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Poll: Do i post a monty python meme/gif in every diplo message?
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( Spoilers ) The Holy Grail of Threads

Well shit, Cathy got grabbed. Leaning either towards a INCA- Joao.. OR Sury- Korea ( heh, again )

Tech path for the first paring would be Mining-BW-fishing-TW-pottery? or skip TW for now?
2nd paring would be BW-Fishing-TW/pottery?

Idk. Ive never EVER went for religion in any of my games, I dont know if doubling up on religion + inca UB is worth it? Ill make my final thoughts/post in tech thread by morning or after work.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Okay, I finally had time to think properly about this. So lets see which civs suit our Agri/Fish/Mining requirement:


America - Agri/Fish, Musket with G1, W1, Barracks that gives Melee 5xp, mounted and gunpowder 4xp.
This would suit a CHA leader, but does sound pretty good on a land map.

Carthage - Agri/Mine, HA with +35% vs non-spear melee, Harbour with extra trade route
Great techs, average everything else.

China - Agri/Mine, Crossbow which doesn't do much more than a regular crossbow any more, Theatre at Aesthetics.
Great techs, rubbish everything else.

Dutch - Agri/Fish, Strength 6 galleon, Customs house with gold for rivers.
Classic water map very late civ. Not much of interest.

England - Agri/Mine, Amphibious Rifle that gets +25% vs gunpowder, bank with +15% beakers.
Pretty nice, but too late.

Korea - Agri/Mine, cat with +50% vs melee, uni with +15% beakers.
The cat vs melee thing doesn't impress me because your neighbours will build archers or horse archers, the uni is the definition of dull and late. Sorry I'm not a big fan! lol

Portugal - Mine/Fish, Caravel with +1 cargo space, customs house with gold for water tiles.
Watery. No thanks!

Rome - amazing but taken cry


I don't like any of those. frown If we expand our net to include civs with just one of our required techs then my thoughts are:


Arabia - Agri/myst, knight that heals on the move, library with priest slot.
Great for a religion, great for attacking at knights.

Babylon - Agri/wheel, Archer that gets +50% vs melee, 45h granary that you don't need pottery for.
I can't decide if the early granary is a trap - stopping you building settlers when they're a better return than the granary anyway.

Byz - no cataphract frown

Egypt - we're not attacking anyone with chariots are we? Please?

Ethiopia - Sentry is a good promo, but otherwise a bit boring.

France - Agri/wheel, 2-move musket, observatory with extra specialists.
Worth it for draftable 2-movers...

Germany - hunt/mine, str14 grenadier, forge with -25% maint.
Should expand faster for longer. I don't value Mil Sci so much on a pangea - it's a water map tech for me...

Greece - meh

Inca - Agri/myst, warrior that you can build until Civil Service, 45 hammer granary that gives culture.
Amazing. Must have. Why is this granary 45 hammers?

India - taken

Japan - drill 2 is overrated.

Khmer - the elephant that takes down a knight is okay on the defensive, but we want something that helps us attack.

Mali - agri/wheel, str 4 archer, forge with +10% gold and beakers.
Should help expansion phase, but doesn't bring me joy.

Maya - str 5 spear is nice, but otherwise boring.

Native America - agri/hunt, scout that can build totem pole and heal units +15%, monument that gives archery and gunpowder units xp.
I'm pretty excited about the insta-build 15 hammer monument, especially with the changes to barbs that mean you want to build scouts at the start of the game instead of warriors. I haven't been able to convince anyone else that this is exciting yet. frown

Ottoman - draftable musket that gets +25% vs older units sounds good.

Persia - Immortals are rubbish now.

Russia - Cav that kills cav! A bit late.

Spain - meh

Sumeria - agri/wheel, str6 axe which loses 25% vs melee, 90h Courthouse at writing.
The axe is pretty handy vs mounted and archers, and the cheap courthouse is nice, but probably not needed so early.

Zulu - agri/hunt, 2-move spear with -40% vs archers, barracks with -20% maint.
If you want to run over someone with horse archers this is your stack defender. If you want to get embroiled in an ancient era war that benefits neither of you the Impi is your man!


My favourite is Inca paired with IMP and something economic, followed by Arabia if the plan is to attack at guilds and try for a (later?) religion, Zulu if the plan is to attack at HBR. Sumeria and Natives are both decent enough, I guess Babylon is too, but I think the flexibility means that I'd choose Inca (again - see pb46 for how good it is). The hammers saved on granary and monument and the beakers saved on religion can expand us fast which helps to get to economic techs fast (alphabet isn't so hot on a pangea, where open borders won't beat ICTRs from an island, but currency should still be the king).
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Went with INCA, also put the tech table at the beginning of the thread.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Ok, for leaders: Justinian, Joao, Cyrus, Izzy, JC, Mehmed.

I like Joao for plain explosive opening. Justinian/Izzy for something new, but still pretty fast start. JC/Mehmed for big empire savings?

My only game that i chose spirtual, Commodore rushed me. Would be kinda nice to try that again. Got any naming themes?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

What do we know about map settings? If lush I'd ditch Cyrus. It's not going to have a lot of water so exp and org lose a tiny bit of luster. I'd toss a coin between Joao and Justinian, and possibly JC...
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Except that you have 2 clams at the capital, so exp is immediately useful. duh

No idea on naming scheme. Lurkers love a Tier list though - would that work?
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(March 17th, 2020, 18:42)Old Harry Wrote: Except that you have 2 clams at the capital, so exp is immediately useful. duh

No idea on naming scheme. Lurkers love a Tier list though - would that work?

I like tier lists.

Throwing a coin in the air for Joao vs Justinian now. 

Came up Heads for Joao. 

SOOOO Joao it is!

Naming scheme: https://montypython.fandom.com/wiki/Category:Characters

So Joao of Incaland!
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Raskolnikov Bismarck/India
GeneralKilCavalry Shaka/Rome
Mr.Cairo Catherine/France
Superdeath Joao/Inca
TBW Boudica/America
Gavagai Sitting Bull/Native America


Some interesting choices. Two of which stand out as kinda odd for a DIPLO/Tech trading.. TBW with BootyKA of America, and GKC's Shakalaka of Rome. Are they going to try and muscle their way into tech trades? Force them out of peace treaties? Only two players i want to start next to are Raskol's Bismark/india, and Mr.Cairo with Cathy of France. 



Just incase OH doesnt make a tier list:

Raskol- Pick 8/10, ?/10 for the player.

I like the pick alot. Bismark gives a nice early boost, with the ability to knock out wonders for cheap. India with its new MEGA pike + its +1 happy 45hammer granary make it great. Something early, something mid game. Even with Rusten only being a "casual" dedlurker, i expect Raskol to do alright so long as TBW/GKC dont take him out before the MEGA PIKE shows up.

GKC- pick 5/10, 5-7/10 for the player.

 Rather bland pick. Pure aggression, in a diplo game.. Cant really understand that. He plays a pretty good game if it gets past early mid game, so maybe his plan is to use praets to get to the mid game in a good position?

-----More when i get time------
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Who can resist a tier list?

Raskolnikov Bismarck (EXP/IND)/India


I haven't seen him play, but he seems to be friends with Rusten, and with Rusten dedlurking that immediately raises the threat level.

I'd guess from his pick that he doesn't know India lost the fast worker. But with a happy-giving granary and uber-pike (and with Engineering less of a dead-end tech now) he's going to get a fast start and be a prickly customer in the mid-game.

Neighbour rating: Argh Argh Argh Argh

GeneralKilCavalry Shaka (AGG/EXP)/Rome

GKC reports a good game and seems pretty knowledgable but hasn't shone except when gifted a whole continent to himself.

Rome would have been the first civ I picked (partly because I'm already playing Inca in '46), but I don't think I'd have gone for Shaka - AGG is great for cheap amphi units and EXP gives cheap workboats and harbours - but on a pangea I don't think those will be so important. Still he's going to be spiky once he hits Iron Working, we'll need cats and axes to counter.

Neighbour rating:  rant rant

Mr.Cairo Catherine (CRE/IMP)/France

Cairo suffers badly from wanting everything to be just perfect. He'll delay getting into a fight until he's got the right units in the perfect formation, by which time someone else has the counter and he won't declare. He's a strong economic player though, so if he gets left alone while everyone else stalemates he could do well (see PB43).

Musketeers are a great unit and Cathy should be a fast starter (let's not get into a culture war, okay?) but I don't see him building a lot of units.

Neighbour rating:  hippy hippy hippy (later + Argh  )

Superdeath Joao(EXP/IMP)/Inca

Superdeath seems to have acquired a rep for aggression somehow. noidea In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbours into favourable border agreements, one-sided tech deals and staggered NAPs.

Joao of Inca is going to save a lot of early-game hammers, which we should put into the snowball - if we're not permanently ahead on city count we're doing something badly wrong. This means we should cottage hard and hit sailing and currency asap to keep the economy afloat.

Neighbour rating:  hippy hippy hippy hippy hippy

TBW Boudica(AGG/CHA)/America

As far as I can figure it TBW played our war in PB46 so badly that Krill quit RB (for the second time, so not quite so impressive a feat).

I have a suspicion that he choked Krill early too, so Boudica with America's new barracks does not fill me with joy. At least he starts with a scout. I'd expect him to be dangerous for the first 50 turns, then fall to pieces...

Neighbour rating:  banghead  banghead  banghead  (later becomes hippy hippy hippy hippy )


Gavagai Sitting Bull(PRO/PHI)/Native America

This is going to be interesting - Gav has had a unique perspective on every diplomatic relationship he's had in his time at RB - but from raging at Commodore in PB38 to crushing neighbours left and right (notably Mackoti in PB22(?) and less notably me in PB30) it's always entertaining. What will he be like when he can actually talk to other players? Well from the setup thread it doesn't sound like he'll actually do that, so who knows?

This pick makes me think he's going to bulb machinery and rush someone with crossbows. Fun! Let's get a nice long NAP with him, eh?

Neighbour rating:  Commissar  Commissar  Commissar  Commissar  Commissar
Reply

Love it.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply



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