May 29th, 2012, 00:17
(This post was last modified: May 29th, 2012, 02:42 by Zero_1627.)
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OK, so Combat was wishful thinking. I'm still sure I remember taking it... Might have been earlier version of the game!
War doesn't determine who's right; war determines who's left.
May 30th, 2012, 00:12
(This post was last modified: May 30th, 2012, 02:52 by Zero_1627.)
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Mongol units in the North retreat. Axe isn't fast enough, though - it's in range of my Chariot. I wanted to let it go (no need to exchange Chariot for Axe right now), but then a Worker started to create a mine on same tile... Chariot went in, easily dispatching said Axe and capturing Worker. Both my units were deleted - no need to give Mongol units free XP (they already have plenty!).
Also, Marble is now in my cultural borders. A work team was dispatched - it would be great help for TGL...
In the South Celtic Worker moved away, Dog Soldier stayed on his Hill. I let him be  . Also, Mongol Keshiks moved away - and I now know who else has Construction:
This means Celtic Pride, clear leader now, are not disturbed... I'm not that much afraid of their GNP (it's inflated by Culture), but they don't have to make detours. AND they have really high hammer output...
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Wow, have to say AT is playing an incredibly impressive game. Although I agree that he wasn't put under much pressure thus far
May 30th, 2012, 23:19
(This post was last modified: May 31st, 2012, 00:13 by Zero_1627.)
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First Celtic Horse Archer sighted in Parishs Fort. Which means they did some military research after all! (a basic precaution, probably, but still 200 beakers taht didn't go intu building up economic advantage).
Research rate indicates that no one else has Calendar, though!
EoT: Werner Heisenberg was born in Shanghai (and he's destined to become famous Chinese scientist  , founder of an Academy ). As soon as he builds Academy in Guangzhou I switch to 100% Science - money should last long enough to get Calendar and Monotheism and maybe one more turn of research after that.
Also, I plan to stop building military after 2-3 Catapults. Maybe I'll go for Mausoleum in Shanghai? It's doubled by Marble, which should soon be available...
---
Great People count (by log):
China: 2x Great Scientist (including Heisenberg), Great General
Mongolia: Great General ('in far away land', but I'm sure they gained enough XP for GG and there's only one in the log besides Rommel)
Maya: Great Scientist
Celtic Pride: 2x Great Prophet (some time ago - they were really fast Great People!)
Which means Celts don't have any Academies! That's probably why their big, Wonder-full, Financial cities don't give much more GNP than mine  . And Guangzhou should start growing soon...
I expect Mayan GSci was used for Academy and Mongolian GG for Military Instructor. One of Celtic Prophets was used for Shrine, and I don't know what happened with the other one (I don't remember any Golden Ages) - probably either a tech or settled somewhere, as there's not much point in gaining quick GP and saving him for later...
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I wouldn't go for MoM. Golden ages aren't going to be particularly good in a 3CC game, I don't think it's worth the investment. And as long as we have all required economic buildings in the city, I wouldn't stop building military. Maybe we will get a chance to be aggressive?
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Military: I think I have enough to defend, while attacking would reqire heavy buildup. And cost maintenance. And half-cooked attack would give me mainly wasted resources (see Mongol invasion). I will (maybe) be able to slow down Celts and damage them some - but then Mayans (and maybe Mongols?) will certainly catch up and I'll have 3 equal opponents again. Not worth it in my opinion - Mongols are aggressive enough, let them do dragging (and hope they'll pick someone else next time). Attacking anyone else will probably give victory to Celts, no matter whether attack will be successful or not.
At the same time I feel fairly safe and that I have good economic position - much better than Mongols (and probably Mayans), slightly worse than Celts. I'd like to tech/improve cities quickly and gain economic advantage. I know it's defensive play, but it suits me well and I think I'm in position to do it. If it goes as planned, I should outdistance Mayans and Mongols and have only one real opponent.
As for MoM: I'm not sure about it myself, just see opportunity. If I don't go for it, hammers will go into Colosseum, Epics and probably more military (I don't want to overinvest, but maintaining healthy Power rating is vital ) - not much more, though, as I don't plan to get aggressive any time soon (except opportunity raiding!).
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In which cities do you plan to build Epics?
If you don't want to get aggressive, agree that we can put military on hold. Just keep an eye on power ratings, don't fall behind
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yuris125 Wrote:In which cities do you plan to build Epics? Shanghai and Shanghai. It's main military pump (with instructor now) and has the most medicore tiles, so long-term it'll run most specialists anyway.
yuris125 Wrote:If you don't want to get aggressive, agree that we can put military on hold. Just keep an eye on power ratings, don't fall behind  Of course! At least not too much behind
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Hmm, are you sure we won't want any other national wonders in Shanghai? Like Ironworks?
By the way, I just realised that with 3 cities we will only be able to build 6 national wonders, so we need to decide which ones we want
May 31st, 2012, 10:42
(This post was last modified: May 31st, 2012, 12:30 by Zero_1627.)
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Both Epics are very useful, and they are early - those are strong arguments for them. We probably won't reach the option of building all national wonders anyway. And I prefer 2 quite strong wonders working right now to better synergy later.
Mentioned Ironworks, if it'll become available, will go into Beijing. Oxford and Wall Street in Guangzhou. So - really only 1 slot is free... (unless You talk me out of National Epic, as it's not essential; Heroic Epic is!).
War doesn't determine who's right; war determines who's left.
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