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(August 30th, 2020, 04:00)civac2 Wrote: Did you see my previous post?
As for the corporations I still don't like the way it's implemented now. If you spread the corporation you help one of your competitors while receiving a hit to your economy. Creative constructions and Sushi may be useful for a culture victory (you also only need them in 3 cities then). Mining Inc for production is not really viable without the HQ imo. The main advantage of Mining is that you could get decent production while keeping your towns. So you could keep up research and produce military at the same time. Downside were the much higher costs.
Which post do you mean? The one with the pictures? Saw that and that brought me to the German language causing the problem. I also replied to that post above, but the reply didn't show the images.
All valid feedback regarding corporations, but would like to keep this thread only for technical problems, bugs etc. so I will answer that question there.
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(August 30th, 2020, 04:09)civac2 Wrote: Also, I didn't know you could change language after installation. I would have changed earlier. The German translation is heinous.
Yes, in the option menu in the main menu. You may also notice that there are a lot of translations missing in the mod. I'm aware of that and do want to address that, when the mod enters a stable version.
August 30th, 2020, 04:20
(This post was last modified: August 30th, 2020, 04:24 by civac2.)
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Thanks for the support, Charriu. I will try to figure out if I can get it to work without local admin privileges by installing in Documents the way NobleHelium suggested.
It just works now without local admin privileges. I don't understand this. But w/e.
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Riesengarde is classified as an Armored Unit.
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Ah thanks that's a left over.
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(August 31st, 2020, 09:57)Charriu Wrote: No gameplay changes, just some bugfixes: Close to Home 1.4.4
- Villages can be pillaged again
Er, does 1.4.4 fix Riesengarde being an Armoured unit? It is pretty important since it will affect how the unit gets promotions from traits and buildings. And combat modifiers for that matter.
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Ah shit. I totally forgot about that. Let's just do the picks in your PBEM. If anybody takes Germany I will provide another version.
September 1st, 2020, 17:15
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So we will have a 1.4.5 that will fix the GLH + circumnavigation bug as well as Riesengarde?
September 1st, 2020, 17:16
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Yes there will be a 1.4.5. Sorry for so many new versions.
September 1st, 2020, 18:20
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(September 1st, 2020, 17:15)NobleHelium Wrote: So we will have a 1.4.5 that will fix the GLH + circumnavigation bug as well as Riesengarde?
How did that bug exactly work in the code? I wasn't able to recreate because I did circumnavigation (reveal all tiles) and then world buildered in GLH. But how would the order affect getting an additional trade route?
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