Ok, hopefully we're back in business here! And we can get more than one turn per week. For the state of the empire, we'll settle a city next turn:

This is the four-way nexus. A more audacious plant would be the plains hill 2S, and it's ultimately a better location, but that's also getting awfully far away from the capital. We could get away with it for sure though, at least in the short term, since we have military there and nobody else in the area have metal yet.
I could have done the city and worker micro better for sure. I'm going to work 0% science for two more turns because that's when we can finish a couple of madrassas. I think the big 25% increase to science is worth more than getting Iron a turn or two earlier. The workers will have enough to do. But it would have been nice to arrange micro to get the madrassas a turn or two earlier. On the plus side, we're going to be able to run 100% science for a while.
I regret not being as thorough with sandboxing for the last 10-20 turns as in the beginning of the game. In the next game I play I'll put more thought into this phase. There are a few small edges that could have been gained, looking at the big picture, rather than going unit by unit and city by city like I've been doing. Eventually that becomes unrealistic but that time isn't now.
Another small mistake is that I had the scout dallying in the north and fogbusting. This is very useful, but really it should be a warrior or even an axe doing that. I'm going to remedy this now, and get the scout over in rival lands to run around their road networks, since scouts are ideal for that.
In foreign news, TyrantsBoldlyBricking have hooked up stone, so as IND they may be a lock for Pyramids and maybe some other wonders as well like Hanging Gardens. Hopefully we'll eventually be able to trade someone for Stone to get Moai at least... With our metric shit-tonne of excess calendar happiness resources this ought to be possible once we start clearing some jungle.
This is the four-way nexus. A more audacious plant would be the plains hill 2S, and it's ultimately a better location, but that's also getting awfully far away from the capital. We could get away with it for sure though, at least in the short term, since we have military there and nobody else in the area have metal yet.
I could have done the city and worker micro better for sure. I'm going to work 0% science for two more turns because that's when we can finish a couple of madrassas. I think the big 25% increase to science is worth more than getting Iron a turn or two earlier. The workers will have enough to do. But it would have been nice to arrange micro to get the madrassas a turn or two earlier. On the plus side, we're going to be able to run 100% science for a while.
I regret not being as thorough with sandboxing for the last 10-20 turns as in the beginning of the game. In the next game I play I'll put more thought into this phase. There are a few small edges that could have been gained, looking at the big picture, rather than going unit by unit and city by city like I've been doing. Eventually that becomes unrealistic but that time isn't now.
Another small mistake is that I had the scout dallying in the north and fogbusting. This is very useful, but really it should be a warrior or even an axe doing that. I'm going to remedy this now, and get the scout over in rival lands to run around their road networks, since scouts are ideal for that.
In foreign news, TyrantsBoldlyBricking have hooked up stone, so as IND they may be a lock for Pyramids and maybe some other wonders as well like Hanging Gardens. Hopefully we'll eventually be able to trade someone for Stone to get Moai at least... With our metric shit-tonne of excess calendar happiness resources this ought to be possible once we start clearing some jungle.

It's probably Oxy or Suttree, the only PHI leaders, because I think it's doubtful that anyone else could have had a library up for 25 turns working two scientists.