Posts: 17,739
Threads: 82
Joined: Nov 2005
Looks like a good plan!
Also, I am totally nerding out on the custom map and graphs. Well put together!
Suffer Game Sicko
Dodo Tier Player
Posts: 18,065
Threads: 164
Joined: May 2011
Looks really nice, Ceil.  I have a couple of scattered thoughts looking over the general plan:
-You didn't mention Theocracy. If you plan on pushing into full war mode and spreading state religion everywhere, Theocracy will be a big deal for the XP (unless you're planning on building up military in Pacifism? That gets expensive fast).
-What sort of force composition do you expect to face out of Pegasus, and how will you counter him? His economy is pretty tanked, but still still, he should be able to hit Guilds for Arabian Knights, which, like Arabian days, more often than not, are hotter than hot, in a lot of good ways.
-How way from Rifling are you in this plan?
-I mentioned it in chat, but as Scientific Method looms nearer Astronomy is actually a worthwhile grab as a second prereq/Physics opener. The thing is, you need scientist slots everywhere in general, and Observatories are great for that extra 6-beaker guy, in addition to being a cheaper +25% build than universities.
Again, in general, this looks like a great set up for you. It's not in the bag, but it's yours to lose. :duel:
Posts: 4,831
Threads: 12
Joined: Jul 2010
A Great Library!
Also, a lucky spread in Hazard... of Judaism. grr. First Confu spread to Arabia, then the wrong religion spreads in the one city I MOST wanted confu to spread to.
Oh well, it's another religion to spread around in due time.
Commodore Wrote:-You didn't mention Theocracy.
-What sort of force composition do you expect to face out of Pegasus
-How way from Rifling are you in this plan?
-I mentioned it in chat, but as Scientific Method looms nearer Astronomy is actually a worthwhile grab as a second prereq/Physics opener.
Commodore, thanks for the input.
-Theocracy I did forget about. Might come in handy at drafting time, to make sure all units get at least one promotion.
-Arabia is actually AdHoc, and the force composition is a good question. he's making about 20bpt now, and still expanding. Even with a bit of snowballing, I don't know how much tech he'll have by t120. I'm expecting a camel/catapult push, with a side of longbows.
-Rifling is actually a bit lower on the priority list than it might otherwise be, thanks to the Janissary all-around bonuses... and I doubt I can get there by t120 anyway. For now I think curs or cannons would make better stretch move for a t120 war. It all depends on tech pace.
-Astronomy is effectively a 3100 beaker tech (compass/optics/astro) due to the otherwise useless pre-reqs. (Whaleboats are hardly a game changer.) I don't see it being cost effective... but maybe as a backup plan.
Posts: 18,065
Threads: 164
Joined: May 2011
Posts: 4,272
Threads: 38
Joined: Jun 2011
I just jumped back into this thread for a moment and couldn't resist commenting - those were some very sexy graphs, charts and maps. Keep being awesome
Posts: 4,831
Threads: 12
Joined: Jul 2010
Commodore Wrote:So, which direction? Normally it's cheaper to research Theology, given an OR push already given...but you're IND with Gold and could use culture in some places. Got 164 hammers lying around? (+100% gold, +50% IND, +25% forge). The Paya might be worth it, not to mention that it'd let to relax on Philo if you want.
I could set one of my border cities (probably Gamma) to slow-burn Paya in about 15 turns. With G.Lib gone, I don't expect anyone to rush to break my Aesthetics monopoly.
But.
With Diplo victory enabled, the ApoPalace is another good reason to get theology. My current plans leave a monk economy wide open for one of my opponents, and the AP would be good for denial there.
January 9th, 2012, 14:14
(This post was last modified: January 9th, 2012, 14:41 by Ceiliazul.)
Posts: 4,831
Threads: 12
Joined: Jul 2010
We treat our lurkers right!
Following Commodore'e automated prompt, I have been whipping up a storm of workers. I also whipped 4 settlers since that trajectory correction. Catwalk tossed a gifted worker on the pile too!
The downside is all that whipping, my population is WAAAY down. Catwalk has actually passed me in crop yield! The good news is, we're completing the Hanging Gardens on the same turn as I expand to 12 cities... a total of ~17 pop boost that turn! That's about a 30% increase in real pop, and my listed population could actually DOUBLE! Also in 8 turns we're going to Caste System and our populations will explode. Every one of those workers is going to be worked to the bone.
I owe Seven some lurker love on GP tradeoffs, (I've been doing some research there,) that's coming soon.
Posts: 3,918
Threads: 14
Joined: Feb 2011
Grats on landing that thing. Any reason you're working a spy specialist?
Posts: 4,831
Threads: 12
Joined: Jul 2010
Nicolae Carpathia Wrote:Grats on landing that thing. Any reason you're working a spy specialist?
That was an EOT auto spy... the turn is in, he's already been retasked. Big turn report coming soon.
Posts: 3,918
Threads: 14
Joined: Feb 2011
I should learn to trust your judgement
|