February 23rd, 2013, 13:01
Posts: 5,323
Threads: 22
Joined: Feb 2012
As you can see, his culture is nearly ours.
We have 19 culture:
stonehenge: 8
3 totem poles: 3
Holy city: 4
religion: 2
Palace: 2
Jowy has:
4 cities (8)
palace (2)
at least 1 library (2)
That's 12. He's at 16, 17, or 18. That's either 2/3 more cities... or an academy.
Thus, he created an academy and popped monarchy. So he's NOT looking to go mil early - he's expanding peacefully and looking at the long game. Thus, no need to panic and we can go currency->asesthics->lit if we want. I'm also not sure how much we want to piss off Jowy by settling right up next to him when we are going to dump a ton of hammers into wonders in the next 40 turns.
More pics later about thoughts. All the barbs are dead - cornflakes/space has an impi near by. space is kind of like commodore, but more insane :D, so we have to worry a little about an impi raid if he sees weakness.
Collosus. man...
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 23rd, 2013, 13:18
Posts: 5,323
Threads: 22
Joined: Feb 2012
ok - so, we get 1 settler next turn in MASH, then that will make some more military and then a few workers.
We get a settler in ATeam in 6.
I want to change the plan for NYPDBlue - instead of chopping out workers and settlers, put Collosus there. It's got great hammers. I want to get a forge and a lighthouse into ATeam.
The two settlers:
1) Commerce city.
2) Something blocking Jowy. What I don't know is where
A is our red star
B is the blue site
C is a non-aggressive site. it's behind a river, which is nice, but there's basically no chance Jowy can get pissy about it.
it's not on a hill, so that's not great for actual defense.
I still like site A, of course... but it requires us to expand AND build wonders AND build enough military to keep it safe. Granted, we have a GII and a CGII archer we can plop on that site and pop out CG II archers there. We need to think.
Also - barb cities should be showing up soon, too, so well placed cities are something we need to look for.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 23rd, 2013, 16:29
Posts: 5,323
Threads: 22
Joined: Feb 2012
so, it's something like 26 turns to build Collosus in NYPDBlue, chopping 4 tress. That's granary/forge/collosus/ Might be faster to do without granary.
I only have the one forest in the cap... but then, we have hills and can just whip in a forge.
Have to think about this.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 23rd, 2013, 17:19
Posts: 5,323
Threads: 22
Joined: Feb 2012
So... M*A*S*H makes 10 hammers now (copper, hill, pig, city) and has 4 forests. it's size 5, so probably doesn't need a granary yet.
ATeam can make 15 hammers and has a granary, so can recover from a whip to get the forge easier.... but only has one forest.
NYPDBlue is just size 1 with no infrastructure. It can make 9 or 12 pretty easily at size 4 or 5, though.
I think I should build it in M*A*S*H, but still want to ship in a forge in ATeam and run an engineer there, too. An engineer for MoM, for instance, would be great. Or the Glib.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 23rd, 2013, 22:15
Posts: 5,323
Threads: 22
Joined: Feb 2012
k - I can make it in M*A*S*H in 18 turns without a chop and with having to make an archer. With some chops and having NYPD Blue build archers as it grows, we can probably get Collosus in 10-15 turns. Clearly the place to build it.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 24th, 2013, 08:58
(This post was last modified: February 24th, 2013, 10:53 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
Quiet turn. Currently, forge shows up in 6 turns in M*A*S*H. I show math in 3, but I don't know if that will survive the settling of my commerce city - I have a unit expense, but then, expenses go up with cities/pop, so we'll see.
I have a scout walking through the jungle with a jowy axeman..
Basically, cities grow and build infra.
From CivStats
2metraninja 1 pop slaved last turn. Had it grow back this turn.
TT grew this turn and did a 2 pop whip this turn (presumably, a settler)
Azza has founded another city.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 24th, 2013, 22:21
Posts: 5,323
Threads: 22
Joined: Feb 2012
and the game tries to screw us
So, where do these barbs show up? I've seen them spawn on my borders in SP games, but go elsewhere... maybe it's not so bad???
5 (FIVE) of them. Fortunately, they die nicely to dogs - I just have to whip in some dogs and we'll be fine. But it sets back expansion (again)
I think I just make dogs in ATeam and MASH and I'm ok - but I really didn't want to spend 70 hammers on this right now and I really didn't want to delay my 3rd city by another 3 or 4 turns. This totally sucks.
Also met 2metraninja, who knows everyone and has 5 cities. I'd like to join the 4 city club, I really would, but I have these frickin swords in the way...
ah well - the RNG giveth and the RNG screweth you in the posterior...
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 24th, 2013, 22:36
(This post was last modified: February 24th, 2013, 22:37 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
One thing this means is that someone knows IW (this only happens when someone knows IW and someone knows MC)
ok - so, I think they beeline a city and it's generally the closest one, which is the cap.
I have in it a C2/shock archer who is healing - he'll be
.2 (C2)
.25 (Shock)
.25 (barbs attacking a city)
.5 (archer in city)
.4 city)
.1 fortify
-.1 (sword)
Or something like 7.8.
A dog will be 10.6. I can bring down the other archer, which will be CG1, or 7,.05
That's 3 units, all of which have odds. That might be enough. I dunno - I think I need to make another dog in MASH to be sure.
Gonna have to take some time to think about this one...
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 24th, 2013, 22:45
Posts: 5,323
Threads: 22
Joined: Feb 2012
I also realized that I may have to whip another archer in NYPD blue - cornflakes has an impi hanging around and if I leave it undefended, he might take a shot. I'll put a turn into it, see what happens.
Not only do I have to whip a dog - I think I need to 2 pop dry whip it for it to do any good. If I get it next turn, I can kill a sword with it in 2 turns. if not, all i can do is watch the 5th sword perhaps kill my last defender.
man, this blows.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
February 24th, 2013, 23:52
Posts: 5,323
Threads: 22
Joined: Feb 2012
man, everyone has 4 or 5 cities. my 3 is pathetic...
so, I think I'm good. I'll spend a turn on a Dog in MASH, but I think I won't need him.
Plan:
Put 3 hammers in a dog in ATeam.
2 pop whip it next turn, overflow into an archer.
Kill a sword with the dog - I'll have 3 archers and a dog in A-Team facing 4 swords, should hold them off easily.
I'll put a turn into a dog in MASH just in case, but I have another turn to react there, so I can hold off.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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