Posts: 7,548
Threads: 63
Joined: Dec 2005
Turn rolled and I was messing around with things when I noticed that in RB Mod we get cheap grocers. So.... we should build some of those
I queued one up in the capital (where we're running all those merchants) and there's one already queued up in CJ naturally.
Posts: 7,548
Threads: 63
Joined: Dec 2005
Okay I'm going to go AFK probably for the rest of the night. We are up to 28 knights, with 5 more completing at the end of this turn. We are in fact, finally up to #1 in power!!
Scooter got Banking and Krill / Square Leg completed Sistine Chapel. I begged sheep off of Scooter and stone off of Square Leg.
Our spies found nothing in Yuri-ville, though that knight we saw in Char has disappeared.
Our knights and GG axe from teh mainland are hanging out waiting for rides over to the other continent. If we can't bring the axe, then we can't - no big deal. I was acutally a bit worried that he would defend against pike attacks, and not at great odds.
We're ready for you to end turn once the knight / galley moves are made. If you have time, take a pic of our knight staging area - the hoops we're going through to evade spy detection are quite amusing
Posts: 17,738
Threads: 82
Joined: Nov 2005
Got back from the dinner later than I thought, and I'm going to claim being too tired to give a good report. I moved the knights and galleys, and I also MMed Tounces to squeeze out one more knight before the deadline. A little food shortage for one turn won't hurt it. But there is no room for the axe this way because we have 4 knights finishing on the mainland at end of turn and only 2 galleys to shuttle them with.
Scooter wanted to trade sheep for spices; I turned that trade down.
And your idea of "hiding" our army is... well, let's just say there's no way that Yuri can not spot that we have knights (if he has a spy in our lands)
Suffer Game Sicko
Dodo Tier Player
Posts: 7,548
Threads: 63
Joined: Dec 2005
Turn rolled so I decided to take a look around. I followed the sign and moved our spy to Tarsonis.
I think we found Yuri's hidden stack....
Posts: 7,548
Threads: 63
Joined: Dec 2005
Speaking of good news, how about this?
Well, not the golden age part, but the civics revolt. He revolted out of Slavery!!!!!!! Now he can't slave for 5 more turns!!
Should we attack this (next?) turn? That would move things up by 1 turn but give us one more turn where he can't slave.
(Also note that our GP was born and it followed the odds to be another merchant)
Posts: 7,548
Threads: 63
Joined: Dec 2005
And since Pindicator was "too tired" to post a screenshot last night, here's our knights
I don't know if this is better than just sticking them all on one tile or not. Sure this way he's more likely to know that we HAVE knights, but at least his spy doesn't accidentally stumble across a 30-knight stack.
Posts: 7,548
Threads: 63
Joined: Dec 2005
Ive left the galley moves for you of course, as well as what to do with the merchant. Azza has a trireme blocking Krill's port city currently.
Also, MUST REMEMBER TO SWAP BACK TO ORGANIZED RELIGION THIS TURN!!!!
Posts: 13,237
Threads: 25
Joined: Oct 2010
That is the most ridiculous screenshot of knights that I've ever seen...
Posts: 7,548
Threads: 63
Joined: Dec 2005
NobleHelium Wrote:That is the most ridiculous screenshot of knights that I've ever seen...
Yeah. It's pretty ridiculous. But in RB Mod spies only can see the tile that they're on, so it at least makes SOME sense
So we can't attack this turn - our knights are not in position, and we're one worker turn short of being able to complete the necessary road.
If we want to leave open the option of attacking next turn, then we should move all available knights to the staging tile this turn. We also want to play after Yuri I think. Or in any case play after him NEXT turn (let him "double move" us if we need to).
Our current forces ready to go are 25 knights and 8 horse archers, plus the knight that will complete in HS at EOT this turn.
I've moved Operation Funyun 1 tile closer, which will allow it to move to its attack tile next turn if we want, being able to threaten the crap city of Korhal the turn after.
Main staging tile in red with moves, Oper. FY in Purple.
The only downside to attacking next turn is that AHIP knight will not be in position. We COULD even keep him in WW, moving him to the iron tile on t0, but I think probably we should not do that. Only move to the iron if we can actually pillage it (not just move on to it).
If we plan to attack next turn, we should also swap back over to Paper and finish it this turn.
If you want to talk about the turn more, we still have plenty of time - so we can talk tomorrow
Posts: 13,237
Threads: 25
Joined: Oct 2010
Korhal did get nuked into oblivion you know...of course it was then subsequently terraformed and recolonized.
|