Is that character a variant? (I just love getting asked that in channel.) - Charis

Create an account  

 
Hyper random little game?

Thank you for the kind words and silver linings, Nauf. A draw it is. smile I may also write a post-mortem over the next few days, as I read everyone's threads.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
Reply

(December 13th, 2022, 02:59)Ginger() Wrote: If the 8player pitboss I’m trying to put together doesn’t find players to fire, I’m happy to launch this same format again with the same crew + replacement for Amica frown
Although perhaps some more lurker map rerolling would be preferable this time around. CtH might make all leaders and civs viable but geographical determinism was alive as ever this game.

Yes, although maybe we can ask nice and have Chariu double events?

MJMD needs to be complimented on his map rolling, though, as the man with the weakest capital I still am very happy with the way it all shook out, thanks MJMD.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(December 13th, 2022, 08:04)Commodore Wrote: Yes, although maybe we can ask nice and have Chariu double events?

That should be doable. Would have to steal that game option from FFH. At the same time I think it would be interesting to have another change for these games:

Exclude all quests from randomly popping and instead trigger them for everybody, who fulfills the requirements.

This would make quests more fair to achieve for everybody and turn them into some kind of world wonders.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

I am all for another game in the same format. And I also was fine with the map.
I generally think we should play with more rng. By far the most important random factor affecting the game is who are the neighbors you roll. And this is not something you can in any way balance pre-game. Other random factors only serve to smooth out the effect of this one and if you try to eliminate them, it would only serve to make the quality of neighbors more decisive.
For that reason, I think the maps should only be balanced for the most game-breaking stuff, like having strategic resources in the vicinity.
Reply

(December 13th, 2022, 08:20)Charriu Wrote:
(December 13th, 2022, 08:04)Commodore Wrote: Yes, although maybe we can ask nice and have Chariu double events?
Exclude all quests from randomly popping and instead trigger them for everybody, who fulfills the requirements.

This would make quests more fair to achieve for everybody and turn them into some kind of world wonders.

I'd love this.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

If interest is high enough for Quests-for-everybody, then I could look into this and start a small discussion to fix some of the quests.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

(December 13th, 2022, 08:41)Commodore Wrote:
(December 13th, 2022, 08:20)Charriu Wrote:
(December 13th, 2022, 08:04)Commodore Wrote: Yes, although maybe we can ask nice and have Chariu double events?
Exclude all quests from randomly popping and instead trigger them for everybody, who fulfills the requirements.

This would make quests more fair to achieve for everybody and turn them into some kind of world wonders.

I'd love this.

Not sure how good it is that every quest is available in every game, but once a quest does become available it should do so for every player.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Triggering the quests at random, but for everybody is harder/near impossible. The quests are actually events and those always trigger for every player individually.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

Quote:Ginger()

Although perhaps some more lurker map rerolling would be preferable this time around. 


I probably rerolled the map more than I should have honestly for a random game. I limited myself to 10 and then chose the one with best overall look and start balance. I liked that this one connected east west which a lot of them didn't. I've noted changes I would have made if allowed in lurker thread. 


Quote:Commodore
MJMD needs to be complimented on his map rolling, though, as the man with the weakest capital I still am very happy with the way it all shook out, thanks MJMD.


Thanks Commodore. You (randomly) had the player start and I'm not sure if that affects start strength. I REALLY wanted to give you a fish instead of a clam. Most of the lurkers were rooting for you and you'll find extensive discussion between Krill and I for your start.
Reply

(December 13th, 2022, 09:30)Mjmd Wrote: Thanks Commodore. You (randomly) had the player start and I'm not sure if that affects start strength. I REALLY wanted to give you a fish instead of a clam. Most of the lurkers were rooting for you and you'll find extensive discussion between Krill and I your start.

That's an interesting thing to check for future games.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply



Forum Jump: