass hill that the settler's on then moving the capital 2S seems like a no-brainer. If it's a forested plains hill then things get a little more interesting: FIN does not work on river tiles, but it does work on coast, so it might make sense to SIP and get a fast settler out. Later on we'd move the capital and turn our starting spot into a likely Moai city.

I've been spending all morning trying to figure out if that's grass or plains under those trees. I think it's grass, which would be a shame because we'd orphan so many coastal tiles.

I think we also need to move the scout SW-W to see if moving to the plains hill will orphan any seafood resources in the west. Not a huge consideration but it's not like the scout can uncover any additional information for moving the settler.
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You could have just asked. it's a plains hill forest.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(January 24th, 2015, 13:26)Krill Wrote: You could have just asked. it's a plains hill forest.


In my mind i was thinking "I'll just wait for the save" smoke

This makes me want to go for a SIP strategy, so we can take advantage of those coastal tiles later in the game. Plus we'll be able to hook up the wheat 2 turns faster than if we move.
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Mmm, if only that fish was 1SW of where it actually is, you could settle on that dye 1SW of your scout for a fairly-legit second city, 3C city tile and all those floodplains...
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And We're Off!

[Image: pbem64%20-%20turn000%20-%20overview.jpg]

Lots of rivers, lots of commerce, not much for FIN to do so far. Never thought I'd be complaining about too many rivers in a game of Civ...

I need a plan and I have a few turns to figure one out. Probably Mining -> BW for tech and a settler at size 2
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Turn 001

One benefit of going last in the turn order is I have an easier time with C&D. I can more easily tell which score changes were done by in-turn actions (those will be score changes I note at the beginning of each turn when I first open the save) and score changes done by end-of-turn events. For instance, tech and wonders will be calculated for each person when they end their turn. But land points aren't calculated until the whole turn rolls, which is only after I end turn. Is it worth losing every race? Probably not, but it's a quality of life bonus smile

Let's take a look at those demos:

[Image: pbem64%20-%20turn001%20-%20demos.JPG]

Looks like we have mirrored starts, or close enough. One player has only 5 land tiles in their starting 9; another has 7. The rest of us get 6. Everybody is working a 2f1h1c tile and everybody is settled on a plains hill. (True - someone could be working a 2f2h1c tile and not be on a plains hill, but that doesn't seem probable.) So I'm going to venture that we're all given mirrored starts - it's a fair way to start everyone and I know Krill to be fair in mapmaking.

The 1c part of the tile is also not guaranteed since we don't have enough information to find out everyone's GNP. So somebody could not have the wheat but instead be working a grassland forest and teching a 2nd tier tech to give them a GNP of 18. No way to know for now.

Next turn we'll find out what Yuris' land total is, but it won't really solve the question of whether he has 5, 6, or 7 tiles in his initial 9. Since he's the only CRE civ he'll pop borders at end of turn 2 instead of end of turn 4 like the rest of us. I am sure that Yuris is teching a first-tier tech -- since he's Japan and starts with Fishing & The Wheel, I'm betting on Agriculture and similar starting BFCs. That would put him at 19GNP.

I did set our technology this turn, but it probably isn't going to be what you thought it would be:

[Image: pbem64%20-%20turn001%20-%20fishing.JPG]

It turns out I made a pretty big oversight when I decided to settle in place. Yes, the worker will be done faster, and yes the worker will get to the wheat a turn sooner, but what do we work while we wait for the wheat to be farmed? We're stuck on the unimproved wheat. If I didn't have Fishing or Agriculture then it is very possible the right answer was to move my capital inland. It will be interesting to see how wetbandit copes with this, assuming that I am right about the starts being similar.

If I just went Mining >> Bronze Working then it will take 7 turns to grow to size 2. If I tech Fishing first then that only takes 6 turns. Unfortunately working the fish also means we won't finish the initial warrior before growing to size 2, so we'll end up spending 7 turns before switching to a settler anyway... but we get enough overflow from the warrior's completion that we'll save a turn on the settler anyway. Fishing also takes advantage of us being Financial, so Fishing first is my call.

So where does that second city go? Well, we need to explore some more to find that out. With the hill pig located 2SE of my scout last turn, it looked like a natural destination. And it uncovered some more lush land:

[Image: pbem64%20-%20turn001%20-%20map.JPG]

I'll circle north now to see the lands east of my capital. Then I'll know where the first settler goes. If I had to pick off this map, I would settle NW of the corn and then NE of the pigs. Of course, it would be wonderful to just plant a city 1N of the pigs and grab all 3 resources, but that needs a border pop and it's a long ways out.

Look at all those rivers... I'm going to have to go for serfdom and build watermills, aren't I?
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