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[spoilers] pindicator goes off the deep end

What do you have planned for you swollen military, now that the war is over?
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That's the question, isn't it?

I want to keep the zerkers. They will be upgraded to rifles or grenadiers one day. The navy is too big right now. I'm locked into 30 turns of peace, and triremes are going to be obsolete as soon as I finish optics, so those are probably going to be deleted.

Rego wants some galleys. If I can sell those to him at a good price I may just do that. Of course, it would be bad to have those galleys used against me one day... so I have to think this through.
Suffer Game Sicko
Dodo Tier Player
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It's official:

Quote:Hey Pindicator,

I accepted the peace deal. Here are the remaining issues we need to discuss

1. We signed the treaty on T105, so we now have a NAP, which will run
up to and including T134
2. I will send 3 Workers to you next turn, assuming we open borders.
I'm afraid I forgot to offer OB this turn, so could you please do so
on your turn. The 4th Worker will arrive as soon as I can bring him
from a distant island
3. I will build 2 Settlers in Cuzco and send them to you as soon as
they're ready
4. As far as I understand, it is relatively easy to hold the 1st ring
of your cities as long as you have some culture going into them. Since
you have Stonehenge, it shouldn't be a problem for you. I'm willing to
promise I will not increase Cuzco's cultural output in any way
(building culture-producing buildings, building Culture, hiring
artists) for at least 10 turns, i.e. up to and including T114.
Unfortunately, I can't do anything about cultural output it already
has
5. The only happy/health resource I lost is furs. Please offer it to
me when you can
6. I also don't have a source of stone anymore. I realise stone is not
a happy/health resource, but I would appreciate if you could offer it
to me as well
7. There is a Quechua north of Corihuayrachina, he was teleported
there after the city gift. I will load him onto a Galley and move away
as soon as I can

I think this covers all outstanding matters. Please let me know if you
have any concerns

Many thanks again for agreeing to peace, it's a pleasure dealing with you

All the best
Trainee captain yuris125

I dont' see any issue with any of the details. Plus, I'm going to hit up drama sooner than later to unlock globe; guess where my pre-req theaters are going to be built.
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Okay, new turn's in. This one is going to take a while. We have a lot of things to figure out:

1. Maintenance is now nuts. Total expenses are over 300, and the city maintenance bit is 175. Even cities with courthouses are over 10gpt. We need to prioritize courthouses, and find a home for the Forbidden Palace.

2a. Where do I do with my army? Short-term they need to be MP for the new cities; I wasn't expected motherland unhappiness from gifted cities, but as they say you learn something every day. We will want to replace those with longbows and pikes before our NAP with yuri ends. Or maybe we'll be gunpowder by then, we'll see.

2b. What do I do with my navy? Galleys are needed all over the empire; I had scrounged up the regular worker transports for use in the war.

3. What if Yuri breaks the NAP? He's been far nicer and more polite than anybody I expected would be after being attacked. Don't need to have a plan in place right away, but you'll want one. This can double for a defense plan when the NAP ends.

4. New towns are a mess. Culture is going to be paramount; logistically they are going to be difficult to defend (see #3). We can get drama in 1-turn, so I think that will help solve this issue.

5. What's the plan now that the war is so quickly over? This has been rolling around in my head, but now it's time to choose a path.
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Show us some maps of the new land. smile
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NobleHelium Wrote:Show us some maps of the new land. smile

Absolutely!

I also have to rename cities...
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Turn 105

All right, I finally got to open the save and gaze upon the spoils of war. And here they are:

[Image: pbem26-turn105-giftedcities.jpg]

A closer work at our gifted cities:

NIRA (the National Industrial Recovery Act), formerly known as Tiwanaku
[Image: pbem26-turn105-NIRAprevTiwanaku.jpg]

A big ouch on the maintenance. 13gpt already? We're going to have to whip a courthouse here straight-away. We're already capped out on # of cities maintenance, so everything is distance from here on out.

NLRA (the National Labor Relations Act), previous known as Ollantaytambo
[Image: pbem26-turn105-NLRAprevOllantaytambo.jpg]

The plan is to get Forbidden Palace in here ASAP. I found out that I can 2-pop whip the forge next turn and actually get more hammers invested into FP than if I just build it straight away. I may have to sneak in a theater first, but more on that later.

NLRB (the National Labor Relations Board, also known as the Wagner Act), formerly known as Corihuarachina
[Image: pbem26-turn105-NLRBprevCorihuayrachina.jpg]

We got a good amount of infrastructure here already. By the way, I noticed that the library culture stays doubled upon gifting. Did not realize that before, and it will mean we pop borders here a turn earlier than I anticipated. I plan on mining over that fur hill for some extra production.

NRA (the National Recovery Act), previously known as Atico
[Image: pbem26-turn105-NRAprevAtico.jpg]

I'm thinking about building National Parks here one day.

We also have HOLC and FLSA, but I'm holding off on showing you those cities until they come out of revolt.

A few berserkers are being used as MP for hereditary rule happiness. The rest are being kept near the city of HOLC. I did delete the chariot and three triremes, but unit expenses are down to 14gpt. That may be about where I keep them. Here are expenses after receiving my danegeld:

[Image: pbem26-turn105-expenses.jpg]

Not so bad, right? Forbidden Palace should be done in 5 turns, and that will send city expenses down. Galleys are racing eastward to pick up workers and buddhist missionaries. Apostolic Palace will be done in 6 or 7 turns, and I may go straight on to Divine Right next turn for the Spiral Minaret. My recovery could be fueled via buddhist gold: buddhist cities that are not building missionaries are building temples & monestaries.

Next turn I'm also starting the Parthenon in FAP. That will be a 5-turn build in my Moai city.

Then I hit end turn, and my plans went to crap:

[Image: pbem26-turn105eot-giftedcitiescultured.jpg]

Maybe I need to whip in some theaters before anything else. I'm glad I picked up Drama this turn.

Internationally, Rego birthed a Great Scientist last turn, and this turn he 1-turned Education. He'll probably get Liberalism by the end of his golden age, and if he picks up Nationalism I doubt I can win a race to the Taj. That would make me a sad panda, if he gets Taj.


Oh, we also took a screenshot of demographics at the end of the turn:

[Image: pbem26demos-turn105eot.jpg]

#1 in crop yield. I'll be eager to see Rego's post-GA numbers. I'm also working on my next great person, hopefully aided by Parthenon. Whatever type of GP it is, it'll be my first golden age. (Maybe the priest should have been my first golden age...)
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pindicator Wrote:Internationally, Rego birthed a Great Scientist last turn, and this turn he 1-turned Education. He'll probably get Liberalism by the end of his golden age, and if he picks up Nationalism I doubt I can win a race to the Taj. That would make me a sad panda, if he gets Taj.

[Image: SadPanda.jpg]

What are your immediate tech plans after drama?

Also, you mentioned reaching the limit for 'number of cities' maintenance costs. How many cities do you have to get to in order to reach that?. I presume it scales on map size, are there any other factors?
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The motherland unhappiness is normal. If you look at those cities, you only have 11% culture in them (due to yuris's culture production this turn). So, that's what the motherland unhappiness corresponds to. The only city with major culture trouble is NIRA, the rest have a doubled library which will make a huge difference.
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Awesome image thumbsup

oledavy Wrote:What are your immediate tech plans after drama?

That is a good question.

Liberalism is out. Rego is going to tech that either straight away or as soon as I get within sniffing distance. (Remember when I caught up in beakers? He's now 3,000 ahead of me, all within a span of 10 turns. Gaspadore and I are neck and neck.)

I'm leaning towards fueling my comeback with the religious economy. Divine Right, specifically. I'm already building buddhist religious buildings and the AP, so Spiral Minaret would be a natural follow-up. Imagine I get a combination of 25 temples/monestaries over the next 10 turns: that would be 50gpt, or about a fifth of my total expenses. Forbidden Palace will also be online within 10 turns - I'm going to have to recalculate the exact turn it comes in again next turn, but it won't be as soon as I hoped thanks to the culture of Cuzco.

After Divine Right, I could go straight for Taj. Maybe by going to unconventional route I'll be able to sneak up on it with Rego. If I pull Taj then we get back-to-back 9-turn golden ages. (I have 2 cities running max specialists right now for this reason.)

So the bottom line is if I can land Spiral Minaret & Taj, I think I have a good shot at coming back.

Quote:Also, you mentioned reaching the limit for 'number of cities' maintenance costs. How many cities do you have to get to in order to reach that?. I presume it scales on map size, are there any other factors?

I'm not too keen on the mechanics here, only that the limit for 'number of cities' maintenance is 6gpt. I do know some of my cities are showing the max, 6gpt, as the # of cities component to their maintenance, and other cities are showing a slightly lesser number: anywhere from 5.2 - 5.7

Late-game I think everybody will want to be in Communism. Communism + Courthouse makes every city cost 3g in maintenance. So much so that I bet that is Rego's goal.


NobleHelium Wrote:The motherland unhappiness is normal. If you look at those cities, you only have 11% culture in them (due to yuris's culture production this turn). So, that's what the motherland unhappiness corresponds to. The only city with major culture trouble is NIRA, the rest have a doubled library which will make a huge difference.

Yeah, I'm not ready to panic about NLRA or NRA quite yet; I want to see how borders stablize after they start pouring 2nd ring culture out. I'll probably be whipping them all next turn, simply because they will be starving otherwise. NIRA may get a theater whipped at penalty though, since it isn't too hot for culture as you noticed.
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