Sankore is in. Side note: one of my favorite things about Sequential Pitboss is bringing back the one thing I liked about PBEMs - seeing all your builds/tech/etc resolve instantly. It's satisfying.
Anyway, I've got 9 Monasteries and 4 Temples, bringing me to 26hpt and 26bpt from my wonder duo. One more gets added in each of the next 2 turns, and in the following 2-3 turns there's 1-2 more coming. Honestly, the payback timing is incredible now - especially for Monasteries. Thanks to PHI they cost 30h and produce 2b, 2h, +10% science, 2 culture, and the ability to build missionaries. Let's completely throw out the last 3 perks and just consider 2h and 2b. Let's also be super simplistic and say 2b = 2h. I know they aren't equal, but for our purposes here, it isn't
that far off in this stage of the game. 30h to get back 4h per turn is profitable in just 8 turns, and again that's ignoring the other perks which have real value - especially the science boost is often enough to add a couple more beakers of value. That's a killer investment.
It's so good that Temples are suddenly not insane to build even if I don't care about the happy, which right now I don't. 60h to generate "4hpt" takes 15 turns to break-even. That's not so good that it's a no-brainer spam them everywhere ASAP, but it
is good enough that it's a legitimately good investment when there's nothing else more pressing - especially in border cities that care about the cultural boost.
The northern cities are much more recently built and therefore less developed, but they're starting to come online. This is basically the entire reason I'm "so far" behind Mjmd despite only having one fewer city. He has 0 cities like Chongqing that just got its Granary or Loyang that does not even have one. If I'm looking for a silver lining here it's that once developed, I actually possess more land tiles and better maximizers (like the Monk stuff), but it will take time to catch up enough that I can actually pay that off. The nervy part is that he'll be able to leverage that current power spike into an edge I cannot make up.
This is in a nutshell why I'm angling for this aggressive Astro play. I think his break-even tech rate is probably double mine right now during his Golden Age, and it's been overall better for ages. However, I wouldn't be shocked if I have more raw beakers teched if you were to count the Education 2/3 bulb that I haven't done yet (but could if I wanted). That's because he's funneled his great people into Golden Ages, and I've funneled mine into 1) Wonders and 2) Bulbs - Machinery, Education, and a Trade Mission that was worth well over 1500b and so was functionally a bulb itself. That is around 4k beakers of value.
So,
if my feeling is that I might be OK long-term if not for the fact that Mjmd has a power spike
now that I can't match, then it makes sense to go for the biggest power spike I can get my hands on that matches my bulb-centric strategy. In this case, that's push for Liberalism to get another 3100b burst and a tech that is a military game changer that will take other players quite awhile to be able to match. There are tiles that can fork 5-6 cities with Galleons for nearly every player. It's a nightmare. The game will come down to who can best leverage their power spike. Mjmd's is easier to execute - just use the eternal Golden Age to build a ton of strong stuff and get a lead, then hit someone with your lead. Mine is tougher to execute, and I don't love being forced into it, but the upside is undeniable.
ANYWAY.
In contrast to the northern cities, the southern cities are much more mature. I know they look smallish in size, but Kaifeng, Shandong, Hangzhou, and Xian just collectively whipped 11-12 pop in the last couple turns getting Courthouses (saving me around 20gpt in the process), and Chengdu is about to do the same, but the infrastructure is otherwise ready to go in all of them which is why CKN builds are finally cropping back up. Interior cities are going to be relied on heavily for CKN production, while coastal cities will obviously need to chip in navally. Initially I will probably
just have CKNs because they're my best units, but the first tech after Astro will be Civil Service so I can mix in Maces. I sort of feel like the best way to get value is to use the naval force to extort someone first diplomatically, and then actually use it on someone else.
I'm trying my best to monitor opponent techs. If you're in the Discord, you've seen Charriu and I somewhat obsessively try to work out what Superdeath and Mjmd are teching with limited success. The real news is that Monarchy, Machinery, and Construction were all finished once each, but we aren't sure which ones belong to Mjmd and which to Superdeath. Before you say "oh figuring it out is easy, just check X" - go read our chats - we probably already discussed it

. One extremely funny thing is we realized Mjmd has
0 non-diagonal roads across rivers in his entire empire. This is funny because if he had a single one we could look to see if there was a visible bridge there, but he doesn't have one! Charriu proclaimed that Mjmd is a genius if that's intentional, but surely it has to be a fluke.
Anyway, we learned the following.
* SD said he completed Archery last turn
* Monarchy was completed at the same time, plus when I sort of trollishly poked Mjmd about it, he semi-admitted to planning an HR swap.
* SD does have places where you'd expect bridges to be visible, and they are not, and Bing is teching Construction right now according to Charriu.
So - official guess is Mjmd completed Construction and Monarchy, while SD completed Archery and Machinery. The latter fits well too as he probably wants the ability to build some crossbows. Overall this is great news as it seems much more unlikely either can challenge me to Liberalism. I suppose Mjmd could, but it would require bulbs on his part which might cost him a Golden Age. That "great news" comes with a caveat though - as it puts both players closer to Guilds.
Is Organized OP? The civic boost alone would be worth 35gpt to me with 0 investment needed. Not to mention the city maintenance where a cheap Courthouse in every single city would be worth around 80gpt,
and the cheap Lighthouse is necessary in the vast majority of cities. I think Organized is by far the best trait on this map with this mod, and I think it's probably got to be the best choice on nearly any map with a good amount of water. I haven't followed enough of the CtH maps to know what trait meta has formed, but is calling Organized the best controversial at all?