September 15th, 2020, 11:28
Posts: 12,343
Threads: 46
Joined: Jan 2011
BTW Serdoa, I know you were finishing up the WW day, the turn is with you don't know if you realized. I've played it before I went to bed the last two nights, so you might not know its there when you wake up if you're expecting your "designated" time.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
September 15th, 2020, 11:56
Posts: 6,630
Threads: 47
Joined: Apr 2010
Sorry, the last days I played it first after coming home but I did forget today indeed.
As for the turns in the morning: I see that I get them at around 3am to 4am my time. But I can't play in the morning, I currently have to go to work and there is no time, not even 5 minutes to start the computer and play. This will change in a few weeks.
September 15th, 2020, 11:57
Posts: 13,250
Threads: 25
Joined: Oct 2010
Yes, no worries. If we can get two turns in a day via some morning play it will be a happy bonus, but that is certainly not a requirement or expected. I just tried to set up the turn order to maximize that probability.
September 22nd, 2020, 12:00
Posts: 7,677
Threads: 76
Joined: Jan 2018
Attention!
I was notified that I have a serious flaw in my corporation change. If you spread a corporation with the free Executives before the Corporation HQ is founded, then the HQ can't be founded by anyone. Unfortunately the way HQ and Corp spreading works, required me to make the following change for future versions:
Executives are only able to spread a Corporation if the HQ is already founded.
This is the cleanest way to address the issue. Now what does this mean for the currently running games. We have two options:
1. We update the mod once again with my fix included, but I'm not sure this is possible in a PBEM.
2. We do nothing. The game will either end before corporations can be founded or everybody makes sure only to spread corporations if the HQ is already founded.
I think because this is a PBEM option 2. is the most likely to go with.
September 22nd, 2020, 12:07
Posts: 13,250
Threads: 25
Joined: Oct 2010
While I believe #1 is probably possible based upon my new understanding of how things work, I think #2 would be perfectly fine if all players simply agree not to use the exec until the HQ is founded. Enacting #1 would just be for enforcing #2 anyway.
September 22nd, 2020, 12:13
Posts: 12,343
Threads: 46
Joined: Jan 2011
#2 is fine
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
September 22nd, 2020, 12:51
Posts: 1,997
Threads: 4
Joined: Aug 2009
September 22nd, 2020, 13:24
Posts: 8,789
Threads: 95
Joined: Oct 2017
Looks like we all want to take the number 2 option
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 22nd, 2020, 13:27
Posts: 7,677
Threads: 76
Joined: Jan 2018
There's still plenty of turns anyway until this comes up.
September 22nd, 2020, 14:14
Bobchillingworth
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