November 24th, 2009, 16:06
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darrelljs Wrote:Have you decided yet where to stand your ground?
Darrell
THIS ...
IS ...
SPARTA !
I hit his first stack (on the pigs) and damaged it enough for him not to attack with it next turn.
I killed:
4 Machine gun
9 Cavalry
14 Riflemen
10 cannon (via flanking)
I didn't record what I lost but here are my remaining troops:
Most of them should heal thanks to my medic 3 and having the turn to spare from Ruff not attacking. I also have 7 riflemen and a couple more cavalry arriving at Sparta next turn.
Ruff's next stack has only 4 cannon, but is still pretty big and probably too big. We'll see though. I only have 3 cannon left, which is a bit of a shame. I could have done with more of them withrawing - got a little unlucky with the cannon I think.
November 24th, 2009, 16:19
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sooooo Wrote:THIS ...
IS ...
SPARTA !
It is indeed...and more entertaining than the movie...
Darrell
November 25th, 2009, 05:52
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Nice resistance! What was your attack order, roughly? Cannons first, or flanking first?
November 25th, 2009, 07:11
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sooooo Wrote:THIS ...
IS ...
SPARTA !
Brilliant! Re-writing history with... err history!
Great defense so far - I would have lost this war at Cornich by stupidly trying to hold on there!
November 25th, 2009, 13:09
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zakalwe Wrote:Nice resistance! What was your attack order, roughly? Cannons first, or flanking first?
All the cannons first. Then I varied between rifles and cavalry depending on the top defender, the promotions etc. The curassiers last.
I'm still not sure if it was right to leave those 13 riflemen in Corinth. They only killed about 7 cannons on their own, though they indirectly allowed the remaining 10 cannons to die. I think though that it was probably a mistake. If they were involved in the battle of sparta they could have killed the whole stack and the remaining wounded cannons too.
I think Ruff made a mistake by splitting his attacking stacks. Probably he'll still win the war but he could have lost far fewer troops.
November 27th, 2009, 18:21
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Joined: Apr 2006
Very good!
My plan is: Injure his machine gunners with my few healthy cavalry. Then hit the rifles with my own rifles (only have 6 healthy rifles, so will take mucho damage here). Then kill injured rifles with pinch cavalry, try to get my pinch curassiers fighting muskets.
My cav only fight machine guns when they have C2. If I promote them to C1 and siege then they fight riflemen (with terrible odds).
Here's how it goes:
Cav vs MG: 36% L, damages to 14.6
Cav vs MG: 36% L, damages to 3.6
Cav vs MG: 27% w/d, damages to 7.7.
Cool! No wins, but only 2 cav died. I didn't get any of those annoying losses without doing any damage. Now the rifles defend. This is going to be painful! I send in my 5 rifles that are coming down from the north. 2 have C1, the rest are unpromoted. They are, however, healthy.
Rifle vs rifle: 26% L, no damage
Rifle vs rifle: 26% L, injure to 6.4
Rifle vs rifle: 21% L, injure to 11.6
Rifle vs rifle: 26% L, no damage
Rifle vs rifle: 26% L
Grrrr! I try some pinch cavs. They aren't fully healthy.
Cav vs rifle 29% L
Cav vs rifle 31% L
Cav vs rifle 50% W
Finally! My first victory.
Rifle vs rifle 43% W.
Now for some reason a machine gunner defends.
Rifle vs MG 77% W.
Back to fighting riflemen with half-injured troops:
Cav vs rifle 31% W
Cav vs rifle 13% L
Rifle vs rifle 15% W
And now the muskets defend:
Cur vs musket 46% W
Cur vs musket 39% L
Rifle vs musket 33% W
Cav vs musket 69% W
Cav vs musket 75% W
From here on I don't record what I'm fighting:
Cur 96% W
Cur 96% W
Cur 59% L
Rifle 62% L
Cur 37% W
Rifle 62% W
Rifle 76% W
Cur 39% L
Cur 28% L
Cav 57% W
Rifle 76% W
Rifle 56% W
Cav 39% W
Horse Archer 93% L <---- Oh no!
Rifle 69% W
Rifle 71% L
Rifle 61% W
Rifle 97% W
Cannon 88% w/d
And that's it! I was unlucky at the start but then the results got better towards the end. I flanked away ruff's 4 cannons of course and I still have 3 of my own.
November 27th, 2009, 18:29
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Here is what Ruff has left:
Amusingly I don't think they can escape. Next turn I can probably kill most of those troops. Admittedly he can promote most of them and spend a turn with a medic healer, but I think I can probably wipe them out.
Here's what I have left:
I celebrated by putting a few cities back to infra and finishing railroad. Unfortunately I have no coal, but mh does so he can use the tech. He is about to finish assembly line for us both, which will definitely be useful.
November 27th, 2009, 19:10
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wow. that's very impressive. Great job.
November 28th, 2009, 15:40
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Woohoo! No more indian units inside my territory. Granted, that's a territory that is 1 very productive city smaller than before the war, but it exceeds my expectations for my "Annoy Ruff" mission. I killed the stack (3 machine guns, 3 cavalry, 4 rifles, 2 muskets and Charles Mantel the medic III) for the loss of 2 riflemen (at 71 and 90% odds). He moved the stack onto a hill, which I'm not sure is better than spending a turn healing with a medic III in the stack. I got a great merchant already from my national park city, which also finished the national epic this turn too. And a forest has spread to a plains tile which means I can build another forest preserve there  .
November 28th, 2009, 19:26
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Congrats sooooo, I think that as you pointed out leaving those Rifles in the city was your only mistake. I didn't add things up but I'm guessing you had better than a 2:1 kill ratio. You've now got a much more defensible front line city, I don't see Ruff taking you on successfully without Tanks and Bombers.
Darrell
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