(September 19th, 2021, 15:39)civac2 Wrote: Hey, congratulations again. You played a great game.
Haven't read the thread yet but vanrober let slip in his PB61 thread that you attacked because our border city was greedy. Is that true? I'm somewhat curious about your diplomatic algebra. Did you expect SD to backstab you when you attacked? The jungle area near our borders seemed quite exposed.
Thanks! There were plenty of mistakes though, not least in the war with you guys. I actually thought the whole war was really interesting, there were a few swings back-and-forth in each direction. You guys especially outplayed us in the north when you broke that first stack, I was way too greedy there. You also really impressed me with your sheer production, even on half our cities - I'd never really seen the Pyramids + Police State in action before, and I certainly won't underestimate it again! I think there were really only two big decisive factors in the end: the first was when we were able to hit your stack with our knights on the hill outside Lakamha, and the second was when you hit us with all of your catapults but not the remaining hitters (although I have no idea why your collateral didn't hit many units - I was quite surprised by that). One thing I was really worried about at the end was you guys sallying out and retaking Lakamha, which would then let you push onto undefended Uxmal and then all the captured cities. Did you guys ever consider that? I tried to defend against it, but I don't think I did a very good job. Also, were you guys expecting our attack at all, or was it a total surprise?
Vanrober went into it, but I'll give my take on the attack as well. We attacked you for a few reasons. The biggest was that you'd just built the AP, and I knew from PB58 that the AP makes you vulnerable for maybe 10-15 turns while you recoup the hammer investment, and then completely godlike. Because we were on the same donut, I knew we'd come to blows eventually, so it seemed like the best idea to cripple you while you were still in the 'hammer recouping' phase (the original plan was to take Izamal and that island raze, and then somehow sign a peace treaty. Maybe a
little bit optimistic

). There were other reasons too though - a big one was that you guys went for Theology and Civil Service before military techs, while we had crossbows, so we had a great (but temporary) matchup that we wanted to abuse while we could. We wondered if you were beelining Taj with your tech path. The other gets a whole extra paragraph...
Which was the placement/defense of Izamal. The city could have been one tile north, and then still claimed clams/deer/gems and not threatened the rice we wanted. We actually tried to raze it way earlier around T100, but you guys got enough defenders to make that impractical (which I wasn't expecting - well played there). After that, it was always niggling at the back of my mind, I guess. To be clear, I don't think it was a jerk move to settle where you did - the whole point of IMP is to grab that contested land before your opponents can. But we wanted the rice, and we thought we could take it, so we did. Forgive me for a tangent, but I don't think IMP is quite as powerful as the meta here makes it look. If I have one criticism of players from this 'generation' of RB (
definitely including myself), it's that once someone else settles land that we want, or perceive as 'ours,' I feel that we often just let them have it. Instead of challenging the IMP (or not) player militarily, we just think "oh, well I don't want to wreck both our games over one city," and content ourselves with settling an inferior site. But then the IMP players just get everything, and it's impossible for anyone else to compete! For example, we
badly forward-settled Mjmd's northern gems this game (ironically as a result of the Izamal site), and couldn't have held it against a serious military challenge. But that challenge didn't come, so we got to keep the city for free. Izamal would have been pretty safe with maybe 7-10 units garrisoning walls, but from memory when we attacked there were two axes and a holkan, which wasn't very scary. It's that lack of defense, rather than the city itself, that I think was greedy. People should be willing to fight for 'their' land (or contested land) more often, especially against IMP players. We need to make them work for it! To be fair, I'm still somewhat green, and feel very much like an imposter writing my thoughts on 'meta' and 'should do,' as I did in PB61 helping Joshy; this is just my opinion.
We weren't expecting the SD backstab, nor the SD peace. We had signed fish/fish (+us giving gems) pretty soon beforehand. You can read that I was quite depressed about the game while in the two-front war, because the situation seemed totally hopeless for us. I actually think that peace was the biggest turning point of the game, since it let us whip out dozens of knights (most of our cities had 5+ whip unhappy) and fight you 1v1, where we had enough cities to just brute force it. My opinion on WW was firmly decided by this game, in preferring it
on for future games. We whipped many cities 5+ times as mentioned, without CHA or markets or colosseums, and even frequently un-garrisoned, and
still never had happiness problems. That's a bit silly, in my opinion, and it also reduces the value of an already subpar trait.
I don't just want to nitpick and criticise though, because a) I'm not a good authority for that, and b) I really thought you guys played a great game overall too. I believe our two empires were clearly the strongest going into the midgame, and I've said elsewhere that I think you would have equaled us at worst, or more likely been first/runaways, by about T160 if no one had attacked you. It's a real shame we were on the same donut - One of us was always going to conquer the other, so we couldn't have the lategame showdown that would have been so fun. Maybe in a future game.