T100
Welcome back to part 2 of 'Charriu is bumbling through a turn report without ever watching the game over the last 50 turns'. So let's dive into the report. As always all the data can be found here: PB66 Tracking
Before we start some notable observations:
Since this PB is running CtH 3.0, we got some new data points. By now I've explained all data points here: data points explanation
General state of the game
City count
Current turn Gold at 100%
Current turn total maintenance
Current turn maintenance-gold delta
Accumulated actual science
But what exactly did the players do with all those beakers. Well fear not here it is:

It should be fairly self explantory. It's all the techs the players have researched so far. The number in front is the turn the players acquired the tech. Noteworthy are that Gavagai and Superdeath both already have Currency. Miguelito has 3 holy cities.
Food
Accumulated food towards growth
Accumulated food kept (Granaries etc.)
Production
Accumulated total production
You will find the unmodified production in parenthesis if it differs. I only show relevant traits here.
Total whip production
Total chop production
EXP (Amicalola) = 426
EXP (Tarkeel) = 273
EXP (Gavagai) = 271
IMP (Mjmd) = 223
IMP (Magic Science) = 177
ORG (Superdeath) = 184
ORG (Miguelito) = 182
ORG (Mjmd) = 101
ORG (Mjmd) = 67
ORG (JackRB) = 30
CRE (Vanrober) = 206
CRE (GKC) = 153
CRE (Alhazard) = 119
CRE (Gavagai) = 77
AGG (GKC) = 108
AGG (Piccadilly) = 105
CHA (Alhazard) = 69
CHA (Amicalola) = 27
SPI (Miguelito) = 28
PRO (Piccadilly) = 14
Stone The Pyramids (Miguelito) = 137
Stone The Hanging Gardens (Amicalola) = 98
Copper The Colossus (Magic Science) = 52
Copper The Colossus (Vanrober) = 5
Stone Walls (Amicalola) = 86
Stone Walls (Miguelito) = 8
Forges (Vanrober) = 76
Forges (Vanrober) = 66
Financial Bonus
Current turn FIN bonus
Everybody is fairly equal in the current numbers - even Mr Lighthouse - so let's look into the accumulated numbers
Accumulated PRO bonus
Misc
Great people born
Civics
Government: Miguelito switched into Representation in T95 thanks to Pyramids. Everybody else is a despot.
Legal: All of them are barbarians.
Labor: Everybody is a slaver, but Miguelito made a short trip down Caste System for 5 turns.
Religion: Everybody is a pagan except for Miguelito, who switched into organized religion in T100
War Weariness
Piccadilly & Plemo as well as Mjmd generated some WW during their conflicts, but so far they would have needed a pop 18 or 20 city to be affected by WW.
Barbarians
Since this is one of the few games in which the barbarians held a city for a good amount I figured it would be interesting to see, what they are doing with it. For reference they captured one of Piccadilly's city once for 1 turn and then for 21 turns. In both cases they first had to wait for the city to get out of revolution like everybody would have to do on a conquered city. That means they effectively held the city for 18 turns. During this time they:
Comparing traits
The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction.

Like often on emperor games ORG looks to be the best trait around T100. Even for those that would do better with FIN it is close by. Of note is that GKC is making good use of AGG it seems.
Stay tuned for the T100 report.
Welcome back to part 2 of 'Charriu is bumbling through a turn report without ever watching the game over the last 50 turns'. So let's dive into the report. As always all the data can be found here: PB66 Tracking
Before we start some notable observations:
- JackRB is the first player to be eliminated at the hands of Mjmd in T83.
- Piccadilly & Plemo lost a city to barbarians twice (T72 and T77)
- But that didn't stop them waging war against Magic Science and starting to take over their land.
- Wonders being done are the Great Lighthouse (T66, Superdeath) Oracle (T75, Miguelito), Colossus (T90, Magic Science) Pyramids (T95, Miguelito), the Hanging Gardens (T99, GKC)
Since this PB is running CtH 3.0, we got some new data points. By now I've explained all data points here: data points explanation
General state of the game
City count
- Mjmd (IMP) = 18
- Gavagai = 13
- Piccadilly & Plemo = 13
- Amicalola = 11
- Miguelito = 11
- Tarkeel = 11
- Superdeath = 11
- Vanrober = 11
- Alhazard = 10
- GKC = 9
- Magic Science (IMP) = 6
- JackRB = 0
- Mjmd (IMP) = 74
- Gavagai = 58
- Amicalola = 51
- Piccadilly & Plemo = 50
- Alhazard = 48
- GKC = 42
- Tarkeel = 42
- Vanrober = 41
- Miguelito = 40
- Superdeath = 34
- Magic Science (IMP) = 13
- JackRB = 0
Current turn Gold at 100%
- Mjmd (ORG) = 196
- Gavagai = 190
- Piccadilly & Plemo (AGG, PRO) = 152
- Superdeath (ORG, AGG) = 134
- Amicalola = 117
- Alhazard (ORG) = 115
- Tarkeel (ORG) = 116
- Miguelito (ORG) = 109
- Vanrober ORG) = 101
- GKC (AGG) = 90
- Magic Science = 48
- JackRB (ORG, PRO) = 0
Current turn total maintenance
- Magic Science = 55
- Miguelito (ORG) = 75
- Vanrober ORG) = 80
- Superdeath (ORG, AGG) = 81
- Alhazard (ORG) = 85
- GKC (AGG) = 85
- Tarkeel (ORG) = 98
- Amicalola = 103
- Piccadilly & Plemo (AGG, PRO) = 152
- Gavagai = 156
- Mjmd (ORG) = 185
- JackRB (ORG, PRO) = 0
Current turn maintenance-gold delta
- Superdeath (ORG, AGG) = 53
- Miguelito (ORG) = 34
- Gavagai = 34
- Alhazard (ORG) = 30
- Vanrober ORG) = 21
- Tarkeel (ORG) = 18
- Amicalola = 14
- Mjmd (ORG) = 11
- GKC (AGG) = 5
- Piccadilly & Plemo (AGG, PRO) = 0
- Magic Science = -7
- JackRB (ORG, PRO) = 0
Accumulated actual science
- Superdeath (ORG, AGG) = 2354
- Gavagai = 1901
- Piccadilly & Plemo (AGG, PRO) = 1895
- Vanrober ORG) = 1729
- Amicalola = 1583
- GKC (AGG) = 1406
- Alhazard (ORG) = 1391
- JackRB (ORG, PRO) = 1341
- Miguelito (ORG) = 1295
- Tarkeel (ORG) = 1197
- Magic Science = 1186
- Mjmd (ORG) = 961
But what exactly did the players do with all those beakers. Well fear not here it is:

It should be fairly self explantory. It's all the techs the players have researched so far. The number in front is the turn the players acquired the tech. Noteworthy are that Gavagai and Superdeath both already have Currency. Miguelito has 3 holy cities.
Food
Accumulated food towards growth
- Mjmd (IMP) = 2350
- Piccadilly & Plemo = 1514
- Miguelito = 1493
- Vanrober = 1468
- Amicalola (EXP) = 1468
- Alhazard = 1429
- Gavagai (EXP) = 1414
- Tarkeel (EXP) = 1329
- Magic Science (IMP) = 1246
- Superdeath = 1137
- GKC = 950
- JackRB = 654
Accumulated food kept (Granaries etc.)
- Amicalola (EXP) = 1160
- Tarkeel (EXP) = 1132
- Mjmd (IMP) = 1086
- Alhazard = 1001
- Gavagai (EXP) = 856
- Miguelito = 665
- Vanrober = 640
- Magic Science (IMP) = 474
- Piccadilly & Plemo = 391
- GKC = 261
- Superdeath = 134
- JackRB = 50
Production
Accumulated total production
You will find the unmodified production in parenthesis if it differs. I only show relevant traits here.
- Amicalola (EXP, CHA) = 4990 (4353)
- Mjmd (IMP, ORG) = 4759 (4466)
- Miguelito (ORG, SPI)= 4059 (3704)
- Vanrober (ORG, CRE) = 3970 (3591)
- Piccadilly & Plemo (AGG, PRO) = 3846 (3727)
- Magic Science (IMP, ORG) = 3775 (3471)
- Gavagai (EXP, CRE) = 3746 (3398)
- Tarkeel (EXP) = 3721 (3448)
- Alhazard (ORG) = 3478 (3290)
- GKC (AGG, CRE) = 3390 (3129)
- Superdeath (ORG) = 3163 (2979)
- JackRB (ORG) = 1646 (1616)
Total whip production
- Mjmd (IMP) = 2130
- Tarkeel (EXP) = 1930
- Amicalola (EXP) = 1680
- Miguelito = 1590
- Alhazard = 1560
- Magic Science (IMP) = 1540
- Vanrober = 1440
- Gavagai (EXP) = 1140
- Piccadilly & Plemo = 1020
- Superdeath = 795
- JackRB = 600
- GKC = 550
Total chop production
- Amicalola (EXP) = 490
- Superdeath = 482
- GKC = 444
- Alhazard = 432
- Magic Science (IMP) = 399
- Miguelito = 396
- Mjmd (IMP) = 362
- Gavagai (EXP) = 360
- Piccadilly & Plemo = 340
- Tarkeel (EXP) = 273
- Vanrober = 200
- JackRB = 140
EXP (Amicalola) = 426
EXP (Tarkeel) = 273
EXP (Gavagai) = 271
IMP (Mjmd) = 223
IMP (Magic Science) = 177
ORG (Superdeath) = 184
ORG (Miguelito) = 182
ORG (Mjmd) = 101
ORG (Mjmd) = 67
ORG (JackRB) = 30
CRE (Vanrober) = 206
CRE (GKC) = 153
CRE (Alhazard) = 119
CRE (Gavagai) = 77
AGG (GKC) = 108
AGG (Piccadilly) = 105
CHA (Alhazard) = 69
CHA (Amicalola) = 27
SPI (Miguelito) = 28
PRO (Piccadilly) = 14
Stone The Pyramids (Miguelito) = 137
Stone The Hanging Gardens (Amicalola) = 98
Copper The Colossus (Magic Science) = 52
Copper The Colossus (Vanrober) = 5
Stone Walls (Amicalola) = 86
Stone Walls (Miguelito) = 8
Forges (Vanrober) = 76
Forges (Vanrober) = 66
Financial Bonus
Current turn FIN bonus
- Mjmd (ORG) = 32
- Alhazard (ORG) = 26
- Amicalola = 23
- Gavagai = 22
- Miguelito (ORG) = 20
- Piccadilly & Plemo (AGG, PRO) = 20
- Vanrober ORG) = 18
- Superdeath (ORG, AGG) = 17
- Tarkeel (ORG) = 14
- GKC (AGG) = 7
- Magic Science = 1
- JackRB (ORG, PRO) = 0
- Gavagai = 463
- Amicalola = 454
- Alhazard (ORG) = 447
- Miguelito (ORG) = 413
- Mjmd (ORG) = 374
- Vanrober ORG) = 369
- Superdeath (ORG, AGG) = 289
- Piccadilly & Plemo (AGG, PRO) = 251
- Tarkeel (ORG) = 203
- GKC (AGG) = 128
- Magic Science = 86
- JackRB (ORG, PRO) = 62
- Piccadilly & Plemo (AGG, PRO) = 585 (-69.98%)
- Tarkeel (ORG) = 568 (-73.67%)
- Gavagai = 565 (-54.96%)
- Mjmd (ORG) = 545 (-59.30%)
- Alhazard (ORG) = 475 (-51.52%)
- Amicalola = 455 (-50.06%)
- Magic Science = 443 (-83.74%)
- Miguelito (ORG) = 254 (-38.08%)
- Vanrober ORG) = 239 (-39.31%)
- GKC (AGG) = 233 (-64.54%)
- JackRB (ORG, PRO) = 233 (-78.98%)
- Superdeath (ORG, AGG) = 200 (-40.90%)
Everybody is fairly equal in the current numbers - even Mr Lighthouse - so let's look into the accumulated numbers
Accumulated PRO bonus
- Mjmd (ORG) = 437
- Piccadilly & Plemo (AGG, PRO) = 370
- Miguelito (ORG) = 275
- Alhazard (ORG) = 218
- Superdeath (ORG, AGG) = 198
- Tarkeel (ORG) = 190
- Gavagai = 176
- JackRB (ORG, PRO) = 148
- Amicalola = 117
- Vanrober ORG) = 113
- GKC (AGG) = 94
- Magic Science = 93
Misc
Great people born
- Superdeath = 1
- Gavagai = 1
- Magic Science (PHI) = 1
- Piccadilly & Plemo = 0
- Vanrober = 0
- Amicalola = 0
- GKC = 0
- Alhazard = 0
- JackRB = 0
- Miguelito = 0
- Tarkeel = 0
- Mjmd = 0
Civics
Government: Miguelito switched into Representation in T95 thanks to Pyramids. Everybody else is a despot.
Legal: All of them are barbarians.
Labor: Everybody is a slaver, but Miguelito made a short trip down Caste System for 5 turns.
Religion: Everybody is a pagan except for Miguelito, who switched into organized religion in T100
War Weariness
Piccadilly & Plemo as well as Mjmd generated some WW during their conflicts, but so far they would have needed a pop 18 or 20 city to be affected by WW.
Barbarians
Since this is one of the few games in which the barbarians held a city for a good amount I figured it would be interesting to see, what they are doing with it. For reference they captured one of Piccadilly's city once for 1 turn and then for 21 turns. In both cases they first had to wait for the city to get out of revolution like everybody would have to do on a conquered city. That means they effectively held the city for 18 turns. During this time they:
- Ran 100% gold during that time. They did that because they were crippled by maintenance and since they don't have a palace they are missing those crucially extra commerce.
- They invested 27 hammers. 12 into a barracks and then they switched into a warrior investing the last 15 hammers.
- They only invested 2 food into growth for 5 turns.
- Because of their maintenance they also focused on commerce tiles working a 3 commerce tile at the end.
Comparing traits
The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction.

Like often on emperor games ORG looks to be the best trait around T100. Even for those that would do better with FIN it is close by. Of note is that GKC is making good use of AGG it seems.
Stay tuned for the T100 report.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee

Fish for fish used to mean something, man.


Oh except for the Barbarians who keep out of it as always. 

