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Pacal of the Indians: How I Learned To Stop Worrying And Love The Fast Worker

NobleHelium Wrote:You can still build chariots after you get knights...?

Temporarily trade away iron wink
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NobleHelium Wrote:Whipping wonders has a penalty, not sure if you're aware.

What is the wonder whipping penalty? Isn't it the first whipped pop is worth the normal 20 hammers but subsequent ones are worth 13? (for quick speed anyway)
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It's usually 50%, additive with everything else I think (think -50% production in the production listing). But I am not sure about that. You should ask SevenSpirits. wink It definitely doesn't vary per population though.
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It's not additive with anything else. Basically the whole (20h*pop) gets multiplied by a fraction before anything else happens to it. It isn't even additive with the Kremlin discount.

National wonders:
Early ones are 2/3 efficient. Late ones (anything from the Constitution column onward) are 1/2. Moai Statues is also 1/2, bizarrely.

World wonders:
Early ones are 1/2. Late ones (anything from the Constitution column onward) are 1/3. Apostolic Palace, UN, and Space Elevator are 1/4. Cristo Rendentor is only 1/2, bizarrely.

Example: if you whip the Statue of Liberty for 6 pop with copper and a forge but no other multipliers, you get 6*20 = 120, 120 / 3 = 40, 40 * 225% = 90h.

Don't whip wonders.
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oledavy Wrote:Isn't it the first whipped pop is worth the normal 20 hammers but subsequent ones are worth 13? (for quick speed anyway)
That's for the RB Balance Mod, and it's for all whipping, not just wonders.

SevenSpirits Wrote:Moai Statues is also 1/2, bizarrely. ... Cristo Rendentor is only 1/2, bizarrely.
Presumably thanks to being added in the expansions. Moai was the only national wonder added and Cristo was the only late-game world wonder added, so it was probably an oversight to not align them with the other exceptions to the usual 1/2 rule.
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SevenSpirits Wrote:Don't whip wonders.

Will try to remember that. Thanks for explaining SS, I learned something today.

T-hawk Wrote:That's for the RB Balance Mod, and it's for all whipping, not just wonders.

Was wondering where I got that from....crossed wire somewhere smoke
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Shoot, any thoughts on the viability of a Guerilla II unit raid on TurboFkingSkorp? It doesn't look feasible, but I thought the idea merited being brought up. If nothing else, you could lay a mean choke on the city and the surrounding countryside.

I bring this up because I really don't like Brother Mouzone as your front city. The city is not on the flatland and is surrounded by defensible terrain. If it ever fell, an army stationed there could fork you and WK on either side of the sea, and would have interior lines.
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They have knights, so nothing I have until pikes can really do much to choke the city effectively, and my first couple of pikes are going in mouzone first. I can live with mouzone as my front city for now as long as I can get at least one pike/lb pair somewhere out front of it for visibility purposes.
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This continued pause and now trying to find more replacements thing kinda sucks rolleye

Shoot, I know it must be just killing you.
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oledavy Wrote:This continued pause and now trying to find more replacements thing kinda sucks rolleye

Shoot, I know it must be just killing you.

Tell me about it. Not sure actually if the lurkers know this or not, but my next turn is going to be a big one. I'll leave it as a bit of a cliffhanger as to why, but this timing of a pause is perhaps the most frustrating possible.
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