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[SPOILERS]Acrid Pinot and other Pindicator anagrams

(January 19th, 2013, 07:36)novice Wrote: I guess you whipped that settler then. Cue T-Hawk explaining how it would cost you two hammers. smile

Still worth it though in some cases just to avoid stagnating at a lower size, especially if you're overflowing to another foodhammer unit.

Funny, that was the first thing Noble told me too -- that T-Hawk would tell me how I lost two hammers smile

[Image: pbem45v-turn082-NHLwhip_zps0c69e3f2.jpg]

I think it was worth it in this case. We're in a bit of a race to settle the islands so we don't want to wait too long, but we're whipping out of NHL which has 4 good tiles to work. I think originally we discussed whipping the settler at like turn 86 or 87, giving the city time to grow so we don't have to whip off those tiles. But after figuring out the galley movement, we figured it better to whip at size 5 with the food at 27/30, and at least we wouldn't be missing out on the clam much - just 1 turn.

The overflow goes into our 2nd galley, which we need to get the worker from Hem Cover and also shuttle a missionary out that way later on.
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Blah I just realized that we're going to fall behind on EPs due to the anarchy turns. Need to get some zigs out when we have OR everywhere.
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(January 19th, 2013, 14:04)NobleHelium Wrote: Blah I just realized that we're going to fall behind on EPs due to the anarchy turns. Need to get some zigs out when we have OR everywhere.

And I just realized I forgot to give the sheep back to SBT on turn 82 banghead
This means we don't have enough hammers to finish the work boat on turn 85.

Well, let's think this out. As I wrote to Noble yesterday, there's no benefit to getting the work boat hooked up before turn 100 anyway - reason being that Civ One is going to:
* whip a monument on t90
* grow to size 2 end of t93 - but here we want to work the fur tile because with Org Rel it is going to be faster to get to 23/60 hammers in the granary than to grow to size 4
* get a Jewish missionary on t95
* whip granary on t98 and use Avoid Growth this turn
* Grow to size 2 end of t99

For a work boat to be in position on t100 to net the crabs it needs to be finished out of SBT by end of t93.
Well, that lines up perfect with the missionary whips we talked about a few days back. The second missionary whip we were going to do in SBT was on turn 92 - we can use the overflow from that to finish the work boat on turn 93.

So what gets built turns 84 & 85? If we think we need another unit we could put 29 hammers into a spear/vulture and finish it on turn 90 (after the first missionary whip). It will finish turn 90 with 37/35h, and the 2h overflow isn't too much to mess up the next pair of whips. You know how I've been advocating for a lighthouse - we could start a lighthouse turn 84 & 85, dump more hammers into it t90, and then finish it after the work boat on t95. Borders pop turn 96, by the way, so it'd be in time to work a 3f3c lake.
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Lighthouse timing looks pretty good. Not sure working the fur is better than working the crab but whatever. We can decide whether we want to do the unit or lighthouse based on power values.
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Are we going to have enough food in SBT to whip like that though with the missing sheep turn?
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(January 19th, 2013, 16:59)NobleHelium Wrote: Lighthouse timing looks pretty good. Not sure working the fur is better than working the crab but whatever. We can decide whether we want to do the unit or lighthouse based on power values.

Working the fur to get to a faster granary comes to faster overall growth. What surprised me is that it's faster growth to work the fur and whip the granary than it is to farm the corn, work a hypothetical 3-food tile that I realized later we can't access due to borders not being popped (whoops tongue ), work the crab when borders pop, and whip at size 4.

(January 19th, 2013, 17:07)NobleHelium Wrote: Are we going to have enough food in SBT to whip like that though with the missing sheep turn?

Yeah, this doesn't impact the timing of any turns of city growth through turn 100 so we're okay there.
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Turn 84

Scooter did not discover a tech this turn, and yet his GNP stays absurdly high so he's contented himself with 2 cheap techs before continuing on.  I see 2 possibilities:
1) Picking up cheap worker techs of Hunting & Masonry before heading on to Calendar
2) Picking up cheap religious techs of Polytheism & Priesthood before heading on to Code of Laws
We'll know soon enough; he has enough gold saved up for at least 10 more turns of 100%

Rego settled his 8th city this turn but we still don't have any sight of borders in the fog.  I'm thinking that we take the warrior inside of Civ One and load it on the galley next turn - it can drop off as the galley heads to pick up the settler & vulture and spy the island out.  This way if Rego has settled the island we won't be wasting galley turns heading over to drop off the vulture - we can just send it straight north.

So our city lead was short lived.  We may even fall out of first place - after this next settler we don't have any planned for a good 10 turns or so - most our whips are going towards missionaries.

***Remembers something crazy and opens the save to check something....***

AND OH MY GOD I AM AN IDIOT  bangheadbangheadbangheadbangheadbanghead
Do you know how many times I went through each city and made sure the tiles looked right after that sheep screw up?  Well, I didn't swap to a missionary in RUO.  ARE YOU KIDDING ME!?

Ichabod hasn't played the save; I'm going to open the save I made before ending turn, swap the build, and send it to him with a note.  If we open the save next turn and RUO is still building a spear then I deserve it for being so absent minded; if he's generous then there's a missionary there.  How the hell did I miss the MOST IMPORTANT PART OF THE TURN???  shakehead

Anyway, I did remember to swap the sheep to SBT.  See?

[Image: pbem45v-turn084-OAT_zpsbcf3beee.jpg]

In the north dropped off our worker at Civ One and he started farming.  Demos are looking good, but we're neck and neck with Ruff for top crop yield now and scooter has surpassed us for top GNP.  I think Ichabod is also ahead of us in GNP now as well, but we are saving gold.  To illustrate Ruff's quick rise in food:

[Image: pbem45v-turn084-foodgraph_zps4ad785e7.jpg]

Oh, also - Scooter asked for Open Borders and I accepted.  Most of our cities now have 3c trade routes, which is a decent upgrade over what I projected.  We could potentially get Calendar by end of turn 88 now, but I think we'd need a few Wealth builds to pull it off.  I'm not seeing any tangible benefits to doing so, so I've got everything on track.  But our next 3 techs look to be:

Calendar - t89
Metal Casting - t94
Iron Working - t96

Also, Rego is teching Aesthetics.  Looks like he's going to skip the bulk of the religious tree and build Paya like I earlier suspected

Any Dropbox Users care to share their wisdom?  I've been using photobucket for my pictures, but want to start using dropbox for larger images (photobucket's free account caps you at 1024x768 for image size).  For example, I'm trying to display a large overview shot of the empire here:




And it's not showing.  I'm looking through Account Settings...
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And Demos:

[Image: pbem45vdemos-turn084_zps84f20f00.jpg]
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You need to put the files in the public folder and use the public link for the file. Also Ichabod asked us to play his save over Mist's several times and we complied so I'd expect him to do that as well.
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Unfortunately Dropbox stopped supporting the Public Folder for recent sign-ups so... trying to find a work around, or barring that I may just decide to pay photobucket for the account upgrade.
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