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antisocialmunky Wrote:Superhuman/Ironman
No offensive psionics
I like XCom Util because there are useful options like saving the previous load assigned loadouts.
I think that's enough. We can do the superhuman antarctic challenge sometime later 
Sounds good. I got the utility installed. Also, I got a chance to check out the threads that Ug shared. I liked the way they used community names for the soldiers. I think that would make it fun. Do we send Sunrise or Scooter into the breach?  They're actual turn play timing was incredibly slow though. I hope we can manage a better pace!
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dazedroyalty Wrote:Also, I got a chance to check out the threads that Ug shared. I liked the way they used community names for the soldiers. I think that would make it fun. Do we send Sunrise or Scooter into the breach? They're actual turn play timing was incredibly slow though. I hope we can manage a better pace!
Glad you liked them - the Terror one actually runs at quite a good pace now - its the Xcom UFO ones thats slowed to a crawl.
Agreed with the community names, at least for some soldiers. After exiting the WW2 game last night, there's a few I wouldn't mind sending out to face the aliens with a rifle and no armour
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Ug the Barbarian Wrote:Agreed with the community names, at least for some soldiers. After exiting the WW2 game last night, there's a few I wouldn't mind sending out to face the aliens with a rifle and no armour 
Hmm why do I get the feeling that people are going to be playing LESS carefully than normal
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So what is left for us to do? Decide turn order? I suggest:
Antiscocial Monkey
Ug
Uber
Dazed
Why? No reason, actually. Just to get it moving.
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I'm actually currently somewhat busy so if you want me to go first, it will have to wait until saturday afternoon CST. You can skip me and do somemone else.
Don't forget Haphazard.
Also, do we want to do write ups with lots of screenshots? Also, what should be do about the initial setup and the XCOM util options?
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My bad! Update turn order:
Ug
Uber
Antiscocialmonkey
Haphazard
Dazed
I didn't have any serious objections to the previously posted Utility settings.
I'm in favor of screen shots and write ups as they are the RB way!
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antisocialmunky Wrote:Also, do we want to do write ups with lots of screenshots? Depends on if you want to feed the lurkers or just play, I suppose. As a lurker, I know which I'd vote for, but of course I have no vote.
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antisocialmunky Wrote:I'm actually currently somewhat busy so if you want me to go first, it will have to wait until saturday afternoon CST. You can skip me and do somemone else.
If you want I can start the game tonight (maybe 3 hrs for me) ?
If so, let me know if anyone has any preference for outside of Europe or different XcomUtil settings
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Checking back in.
Settings and such sound good to me -- I have never used the utility before so I will need to check that out. I am happy to go with the recommendations of those with greater experience.
I have played and won both X-COM and TFtD before, but not at Superhuman level. Can someone provide (or point me to) a summary of the differences with this difficulty level?
Also, what specifically is covered by Ironman? I will assume from normal usage this means you take what you get: battle results, soldiers recruited, etc. But if there are additional nuances (never retreating to lift off?) I should be aware of, please let me know.
For screenshots, I have never tried to grab any from X-COM. Any recommendations on a good way to do this, preferred tools, other?
I am happy to go with a European start, somewhere around the Alps is usually good. And tech for Laser weapons (Pistol and Rifle) works for me.
How do you usually load out the troops early on? Use HWP a lot, or only some? Also, what modules to start building in our initial base? Designing for security is pretty much a loss with the initial base unless you are willing to tear down most of it (does the Util mentioned fix the "paying for dirt" bug?).
I look forward to battling the alien scum, and will try not to get too many of our brave troops killed. :D
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haphazard1 Wrote:I have played and won both X-COM and TFtD before, but not at Superhuman level. Can someone provide (or point me to) a summary of the differences with this difficulty level?
I just ran home over lunch and started a Superhuman game just to see how things went. While I don't know any of the technical differences in difficulty, what I noticed was: aliens shot accuracy is ridiculously on target, even reactionary fire. Also, aliens moved much more towards me (i.e. acting aggressively) instead of just moving back and forth until I came to kill them. I lost 7 out of 8 troops in just a few moments. I will definitely need to update my tactical skills a bit. But I'm game to go for Superhuman anyways just for fun.
Quote:Also, what specifically is covered by Ironman? I will assume from normal usage this means you take what you get: battle results, soldiers recruited, etc. But if there are additional nuances (never retreating to lift off?) I should be aware of, please let me know.
My understanding is simply no saving and re-loading, but I might be wrong. Obviously, our RB play ethic suggests that we should avoid any gamey ways of playing regardless of Ironman or not. I think hiring and firing soldiers to get good stats is allowable (not necessarily optimal--especially at the beginning when they are cannon fodder anyway) because the game has it's own way to balance that choice (it wastes money to hire and fire). Same with retreating/lift off. We take negative score for lifting off. I wouldn't want to play a game where we couldn't lift off because every lost mission is a lost aircraft then!
Quote:For screenshots, I have never tried to grab any from X-COM. Any recommendations on a good way to do this, preferred tools, other?
I assume Print Screen and Alt-Tab to Paint or something like that. I can tell you I won't be making YouTube videos like the one thread Ug shared! :neenernee
Quote:How do you usually load out the troops early on? Use HWP a lot, or only some? Also, what modules to start building in our initial base? Designing for security is pretty much a loss with the initial base unless you are willing to tear down most of it (does the Util mentioned fix the "paying for dirt" bug?).
I don't generally use a lot of tanks and what I've read really makes it debatable. I usually build an Alien Containment, Living Quarter, Large Radar, and General Stores.
As a random thought, I read somewhere that building medikits is actually one of the best (legitimate) money making methods in the game. I don't expect our engineers will often have nothing to do, but it's not bad to have a ton of them queued up to sell off for $$$.
Quote:I look forward to battling the alien scum, and will try not to get too many of our brave troops killed. :D
Their deaths will bring them great honor and be much more desirable than capture--let's just not think about the terrible experiments that will be done on those left behind!
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