Posts: 8,785
Threads: 95
Joined: Oct 2017
(March 8th, 2020, 18:08)Gavagai Wrote: You missed allowing trading of pre-paper techs. Also, in the last version of the mod peace offers are blocked for the first few turns of the war. Do we want to keep it?
Figured i had gotten that by having tech trading moved to alphabet. Kinda solves that imo. Also when it comes to the peace treaty things, if you offer ANYTHING... you can get a peace treaty without it being x turns gone by. But yeah, id like that removed imo.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 329
Threads: 2
Joined: Dec 2015
I'd say make sure players document their tech trades with screenshots in their threads and lurkers can keep an eye on things, not that anybody on here would cheat or anything like that.
Posts: 329
Threads: 2
Joined: Dec 2015
(March 8th, 2020, 17:04)Gavagai Wrote: The rationale behind the quota system is that without any additional limits techtrading becomes the dominant aspect of the game. It is a very powerful mechanic that allows players to create thousands of beakers ex nihilo. If it is on, nothing else is even remotely that important. And this is not a game anyone wants to play, trust me.
This is why diplo game should be played with no tech trading or some limits imposed on techtrading. Tech for tech rule does not limit techtrading enough and, on the other hand, is unnecessarily restrictive, as it prevents many fun diplo interactions, like, giving techs in a peace deal (and tech is one thing in civ which you absolutely cannot take by force and in this way it represents a rather unique currency). This is why I still recommend us to play with quota system. It will be a simple schedule like
T0 - 1000 beakers
T100 - 3000 beakers
T130 - 8000 beakers
etc.
Numbers, of course, are up to debate, I put zero thought into them.
(March 8th, 2020, 17:56)Gavagai Wrote: In respect to gifting: my proposal is to allow gifting of non-military units, banning gifting of cities and military units.
I like both of these, those numbers sound pretty reasonable to me too. Something like a 1000 beaker quota before T100 means you can save up your trade beakers for one big trade like Feudalism or spread them out for the early religious techs, that feels like an interesting interaction to me.
Posts: 1,970
Threads: 19
Joined: Apr 2019
(March 8th, 2020, 20:00)thestick Wrote: Well, guess I'll dedlurk GKC. Hopefully the timezones work out (I'm US Pacific, GMT -7).
Yay! I'm EST.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Posts: 8,785
Threads: 95
Joined: Oct 2017
ill need to look over the actual tech costs, id want to be able to trade away something like Alphabet/fued during the first 100t. Something like Education from t100-t150, t150-200 could be like... printing press? idk.
Also, would this be for ONE trade/person... or would that be your entire quota for that turn pace. AKA can i trade GKC alphabet, and trade Gavagai alphabet... or just one.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 7,677
Threads: 76
Joined: Jan 2018
(March 8th, 2020, 18:08)Gavagai Wrote: Also, in the last version of the mod peace offers are blocked for the first few turns of the war. Do we want to keep it?
This game option is broken and does not work as intended, therefore I will remove it with the next version. You cannot offer peace within the first turns as intended. But by offering anything else the game automatically adds a peace treaty to the deal. You could then just remove the initial item and would have a peace for peace offer again.
The problem that I couldn't figure out so far is, where in the code the peace treaty is added automatically.
Posts: 114
Threads: 0
Joined: Apr 2019
Alright, looking at the tech trading and gifting rules, I'm on board with them.
Posts: 476
Threads: 2
Joined: Feb 2010
I am OK with the principle too. I haven't looked at the numbers though. 3k to 8k seems like a big gap but maybe it's coherent with the increasing tech speed. idk, need to look more.
(March 9th, 2020, 00:06)superdeath Wrote: ill need to look over the actual tech costs, id want to be able to trade away something like Alphabet/fued during the first 100t. Something like Education from t100-t150, t150-200 could be like... printing press? idk.
Also, would this be for ONE trade/person... or would that be your entire quota for that turn pace. AKA can i trade GKC alphabet, and trade Gavagai alphabet... or just one.
I think it's beakers you get. Not that you give away.
Posts: 8,785
Threads: 95
Joined: Oct 2017
While waiting on more input/clarification on the tech trading.. Just incase Cornflakes gets the map ready before hand, should probably get the rest of our spoiler threads up fellas
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 114
Threads: 0
Joined: Apr 2019
Sounds good, I'll let Gav set ours up.
|