Ichabod Wrote:Just to say that I'm lurking and that you need to keep this thread updated :neenernee
I reckon I'll update almost as much as I did in PBEM3. My thread reached over 500 posts that game so there should be no need to worry.
Quote:Could you share some thoughts about the other players picks?
Sure.
< opens civ to check the civilopedia for starting techs >
< start singing along with the intro music and almost forget what I was doing >
Ok, assuming I recalled the picks correctly:
Scooter(fin/spi) of Byzantium (the wheel, mysticism)
Financial is always good (albeit boring). I'm personally a big fan of spiritual for it's overall usefulness, and he has some synergy assuming he can use his mysticism start to grab a religion. Cataphracts are awesome, as we all know.
Main strength: Medieval warfare.
Main weakness: Huge target on his back during the ancient era.
Gaspar(exp/ind) of Maya (mysticism, mining)
Bismarck is a very strong leader even without the restrictions we used for this game, and Gaspar's alone in having industrious. Maya offers some synergy in the sense that starting with mysticism will help him claim a religious wonder of his choice (Stonehenge, Oracle), and is possibly the top civ in the game following India and Inca (that were both banned).
Main strength: Superiority in wonder competitions.
Main weakness: -
Lewwyn(fin/chm) of the Ottomans (the wheel, agriculture)
Charismatic is underrated and I view Hannibal as a strong pick. There's no real synergy here, but I think the pick was made because of janissaries being able to offer much better resistance against cataphracts than regular musketmen.
Main strength: Better counter against cataphracts than other civs.
Main weakness: Lack of synergy between leader and civ.
Serdoa(fin/agg) of Mongolia (the wheel, hunting)
Aggressive isn't bad, and I can fully understand the desire to mess around with keshiks, but aggressive + Mongolia is actually anti-synergy. Why not Rome instead? Or financial + another trait? Definitly the worst pick of the selection.
Main strength: Ancient warfare.
Main weakness: Anti-synergy between leader and civ.
Sandover(phi/spi) of Egypt (the wheel, agriculture)
Spiritual was an easy choice under the rules used for the snake pick. I didn't want financial because it's boring to play and way too mainstream, ruled out creative because I played it last game and decided not to go expansive since I couldn't team it up with neither Inca nor India. I was left with wanting to play either Ramesses(ind/spi) or Gandhi(phi/spi). Not exactly leaders someone was expected to steal from me, so I started looking at civ selection instead.
I didn't feel like going for a military powerhouse civ, so those were out. I thought about Ramesses of Maya (easy access to both religions and wonders for great trait synergy) but decided against industrious since Bismarck had already been picked. That left me with Gandhi, who happens to have decent synergy with Egypt - and I do love my Pharaoh title. Also, I'm certain to not forget what civ I'm playing.
Bottom line, playing something fun was more of a priority than playing something powerful. Based
purely on the selection, here's my tier list:
Tier 1:
Scooter & Gaspar.
Tier 2:
Lewwyn & Sandover
Bottom tier:
Serdoa
Lewwyn is borderline tier 3 in my mind, but the janissaries vs. cataphracts scenario keeps him in the same tier as me.