Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Dazedroyalty starts a thread

Too proud of this set to wait for a lurker--rules are made to be broken anyways!

T62 (91:90)

[Image: Civ4ScreenShot0170.JPG]

How useless did this trip turn out to be?

T63

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Does he think this is OK?!

T64

[Image: Civ4ScreenShot0177.JPG]

What happens when you miss the fact that the forest under the silk had already been chopped?

T65

[Image: Civ4ScreenShot0180.JPG]

Is this what Novice deserves for underestimating me?
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Do you agree with me and think so?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Do you need more lurkers to post questions?
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T66 (92:92)

[Image: Civ4ScreenShot0182.JPG]

Seriously, Boldy, WTF?!
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Why are you guys still fighting?
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(April 27th, 2013, 21:03)Nicolae Carpathia Wrote: Why are you guys still fighting?

Wouldn't I like to know?

T67

[Image: Civ4ScreenShot0183.JPG]

What are the odds I ever get cultural dominance now?!
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Hmm...depends on if/when you raze that city tongue
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(April 27th, 2013, 21:13)Qgqqqqq Wrote: Hmm...depends on if/when you raze that city tongue

What should be the penalty for lurkers who post inappropriate comments?
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Free update?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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T68 (95:95)

[Image: Civ4ScreenShot0184.JPG]

Ugh... how am I gonna deal with this?!
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