Is that character a variant? (I just love getting asked that in channel.) - Charis

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[PB60] Amicalola and Vanrober: Gone' Fishing!

T154-155
I feel like my posts have had a bad Word:Picture ratio recently. Maybe reporting nearly every turn is a little too frequent. I feel a little like I've gotten to the point of the Dunning-Krueger effect where I've learnt just enough to realise how little I actually know; it's more intimidating to explain my thoughts/plays from that mindset. I've felt it really badly in my last few posts for 59, especially. But I guess even getting things wrong gives insight into my process - no point reporting unless I actually say something. 

We took an undefended Yokib in the north, and now we're advancing on Izancanac.


I made a huge mistake here, borne entirely out of laziness. I moved the whole stack instead of a unit first to look around, and we didn't realise Lazteuq has this stack here. Yikes. shakehead In a way, his building walls tricked me hard, because I assumed he was settling for a siege. I wonder if that was the point. I don't think he can wipe our stack here, but I also don't think he wants to. It's more likely that the trap gets executed in 2 turns, by his secondary stack in Xukpi (~9 'real' units). We'll see. We've been sending only a few knights here, and maybe we should have prioritised it more.

I say few because most of our attention (and our opponent's) has been on the south over these turns.


These stacks are getting ridiculous. We're building up at a relatively equal rate, which is a problem because Lazteuq will inevitably get the first strike. His stack can't break ours while we sit in Uxmal, but it can if we advance out. If we're really lucky, he'll attack into us and break the stalemate himself, but I don't think there's any incentive to do so. Every turn we wait here is a turn SD, Mjmd, or Jowy can finish off their own wars and turn on us, and I'm sure Lazteuq/Civac know that.

Our boats are forking Xukpi and Calakmul, but pretty soon that won't do anything and we'll have to choose to send them north or south. At least these guys prevent Laz from really sealing the northern deal and moving out all of Xukpi's units.



In the SD-Mjmd war, SD retreated in the north, although he killed a bunch of Mjmd boats on the inner sea. He also lost a city in his south.


This is pretty concerning, because he could absolutely ram his army into Octopus in 2 turns. Another reason to kill Laz/Civac fast as possible. As a side note, I realised that even if we (somehow) manage to break them soon, we won't actually be killing them for ages. This:


is literally uncapturable before galleons, and even afterwards would be a real slog. I'd think Laz/Civac can stuff at least 15 units in there, which would take something like 30 units (plus the according ships) to crack. Maybe even more, and that's the best case scenario. I've talked privately to Tarkeel already about these islands, but I think they're too strong/defensible, especially for people conquering the owner. Superdeath has the same problem with our equivalent island now, and we're Protective so it's even worse than normal. alright 

The other reason we need to end the stalemate is this:


Laz/Civac have started whipping as well, but they can afford it (circumstance, and also their whips are also more efficient thanks to Police State). Swordfish is worse than average, but our cities are all starting to rack up whip-unhappy. It's not so much a problem now as much as it will be when we want to grow/draft, and we'll need to do that to keep up with Jowy/Mjmd in the late game.

I have no idea who is favoured of the three remaining contenders. It somewhat depends on SD and Lazteuq/Civac, or 'the relevant-but-not-contenders.' I guess that's the nature of these games, to a certain extent. Not to say we have no agency though - I can think of a few great and a few terrible moves I've made this game. There's certainly going to be a lot to cover in the retrospective, whenever it ends!
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Wait a second - why is Swordfish running a Spy specialist??? smoke
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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T156 - Charge!

Things went badly in the north. Lazteuq slammed our stack with 6 catas and killed about 5 units too. I'm not sure why he didn't attack with the rest - it seems like I was 100% wrong, and he could have wiped the stack. Still, I had thought our stack was basically doomed initially, but luckily I thought about it a bit more. Instead, we ended up counter-attacking his injured units, first with our catapults (who were dead no matter what), and then our 1-movers (who were also dead no matter what). Then our knights and those 2 captured workers ran back into Yokib, where we'll hopefully be able to hold out. I'm an actual dumbass, and deleted the 2 catapults that remained and could have attacked into Izancanac's defenders. They would have healed most of that damage back, but still a terrible, horrible move. smoke Still, the hammer trade so far has been contained to 'bad' rather than disastrous, at 960 vs. 800. Here's the current situation:


They have 4 catapults and about 13 hitters against our garrison. It feels pretty close, and I'm not sure whether we hold here. 

But even bigger news came this turn in the south. What's one way to break a stalemate?


CHAARRGE!!!

This was the best way I could see to avoid his awful collateral damage and still advance. Our first 8 knights won their combats in the 60-70% range. I guess fortune favours the bold. mischief It did even out a bit as we lost the 9th and 10th combats both, but the first 10 combats still went amazingly overall. We started getting odds like this:


We won a few of these next. But then we lost 4! 90! Percent! Battles! Including our morale Great General. So I guess a better saying would be 'fortune evens out over time, even for the bold.' cry  

Although the end sucked, this still went quite well for us overall. We lost 6 knights, and we were able to kill most of Laz' heavy hitters (some 21 units!). Interestingly, Laz saw the danger and moved his catapults out, but did not move the rest of his stack. I wonder if that was a coincidence, or he just underestimated how Broken knights are in their era. Here's the situation (Lakamha has ~20 catapults, 2 crossbows and 7HAs). 


Not sure which way it's going to swing yet, but the stalemate is most certainly broken. hammer


Oh, the craziest thing? This isn't even the most important event of the turn. SD razed Mjmd's capital (somehow). T156 is the PB60 Dark Age. crazyeye
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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T157-158

Lazteuq has kept retreating from Lakamha following our charge, and this turn we captured it, moving our stack inside.


We had a pretty long debate about it, but we decided to keep the city because we figure their stack is bound to hit us somewhere, and a hill-city is nearly the best-case scenario. They've kept trickling in reinforcements, such that even after The Charge they have 27 catapults and 28 hitters which could hit our stack next turn. One of our 90% losses was against a WE, who triple-promoted C1/C2/Formation - imagine if that was our knight instead. Doh  I think they might finally do it, because if they wait any longer our knights will heal. Vaguely-accurate sims show both sides taking horrific losses, but theirs being considerably worse, so hopefully that works out alright for us. 

In the north we retreated and they've sent most of their stack southwards (about a third of the 27 hitters are from the north). We can't advance yet, because they're building castles and have 3 pikes in reserve (losing our catapults hurt us a lot, they really outplayed us here). We'll see what changes as new catapults and knights arrive onto the scene. My guess is that we'll try our luck again in about 3 turns. We've reduced them to just 7 cities now, and only 5 of those are producing units at a decent pace. Hopefully that will allow us to outproduce them over the final stretch of this war. Anything could be possible depending on how the Battle of Lakamha goes next turn, though.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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T159
Well, Lazteuq sort of attacked our stack. And...




The battle went really well for us! jive Lazteuq/Civac sacrificed 26catapults, 6macemen and 2pikemen to kill 1axe, 1archer and 2crossbowmen. After that, it looks like they gave up and sent the remaining units to garrison Mutal. We have to heal for two turns in Lakamha, but afterwards we should be a lot more free to advance, thanks to the removal of all their catapults.

We also finished Heroic Epic this turn, in Salmon. Salmon will probably spend most of the game cranking out Mounted units from here, and already builds 2 knights every 3 turns. 



Jowy did a massive EP spend on us, removing our city visibility only 1 turn after we got it. frown We still have tech visibility (by 8 points!), and getting back to city-vis would take at least a turn of 100%, so we'll leave it for now. A new sentry knight for his land has been ordered. 


Jowy also cracked GKC's border fortress this turn with knights, catapults and CR3(!) berserkers, and GKC can't be long for this world. We're a little worried that Jowy's going to come for us next, so we're starting to build some castles/longbows in that general area to garrison the border with. Moreso than against SD/Mjmd we'd want defensive catapults in huge numbers, because huddling in our cities against those 'zerkers seems like a terrible plan.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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We have a little question, for tech purposes. If we capture Mutal would we get the AP bonnus converting it to jewish? Would we need  to get Theology before so that we get the bonnus?
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Pretty sure the AP stays with it's original religion (also if the owner converts out of it)
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(August 22nd, 2021, 06:32)Miguelito Wrote: Pretty sure the AP stays with it's original religion (also if the owner converts out of it)

but still the hammers are related to having teology or not?
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IIRC, the AP hammer bonus is set upon building (and applies to everyone), while Minaret and Sankore go with whatever the owner's state religion is.

If you build a Christian temple or monastery right now, it would have +2 hammers for you.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(August 22nd, 2021, 07:10)Tarkeel Wrote: IIRC, the AP hammer bonus is set upon building (and applies to everyone), while Minaret and Sankore go with whatever the owner's state religion is.

If you build a Christian temple or monastery right now, it would have +2 hammers for you.

Mh might be worth changing the AP bonus so that it works like Minaret and Sankore.  contemplate
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