Posts: 13,237
Threads: 25
Joined: Oct 2010
I see. I hadn't noticed that everyone gets a square (presumably mirrored) and that the railroads are the only connectors. I thought they were part of a natural map. Very nice diagram by SS, I'm a big fan of visualizations.
Posts: 7,767
Threads: 94
Joined: Oct 2009
Mardoc, are you able to play turns these days? I don't really want to take all of them.
Posts: 12,510
Threads: 61
Joined: Oct 2010
SevenSpirits Wrote:Mardoc, are you able to play turns these days? I don't really want to take all of them.
Yes, I just had several in a row where I made micromanagement mistakes, so didn't really want to play while micro is still so important and be the weak link in the chain.
I can start picking it up again, though.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 7,767
Threads: 94
Joined: Oct 2009
Mardoc Wrote:Yes, I just had several in a row where I made micromanagement mistakes, so didn't really want to play while micro is still so important and be the weak link in the chain.
I can start picking it up again, though.
Hey, don't worry about it. I'm pretty sure you learn by playing, and by people telling you when you make a mistake. That's the reason I told you, not because it's terrible. I don't mind.
Posts: 7,767
Threads: 94
Joined: Oct 2009
Played turn 52.
I've been leaving signs and queuing up already-decided worker moves, both for my own benefit and for yours. This turn they are a bit esoteric though, so I'm posting a screenshot.
There is one worker currently in Contract, who is going to move onto the forest 1NE and start chopping. This chop timing is very tight! It finishes on the same turn we found the gold/corn/sheep city, and is intended for it, so we get a monument there immediately. Therefore it will be necessary to found the city BEFORE the worker finishes the chop, AND to open the city screen and click to make that forest workable by the new city, so the chop will go there instead of to contract. (The tile doesn't need to be worked, just owned by that city.)
There are two workers next to Blackwood. One is building a farm for later. The other is moving north towards the Corn to be in position to start farming right away once the new city is founded. He has 1-2 spare turns but it's not that important. Blackwood also just built a worker who wants to head over to Alert and finish a cottage there. And the worker already by Alert is making another cottage and will then go east.
Also, I queued up another worker in Blackwood instead of a settler because we really just want to whip settlers and Blackwood can't whip right now due to special science being performed there. And workers are pretty good.
Techwise we should finish Currency (I think we are REALLY close to just finishing it in 2t not 3t and can probably micro that) and then grab Fishing.
Finally... Hinduism spread in Contract! Woohoo!
Posts: 13,237
Threads: 25
Joined: Oct 2010
You guys named your workers after Korean progamers or something? I sees a Jaedong.
Posts: 12,510
Threads: 61
Joined: Oct 2010
SevenSpirits Wrote:I've been leaving signs and queuing up already-decided worker moves, both for my own benefit and for yours. This turn they are a bit esoteric though, so I'm posting a screenshot. I appreciate that. Should help me understand not just the whats, but also the whys.
SevenSpirits Wrote:Techwise we should finish Currency (I think we are REALLY close to just finishing it in 2t not 3t and can probably micro that) and then grab Fishing.
Finally... Hinduism spread in Contract! Woohoo!
Excellent! See, the library instead of a monument there was a stroke of genius, not a mistake
EitB 25 - Perpentach
Occasional mapmaker
Posts: 12,510
Threads: 61
Joined: Oct 2010
Played the turn, your directions are marvellously clear. The only thing I'm not sure was right that I did was to move Blackwood from the deer to the silver in order to get that extra bit of commerce for Currency; it moved Currency down to 2 turns instead of 3, but slowed the current worker build by a turn. I couldn't find anywhere else in the empire that had commerce potential not used. It might be worth moving it back next turn.
Got a question in from Tatan about whether we built the Great Lighthouse, I told him no. I'm assuming that was Gold Ergo Sum, but didn't find out for sure.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 7,767
Threads: 94
Joined: Oct 2009
Cool.
I wasn't sure what we were going to have to do to get currency a turn quicker. What you did sounds good to me - probably the best choice. We should definitely switch back next turn though, assuming doing so doesn't delay currency.
Posts: 12,510
Threads: 61
Joined: Oct 2010
SevenSpirits Wrote:Cool.
I wasn't sure what we were going to have to do to get currency a turn quicker. What you did sounds good to me - probably the best choice. We should definitely switch back next turn though, assuming doing so doesn't delay currency.
The other option was to delay the settlers by waiting a turn on the whips, and that seemed like an even worse idea. I do agree that there's no point in increasing the overflow at a cost of all those food and hammers, if we can still get currency.
I'd like to return to making a case for connecting to the railroad, though, and opening borders with someone(s). In just a couple turns, we'll have 12 trade routes that could all be doubled in value. I'm not sure if the better approach is to settle the western wheat and connect to the city, or just divert some workers, but it's going to start adding up. Or, actually, maybe the best connection would be from one of the northern cities, the floodplains or the gold.
EitB 25 - Perpentach
Occasional mapmaker
|