Is that character a variant? (I just love getting asked that in channel.) - Charis

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[54 Spoilers] Nothing to see here! Miguelito and Rusten's max score game

(September 24th, 2020, 16:10)NobleHelium Wrote: Your sandbox is from an older version of the mod.  I saw the same thing in older versions of 1.4 and it was fixed subsequently.  When PRO was discovered to not have its trade route bonus, I also noticed that other traits not PRO were getting a trade route bonus.

Thanks, sounds like a plausible explanation. Was that included in the fix that was done when the game was already running? I may have made the sandbox before that, and if the save itself needs an update as well that would explain it. I'm running both the sandbox and the online game with the same mod loaded though (by command line option on game start).
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I did not observe the bug in versions after 1.4.3 when the PRO bug was fixed.
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Noble is right and it should be fixed in the version your game is running. But better check it.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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ok, and here is the general plan for the next couple turns:
  • Capital proceeds to build a worker in six turns, taking back the pig after 2nd city has grown. Finishes that eot 39, just in time when horses come online, and starts a chariot. Chariot gets whipped eot 43 (down to size one) into a settler, which finishes the turn after with chops from the horse worker and the new one.
  • 2nd city just does its thing: grows on the pig, whips monument eot37. It then has to work the unimproved horse for a turn so the third worker finishes earlier; then work horse and after the third worker is there, back to the pig to regrow (capital can use the mine hammers for the chariot well). When growing back to size 2, put some hammers into a chariot to have it whippable. Working boat has no hurry as we are still waiting for the border pop
  • northern worker does not build the FP farm, but rather a road on the PH (or better on the FP SW of red dot? takes the same number of turns and is closer to purple dot). Then cow pasture, and copper mine afterwards. Would you swap those?
  • 3rd city (red dot) gets founded turn 36, grows on FP and later the cow, puts hammers into a monument* or a warrior, then switches to chariot when horses are online (this is also why the road is important). Grows eot 44, with the chariot almost finished. After that I'll feel somewhat secure. Before it's dicey - can and will Cairo found his 2nd city, connect copper, and whip an axe to send our way in that time? As of last turn he was at one city, and had not revolted to slavery. His axe would have to walk at least 5 tiles before it can attack. I think that's sufficient for us, assuming he's not on a Ragnar roleplay. Gonna watch his graphs.
*monument makes sense to get that second elephant into borders, and a whole lot of forests. The latter is important if we want the Oracle in red dot. But this will need some discussion - it would be really in Mr. Cairo's face, and I'm pretty scarred from the PB49 experience.

Rusten, what do you think of all this? Pressing question is road vs. floodplains farm for the northern worker, and whether starting the 3rd worker at the cap straight away is a good idea. I can hold off playing for maybe half an hour more.
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I liked the plan enough that I went ahead and played a double turn.

The bug is there though:


To my shame, I did not record if it was effective last turn. I built the road right before turn roll with the city already founded, so there should have been no routs yet, BUT the 18 gold we have in the bank as of this turn coincides with +17 gold saving rate that we get with the routes and the one we got the turn before when researching at 80%.
I invoke lurkers to decide if we need a reload.
In any case this needs a fix.
I did the online patch of the mod, tomorrow I can try to wipe and reinstall. The password is in the OP if Rusten or a general lurker want to check if it's somehow related to my machine, although that would go against everything that I believe to know about PB.

To the actual turns:




I misclicked a warrior, so I could not protect the FP and am having to road the hill instead. also has its advantages, but it's worse.

I've been scouting the south and found where Commodore dropped all the food:



Orange/blue are distinct scenarios; southern orange looks like a decent Moai site I think?

Power:


I don't quite understand what the 4k increase might be (always possible warrior + tech), but should be nothing to worry about. Elkad and Cairo are still at 1 city if the counter is working correctly.

More graphs:




Despite the double whip, we've caught up in foodhammers already.


7 additional rival tiles, which I attribute to scooter's border pop from Hinduism.
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In my post above I stupidly put the bug screenshot from the sandbox. It's legit happening though, and I've replaced the pic with the correct one. Time to go to bed.
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Mh I'm pretty sure I fixed, but the error might already be in the save file I will investigate.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Oh and lurkers, when posting in the tech thread, if possible please try to avoid the implication that the bug is related to trade routes. I'mfounding the third city next turn, and I have some interest in people to believe that it's the second. I'm not sure if gira, who has a about watching, has my graphs and hence the counter, and maybe others will not pay close attention.
Of course this is not too significant.
Thanks
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I found a fix to the bug and am ready to give everything to Ramk. The only problem that I see now is that you gained an advantage of 2 commerce this turn and it is possible that you gain another 2 commerce, because the bug only fixes itself during the turn roll. The question for you now is how we fix this. I can't know if those extra commerce went into research or gold. I see the following options:

1. You try to work a tile with less commerce in the future to get back to the normal commerce output you would have.
2. I have asked Ramk if he could remove gold from players, if that's possible we remove the amount of gold you got too much.
3. I implement something to reduce the gold or beakers, but that's hacky.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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I saved gold at 100% t34, and am researching full steam this turn 35. I don't see how I could work less commerce in the near future, as I don't have equivalent foodhammer tiles.
I can try to take care and always leave 2/4 gold in the stash until I can leave commerce tiles unworked or it doesn't matter anymore. Would ask lurkers to watch the reports if I'm forgetting.

As always have my deep gratitude for the swift response and keeping things afloat
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