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[ NO PLAYERS ] French Vanilla is the best Vanilla Icecream

Don't call it. Civac looks like he's willing to play on, too.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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TBH I’ve no idea why everyone didn’t concede to Noble after the first dogpile attempt failed. Talk about imprisoning everyone in the game; much better to end it so players can join another one.
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I have to agree with you. Even though I understand the argument that it is never over till someone has actually won as there are always a multitude of ways how one could stumble into a loss. But the simple truth is that Noble played a tremendous game and expecting him to make more errors than anyone else around is just wishful thinking.

Also: I'm modestly unhappy that by my count this game was conceded by the majority of players, some with the caveat that they would concede if everyone else did, and for some reason no lurker acted accordingly. It seems that for quite some time there was at most one player left who wanted to play on and it seems to me that player would have conceded as well if he had known that all others are done (which makes sense because there was no way Noble would be brought down without everyone playing their absolute best AND sacrificing everything just for one of them to be able to win - which in itself would be in my opinion against the spirit of the game). Considering this was for Noble (and some of the time myself as well) a 2-3 hour commitment per day I think it would be good to be more considerate of the time-investment of the players in the future. 

I do not know how exactly to handle it better (some kind of semi-anonymous poll?) but more than half of the players playing for 2 months or more with apparent disdain for even having to log in does not seem like a good way to do it.
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(April 26th, 2021, 01:52)Serdoa Wrote: Also: I'm modestly unhappy that by my count this game was conceded by the majority of players, some with the caveat that they would concede if everyone else did, and for some reason no lurker acted accordingly. It seems that for quite some time there was at most one player left who wanted to play on and it seems to me that player would have conceded as well if he had known that all others are done (which makes sense because there was no way Noble would be brought down without everyone playing their absolute best AND sacrificing everything just for one of them to be able to win - which in itself would be in my opinion against the spirit of the game). Considering this was for Noble (and some of the time myself as well) a 2-3 hour commitment per day I think it would be good to be more considerate of the time-investment of the players in the future. 
I fear that part of the reason was that there was a lack of lurkers, for the reason you said: The game was already decided in practice.

(April 26th, 2021, 01:52)Serdoa Wrote: I do not know how exactly to handle it better (some kind of semi-anonymous poll?) but more than half of the players playing for 2 months or more with apparent disdain for even having to log in does not seem like a good way to do it.

Quoted for truth. While I do agree that some games are conceeded too early, this was not one of them.

I have some more thoughts on the game, but I'm still reading and digesting before posting them.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I had a conditional concession standing. I had also assumed Mjmd wanted to play on. Apparently, the lurkers were as bored of this game as some of the players.

I did not intend to force Amicalola or Gira (or Noble?) to play this game if they did not want to. Still, the whole attitude is baffling to me. It's unavoidable that players will get into positions they cannot win from anymore and have to play it out anyway. It's something you need to be prepared for when joining a PB.

If it were completely left to me I would want to play it out some more, yes. Are you really sure Noble would have been able to easily defend against both Mjmd and me harrassing his coast line and island cities with SoL, Frigates, Grenadiers and Cannons? It's possible I suppose. I lack the experience to tell.
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(April 26th, 2021, 02:23)civac2 Wrote: I had a conditional concession standing. I had also assumed Mjmd wanted to play on. Apparently, the lurkers were as bored of this game as some of the players.

I did not intend to force Amicalola or Gira (or Noble?) to play this game if they did not want to. Still, the whole attitude is baffling to me. It's unavoidable that players will get into positions they cannot win from anymore and have to play it out anyway. It's something you need to be prepared for when joining a PB.

For what it's worth, I agree that we at RB sometimes concede too early; I also think this was an obvious exception. I didn't want to concede because I couldn't win (I am new enough that I go into games assuming I will lose). For me, what killed it was how obviously Noble specifically would win, from an early date. By T150 (let alone T200!!), the gap was absolutely laughable. I remember I wasn't sure if I should laugh or cry when the Hindu shrine got razed, and I was still 2nd in GNP (and <half of Noble's). So it wasn't that we couldn't win, per se; more that nobody else could.

Edit: I also agree with everything serdoa said.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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(April 26th, 2021, 01:52)Serdoa Wrote: I do not know how exactly to handle it better (some kind of semi-anonymous poll?) but more than half of the players playing for 2 months or more with apparent disdain for even having to log in does not seem like a good way to do it.

We could setup an anonymous google survey. That way the players can always adjust their status (Concede or not concede, maybe to whom). Lurkers would get access to that to view the result and could then inform the players.

Of course I could also setup something in-game, but that would be more complicated. Another option is to add something similar like the google survey to PBSpy. But the google survey is most likely the most flexible thing to use as it can be used on all game modes.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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By the way I'm preparing another look into the numbers based on the T197 data, just need a bit more time for that.
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We almost made it to the T200 mark. We are only missing 3 turns. As always you can find all the data here: Tracking PB56

What has happened in the last 50 turns:
  • Mjmd got into a little bit of conflict with civac
  • Mjmd and civac both tried to improve their economy to get even with Noble
  • Amicalola faced the full might of Noble and lost his holy city in the process.
  • Lazteuq was eliminated as was Mr. Cairo.
  • Gira wasn't able to recover economically as Mjmd and civac, but wasn't attacked by Noble either
  • civac provided military support towards Gira
Two more things before we go into the numbers. Here the city count as of T197
  1. NobleHelium = 30
  2. Mjmd = 29
  3. civac = 22
  4. Giraflorens = 20
  5. Amicalola = 14
  6. Mr. Cairo = 0
  7. Lazteuq = 0
  8. vanrober = 0
  9. Jowy = 0
  10. Ruff_Hi = 0
  11. El Grillo/AT = 0
And here the score as of T197
  1. NobleHelium = 2747
  2. Amicalola = 1765
  3. Giraflorens = 1890
  4. Mjmd = 1984
  5. civac = 2082
  6. Lazteuq = 0
  7. Mr. Cairo = 0
  8. vanrober = 0
  9. Jowy = 0
  10. Ruff_Hi = 0
  11. El Grillo/AT = 0
Total Commerce

Remember this is only the sum of all worked commerce yield tiles + trade yield + anything else that gives extra commerce yield. Not included are any specialists providing beakers or gold or anything other that gives gold directly like shrines. As of T150 we have the following ranking between players

Current TotalCommerce

  1. NobleHelium (FIN) = 1356
  2. Mjmd (AGG) = 868
  3. civac = 684
  4. Giraflorens = 674
  5. Amicalola (FIN) = 630
  6. Lazteuq (PRO) = 0
  7. Mr. Cairo = 0
  8. vanrober (PRO) = 0
  9. Jowy (PRO) = 0
  10. Ruff_Hi (FIN,PRO) = 0
  11. El Grillo/AT = 0
Amicalola was badly hurt by the attack from Noble, but still managed to keep on the same commerce level as of T150. Mjmd made the biggest jump in total Commerce compared to T150

Now just as last time it helps to put these numbers into perspective with the maintenance numbers. Now remember that I am missing a few maintenance numbers in this version namely the unit supply and an accurate unit maintenance.
  1. NobleHelium (FIN) = 661
  2. Mjmd (AGG) = 492
  3. Giraflorens = 403
  4. civac = 391
  5. Amicalola (FIN) = 326
  6. Lazteuq (PRO) = 0
  7. Mr. Cairo = 0
  8. vanrober (PRO) = 0
  9. Jowy (PRO) = 0
  10. Ruff_Hi (FIN,PRO) = 0
  11. El Grillo/AT = 0
and let's subtract those from the current Total Commerce:
  1. NobleHelium (FIN) = 695
  2. Mjmd (AGG) = 376
  3. Amicalola (FIN) = 304
  4. civac = 293
  5. Giraflorens = 271
  6. Lazteuq (PRO) = 0
  7. Mr. Cairo = 0
  8. vanrober (PRO) = 0
  9. Ruff_Hi (FIN,PRO) = 0
  10. Jowy (PRO) = 0
  11. El Grillo/AT = 0
Yes, Noble is still leading by a large margin. Still we should aknowledge the remarkable economic recovery that some players have shown.

Lastly let's look at the cumulative total commerce.
  1. NobleHelium (FIN) = 87192
  2. Mjmd (AGG) = 51492
  3. Amicalola (FIN) = 48401
  4. civac = 44559
  5. Giraflorens = 40085
  6. Lazteuq (PRO) = 7521
  7. vanrober (PRO) = 6356
  8. Mr. Cairo = 6152
  9. Jowy (PRO) = 2930
  10. Ruff_Hi (FIN,PRO) = 2174
  11. El Grillo/AT = 724
We see once again the Mjmd did quiet a jump compared to T150, but let's not forget that civac ran an economy, which isn't represented in the numbers (specialist economy). Still the gap towards Noble is very large.

Financial Bonus

Next we look at the actual Financial Bonus. As a disclaimer just as last time, here I collected all the extra commerce a player (would) have gained if he was working Financial tiles. For example if you worked a coast tile you normally gain 2 commerce and 3 commerce with FIN. In this case my tool notes down 1 extra commerce. You will also find that I am tracking the CtH implemenation of Financial as well as the normal BtS implemenation for comparison.

Looking at the current turn numbers first:
  1. NobleHelium (FIN) = 268
  2. Mjmd (AGG) = 207
  3. Giraflorens = 152
  4. civac = 115
  5. Amicalola (FIN) = 108
  6. Mr. Cairo = 0
  7. Lazteuq (PRO) = 0
  8. vanrober (PRO) = 0
  9. Jowy (PRO) = 0
  10. Ruff_Hi (FIN,PRO) = 0
  11. El Grillo/AT = 0
You can see that players were working on closing the gap towards the leading player. Don't forget that civac was running a mainly specialist economy, which explains his low ratings here.

And here are the cumulative numbers
  1. NobleHelium (FIN) = 16311
  2. Mjmd (AGG) = 10444
  3. Amicalola (FIN) = 8732
  4. Giraflorens = 8488
  5. civac = 7057
  6. Lazteuq (PRO) = 963
  7. vanrober (PRO) = 635
  8. Mr. Cairo = 647
  9. Ruff_Hi (FIN,PRO) = 192
  10. Jowy (PRO) = 190
  11. El Grillo/AT = 46
Let's turn our look at the BtS implementation of FIN now. Again the current turn numbers. I've also put the delta between CtH and BtS in parenthesis:
  1. NobleHelium (FIN) = 309 (41)
  2. Mjmd (AGG) = 233 (26)
  3. Giraflorens = 162 (10)
  4. Amicalola (FIN) = 136 (28)
  5. civac = 131 (16)
  6. Mr. Cairo = 0 (0)
  7. Lazteuq (PRO) = 0 (0)
  8. vanrober (PRO) = 0 (0)
  9. Jowy (PRO) = 0 (0)
  10. Ruff_Hi (FIN,PRO) = 0 (0)
  11. El Grillo/AT = 0 (0)
Still a lot of further development potential for some players, mainly due to new military and overseas aquisitions. For a better comparison between those implementation the cumulative values are still more interesting. Again these are the BtS numbers with the difference towards CtH in parenthesis and the effectiveness of my nerf in percent.

  1. NobleHelium (FIN) = 20042 (3731) -19%
  2. Mjmd (AGG) = 13381 (2937) -22%
  3. Amicalola (FIN) = 11921 (3189) -27%
  4. Giraflorens = 9812 (1324) -13%
  5. civac = 8557 (1500) -18%
  6. Lazteuq (PRO) = 1356 (393) -29%
  7. vanrober (PRO) = 991 (356) -36%
  8. Mr. Cairo = 900 (253) -28%
  9. Jowy (PRO) = 234 (44) -18%
  10. Ruff_Hi (FIN,PRO) = 199 (7) -4%
  11. El Grillo/AT = 68 (22) -32%
Looking only at the relevant 5 players, the CtH implementation reduced the overall commerce output by 18-22% across the first 197 turns with two outliers in Amicalola (27%), who's suffering due to war and Gira (13%), but I don't know why he's so low. What I know is that Gira started working unimproved grasland tiles, so maybe he just stopped development?

Now there is one additional category here. Those who follow the CtH development thread will know that I plan to nerf FIN further by tying their water tiles commerce bonus to the lighthouse. For this purpose I'm already tracking these numbers in this PB and they are quiet interesting. Let's start with the current turn numbers, for comparison you find the current implementation numbers in parenthesis:
  1. NobleHelium (FIN) = 259 (268)
  2. Mjmd (AGG) = 201 (207)
  3. Giraflorens = 149 (152)
  4. civac = 114 (115)
  5. Amicalola (FIN) = 107 (108)
  6. Mr. Cairo = 0 (0)
  7. Lazteuq (PRO) = 0 (0)
  8. vanrober (PRO) = 0 (0)
  9. Jowy (PRO) = 0 (0)
  10. Ruff_Hi (FIN,PRO) = 0 (0)
  11. El Grillo/AT = 0 (0)
For the most part we see that the nerf has lost effect in the late turns except for those who recently acquired overseas cities. Now keep in mind that these data points are only ficitional and the players have no additional incentive to build lighthouses except for the food. But I saw that some players are already working on lighthouses. After all even with one sea food you sooner or later want a lighthouse, right? Let's have a look at the cumulative numbers. Once again I put the current implementation numbers in parenthesis:
  1. NobleHelium (FIN) = 15460 (16311)
  2. Mjmd (AGG) = 9969 (10444)
  3. Amicalola (FIN) = 8304 (8732)
  4. Giraflorens = 7408 (8488)
  5. civac = 6613 (7057)
  6. Lazteuq (PRO) = 653 (963)
  7. vanrober (PRO) = 469 (635)
  8. Mr. Cairo = 596 (647)
  9. Ruff_Hi (FIN,PRO) = 10 (192)
  10. Jowy (PRO) = 40 (190)
  11. El Grillo/AT = 0 (46)
We see again that the differences between the implementations are smaller. I've also looked at the percent reduction of this impementation compared to the BtS implementation of FIN. Now remember last time at T150 we had a reduction between 31%-39%. This has dropped further down to a reduction of 23%-25% with one outlier Amicalola (30%) mainly due to war I presume.

Protective Bonus

With more wars and fewer players in the later stages as well as Mercantilism we usually see an increase in the power of PRO. Let's have a look at the current turn numbers.
  1. NobleHelium (FIN) = 109
  2. Mjmd (AGG) = 45
  3. civac = 20
  4. Giraflorens = 15
  5. Amicalola (FIN) = 0
  6. Lazteuq (PRO) = 0
  7. Mr. Cairo = 0
  8. vanrober (PRO) = 0
  9. Jowy (PRO) = 0
  10. Ruff_Hi (FIN,PRO) = 0
  11. El Grillo/AT = 0
For a bigger picture let's turn to the cumulative values.
  1. NobleHelium (FIN) = 6250
  2. Mjmd (AGG) = 2698
  3. civac = 1897
  4. Giraflorens = 1445
  5. Amicalola (FIN) = 1285
  6. vanrober (PRO) = 603
  7. Lazteuq (PRO) = 478
  8. Jowy (PRO) = 168
  9. Mr. Cairo = 156
  10. Ruff_Hi (FIN,PRO) = 143
  11. El Grillo/AT = 4
Labor Civics

This got a bit more interesting. We have two players, who ran Slavery exclusivly: Gira and Mjmd. Then we have civac who ran Caste System for 35 turns, mainly due to him being PHI I guess. We also have Amicalola, who ran Serfdom for 55 turns. Lastly we have Noble who tried out each civic Serfdom (34), Caste System (11) and Emancipation (6)

Comparing traits

The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction. So let's do this:




Note that like in PB54 this AGG is actually the upcoming 50% maintenance reduction version, so it is better then it actually is. Here are my observations

  1. The rule of FIN>ORG>>PRO>=AGG still applies.
  2. We can see that this was a tight and war-heavy game as for 3 players AGG was better then PRO (Gira, Amicalola and civac)
  3. Even with the lighthouse change FIN will still be better then ORG for the majority of players.
  4. Civac is an interesting case as we know he ran a specialist economy (low on cottages), but even with a specialist economy his FIN numbers are better then those of ORG.
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