136
Amicalola retreated again.
We weren't going to keep Ford. We probably don't get to keep anything as long as Amica's army is intact, but if he wants to give me cities then I will not hesitate to take them.
The culture from Ford removed, we decided to spend some knights and take out McDonald. Effectively this would split Amica in 2 and force him to pick a side to defend.
The 5xp knights were promoted to C2 where they get 70% odds against War Elephants. McDonald was staffed with 2 eles and an archer, and both my knights succeeded. Lost a Horse Archer at 65% odds to the archer, but the second cleaned up.
And there are the horse archers! Very worth the 4 units to get that information. We can keep sending everything north now, with the knowledge that he hasn't sent anything around through Tarkeel.
What we need to be careful about are the numbers of units. 10 elephants, 6 axes, 4 spears, and 17 horse archers - plus whatever he's whipped in the last few turns. He has easily over 40 hitters here, and 20 catapults behind them. Nothing to do but build more units ourselves and send everything north.
We thought about sending some knights west to take Powell, but I want to sit back and see what Amicalola does first before splitting any forces up.
Here's how thing stand at the end of the turn:
And what our core looks like:
Cispus can 3-turn knights during the GA. And Engineering in 3t will help move them north. All those spears that we started in preparation of a possible HA attack are going to be good fodder - actually I might continue making those as they work well against the majority of his army. And some settlers in weaker cities as we need to fill in the lands we are claiming. Razing cities is unfortunately but necessary with how Amicalola is playing the defense here.
I would expect if Plemo wasn't fighting Tarkeel/Civic right now they would be taking some of Amicalola's western cities.