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Winter Wonderland: Selrahc's FFH 2 thread

Thanks for an interesting thread Selrahc smile

I think you've isolated the tree main reasons your game didn't go as well as it might have. A) Your lack of workers and forgoing Aristograrianism hurt your economy, and prevented you from really making the most of your PoW rush.

B) you built too many cities too fast compared to your workers, that gave you cripplingly high maintenace costs and shaped msot of your game, including your decision to go light on the military.

C) Your weak military made it difficult/impossible for you to keep using your PoWs when they were at their strongest, to raid and possibly cripple/kill some of your rivals. Your economic troubles might have prevented you from seizing their cities instead of razing them, but continuing your offensive might have secured you even more land. IMO, that was also a good part of the reason you ended up giving concessions to pb, because for a long time he had an army stronger than yours, quite capable of running circles around your Priests.

The timing of Stasis and your PoW rush was quite solid, but you really didn't get as much out of it as you should have, IMO.

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I think that Aristograrian really is the correct choice in almost all situations in the game. In this game, running Aristofarms would've gotten you a lot of commerce immediately, which you could then compound by running scientists/merchants.

In general, the ability of Aristofarms to provide commerce and food (and thus indirectly hammers) *immediately* really allows ones economy to snowball, if you'll pardon the term. Cottages take a number of turns to get to where Aristofarms start commerce-wise, and they will always provide less food. With the possible exception of a plains-heavy start, running mixed farms/cottages damages your production potential compared to Aristogratrianism. Cottages will always provide less food than farms, and since they provide no hammers it'll take longer to pump out workers. That can delay your infrastructure for quite a bit, which tends to snowball quickly. You'll also have less surplus food for running mines, which further damages your hammer output.

I think one of the few places where FFH modmods such as Wildmana have improved balance is by eradicating Aristofarms. Of course Master of Mana have gone and reintroduced them, which is a smoke move balance-wise if you ask me.
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Caustic Soda Wrote:I think that Aristograrian really is the correct choice in almost all situations in the game. In this game, running Aristofarms would've gotten you a lot of commerce immediately, which you could then compound by running scientists/merchants.

In general, the ability of Aristofarms to provide commerce and food (and thus indirectly hammers) *immediately* really allows ones economy to snowball, if you'll pardon the term. Cottages take a number of turns to get to where Aristofarms start commerce-wise, and they will always provide less food. With the possible exception of a plains-heavy start, running mixed farms/cottages damages your production potential compared to Aristogratrianism. Cottages will always provide less food than farms, and since they provide no hammers it'll take longer to pump out workers. That can delay your infrastructure for quite a bit, which tends to snowball quickly. You'll also have less surplus food for running mines, which further damages your hammer output.

I think one of the few places where FFH modmods such as Wildmana have improved balance is by eradicating Aristofarms. Of course Master of Mana have gone and reintroduced them, which is a smoke move balance-wise if you ask me.

How did they eliminate aristofarms? Just change aristocracy civic to do something completely different?
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Aristocracy is the same I believe (at least the -1 food +2 commerce part, they might have nerfed the maintenance). Agrarianism got changed to +2 health and +10% food, if I remember correctly.
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^That is it exactly. It didn't remove the possibility of using Aristocracy, but rather getting free food for no cost on Grasslands/FP/Ice.
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Soooo...I think you should give us an at least somewhat detailed description of what happened. smile
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Next thing we know Selrahc pulls off yet another disappearing trick as well lol
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Um...

Well, I can't really do anything detailed. I've changed patches since then, so I can't load up the saves to grab screenshots or check stuff.
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Uhh well, at least tell us how you guys played it out? smile
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PB won the game on T240, via Altar of Luonnotar, after I'd just begun work on the tower. He had a good 20 turns of leeway before I would have finished the tower.

Auric Ascended was a cunning deception I wove, so that I could report the end of the game and leave PB with a degree of ambiguity on what actually happened. I really was thinking PB was going to come in and finish his reports maybe a few days later, rather than leaving it up so long.

The game ended on the 24th of March. The demographics screenshot I posted up were a showcase of 1 turn after the end of the game. PB's production was so high because of the golden age, rather than just the priests.
[Image: Civ4ScreenShot0083-2.jpg?t=1301092881]
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bob totally promised you a free wine/gold if you didn't raze the city...


he didn't deliver...

I hate him, I don't see why you didn't just go ahead and raze the city when he re-nigged he wasn't going to attack you and he started the negotiation ASSUMING you'd raze it unless he bribed you (then when you said you wouldn't raze it he renigged)
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