Did a little reading of some of my past stuff. Geez... I really can't see the writing on the wall sometimes huh?
"I'm mildly in the lead, that should last forever, especially after the priests."
"I might not be in the lead right now, but that'll change soon. When I get the next round of cities out.. when the conquests come out of resistance and the priests come back to my land I'll clearly be in the strongest position."
"Alright, PB has taken first, but I'm a strong second!"
"Alright, Bob has taken second in the demographics, but I just need to grow my cities out a bit. And I'll take over PB in the long run."
"Alright, so I'm clearly third, but with some good play I'll be right back in this!"
I get the feeling I'll eventually be wildly justifying how my role as a vassal is still far superior to Cull's....
Ugh. Wild self delusion apart, diplomacy continues.I'm dancing in between two great powers, trying to stay neutral but relevant. Mages creation rates continue to be disappointing, and I am getting more and more respect for the arcane trait. In this situation in a SP game I would be free to sit around waiting for enough mages to mature. Here... I really can't do that.
Anyway, I'm being mildly dishonest with both teams. PB gets a lot more of the real picture, but not the real motives. I want this current conflict to run and run, and I'm not sure how well I'm going about that. I'm telling PB "Don't worry, push comes to shove I'm on your side.". Broadly true. I'm telling Bob "Don't worry, I don't want to get involved in the fight. Stalling benefits us both." which is also broadly true.
So.. with that in mind let me discuss the topic I'm currently thinking about.
[SIZE="3"]Werewolves
[/SIZE]![[Image: full-moon-.jpg]](http://www.canadastreetnews.com/pics%20for%20CSN/full-moon-.jpg)
Obviously to get back in this game I'm going to need a magic bullet. A unit that will let me contribute disproportionately effectively to combat. I think the single best class of units in that regard.. are mages. And that has been the unit class I've been focussing on. A mage with good spells is a godsend, and even one or two can single handedly turn the tide of a battle.
But when it comes to your real single unit war winners I think FFH has one that can't be beat. Ladies and gentlemen, put your hands together for the illustrious Baron Duin Halfmoon
![[Image: werewolf-halloween-monster.jpg]](http://www.fullhalloween.com/blog/wp-content/uploads/2008/10/werewolf-halloween-monster.jpg)
Wolfman extraordinaire
Chances are, most of you guys haven't experimented around much with the werewolves. They're an odd little branch, of a not too glamorous part of the tech tree. Let me say this then... in the right circumstances, they are a godsend.
Baron Duin is the method by which they enter the world. Whenever he kills a unit, they have a chance of coming back as a werewolf. Other werewolves have a lower chance. The werewolves created by this method are weakling Ravenous Werewolves(S5, Berserk), but when they win a single battle they turn into solidly decent Blooded Werewolves(S8 movement 2).
As long as there are weak units to attack, this gives you a constant influx of powerful troops entirely independent of the ability of the host civilization to produce it. At its peak.. I've taken down Deity civilizations with just Duin.
The main danger is that either you'll be up against units too strong for ravenous werewolves to face. Or that Duin will be killed before getting strong enough to give you a seed fund of werewolves.
For both those problems, I think I have an almost ideal setup.
Charismatic is the only military trait that helps werewolves. As beast units they don't gain benefit from raiders, aggressive, defender or anything else. I've also got a great commander, which gives him more xp, and Orthus's axe which will let me rip people to shreds multiple times/turn.
As far as presenting foes capable of being mobbed by Ravenous wolves... well Bob has two weakling vassals with lower tier military units. And I have maelstrom mages waiting in the wings. That should let me convert ravenous wolves to blooded.
Could this be the magic bullet I need to put me right back in the game? Well on the evidence I think I'm self deluded enough to give it a damn good try.
Feral Bond is due in 6t at max science. Probably be able to get it in 9.
The Baron costs a truly scary amount of hammers. Not sure when I'll be able to get him in play. I'm tentatively hoping to have him ready by T210.
"I'm mildly in the lead, that should last forever, especially after the priests."
"I might not be in the lead right now, but that'll change soon. When I get the next round of cities out.. when the conquests come out of resistance and the priests come back to my land I'll clearly be in the strongest position."
"Alright, PB has taken first, but I'm a strong second!"
"Alright, Bob has taken second in the demographics, but I just need to grow my cities out a bit. And I'll take over PB in the long run."
"Alright, so I'm clearly third, but with some good play I'll be right back in this!"
I get the feeling I'll eventually be wildly justifying how my role as a vassal is still far superior to Cull's....
Ugh. Wild self delusion apart, diplomacy continues.I'm dancing in between two great powers, trying to stay neutral but relevant. Mages creation rates continue to be disappointing, and I am getting more and more respect for the arcane trait. In this situation in a SP game I would be free to sit around waiting for enough mages to mature. Here... I really can't do that.
Anyway, I'm being mildly dishonest with both teams. PB gets a lot more of the real picture, but not the real motives. I want this current conflict to run and run, and I'm not sure how well I'm going about that. I'm telling PB "Don't worry, push comes to shove I'm on your side.". Broadly true. I'm telling Bob "Don't worry, I don't want to get involved in the fight. Stalling benefits us both." which is also broadly true.
So.. with that in mind let me discuss the topic I'm currently thinking about.
[SIZE="3"]Werewolves
[/SIZE]
![[Image: full-moon-.jpg]](http://www.canadastreetnews.com/pics%20for%20CSN/full-moon-.jpg)
Obviously to get back in this game I'm going to need a magic bullet. A unit that will let me contribute disproportionately effectively to combat. I think the single best class of units in that regard.. are mages. And that has been the unit class I've been focussing on. A mage with good spells is a godsend, and even one or two can single handedly turn the tide of a battle.
But when it comes to your real single unit war winners I think FFH has one that can't be beat. Ladies and gentlemen, put your hands together for the illustrious Baron Duin Halfmoon
![[Image: werewolf-halloween-monster.jpg]](http://www.fullhalloween.com/blog/wp-content/uploads/2008/10/werewolf-halloween-monster.jpg)
Wolfman extraordinaire
Chances are, most of you guys haven't experimented around much with the werewolves. They're an odd little branch, of a not too glamorous part of the tech tree. Let me say this then... in the right circumstances, they are a godsend.
Baron Duin is the method by which they enter the world. Whenever he kills a unit, they have a chance of coming back as a werewolf. Other werewolves have a lower chance. The werewolves created by this method are weakling Ravenous Werewolves(S5, Berserk), but when they win a single battle they turn into solidly decent Blooded Werewolves(S8 movement 2).
As long as there are weak units to attack, this gives you a constant influx of powerful troops entirely independent of the ability of the host civilization to produce it. At its peak.. I've taken down Deity civilizations with just Duin.
The main danger is that either you'll be up against units too strong for ravenous werewolves to face. Or that Duin will be killed before getting strong enough to give you a seed fund of werewolves.
For both those problems, I think I have an almost ideal setup.
Charismatic is the only military trait that helps werewolves. As beast units they don't gain benefit from raiders, aggressive, defender or anything else. I've also got a great commander, which gives him more xp, and Orthus's axe which will let me rip people to shreds multiple times/turn.
As far as presenting foes capable of being mobbed by Ravenous wolves... well Bob has two weakling vassals with lower tier military units. And I have maelstrom mages waiting in the wings. That should let me convert ravenous wolves to blooded.
Could this be the magic bullet I need to put me right back in the game? Well on the evidence I think I'm self deluded enough to give it a damn good try.
Feral Bond is due in 6t at max science. Probably be able to get it in 9.
The Baron costs a truly scary amount of hammers. Not sure when I'll be able to get him in play. I'm tentatively hoping to have him ready by T210.


