December 12th, 2011, 16:31
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Gaspar Wrote:![[Image: t0d.jpg]](http://dl.dropbox.com/u/16500814/PBEM29/t0d.jpg)
1 Pop = 6,9832 points
1 Tile = 2,3725 points
Total of 843 Land tiles (obviously)
1 Tech = 5,988 points
Now you simply track scores and GNP, Soldiers, Land points, Pop. Should be easy with 3 other players (one is best, one is worst, one is in the middle  ).
December 12th, 2011, 16:32
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Thanks for the numbers! So most of the time population will be 7 points. Should be easyish to differentiate from technology.
December 12th, 2011, 16:59
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NobleHelium Wrote:Oh and we claim victory on virtue of being #1 in all demographics categories! 
Well, that was easy! Which game is next?
I would be interested in seeing your assessment of my play, Gaspar; I'm always looking to improve. Just...perhaps not in public  In any event, I do agree that your primary issue is consistency/sustained effort. That'll mostly be NH's job, keeping you performing at a high level  . But of course us dedlurkers can help out too.
I haven't lurked NH much at all, so no comments there. He's proved he knows BtS better than me, which also limits the value of my commentary.
My thinking on general plans is that we should look to boost our strengths, not cover our weaknesses. That seems to say REX to me - cheap Granaries and workers scale with size of civ more than anything else. Anything that depends on wonders - is reasonable if and only if it follows from that, in my book. So - wonders that we chop out are plausible, since we can do the chopping early. Wonders that depend on rapid development or chopping in a 2nd city are plausible. Basically - ask the question 'why do we think we'll be first'. If it's 'because we've got more/earlier workers and granaries', then I'm in favor.
I think that means reasonable wonders to go for are the truly early ones like Stonehenge, if we're chopping them out, and anything that being first to settle stone/marble/copper/coast makes reasonable. Beyond that, I'll argue against.
Anyway, perhaps the screenshots answer this, but my more urgent question is: what's the naming scheme?!?!
EitB 25 - Perpentach
Occasional mapmaker
December 12th, 2011, 17:11
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Mardoc Wrote:Anyway, perhaps the screenshots answer this, but my more urgent question is: what's the naming scheme?!?!
We decided to go with current/former Communist nations. I don't think we *love* it, but I felt like we couldn't ignore some sort of Communist theme with Mao as a leader. So the capital is China, second city will be USSR and so on and so forth.
If someone has a better idea, we're only one turn in so it can be changed.
EDIT: And thanks much for the numbers, Serdoa!
I've got some dirt on my shoulder, can you brush it off for me?
December 12th, 2011, 17:23
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Gaspar Wrote:If someone has a better idea, we're only one turn in so it can be changed.
In keeping with the communism theme, we could do Russian Reversal Jokes: make the second part the city name.
Something like:
"Law Breaks You"
"President Shoots You"
"CD Burns You"
If we did this, the capital should be: "In Soviet Russia" and all the other cities would be the responses.
December 12th, 2011, 17:30
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That would definitely be a more Gasparesque naming scheme (also reminds me of regoarrarr in 26). I definitely prefer a scheme that's easier to refer to when talking about the actual cities though.
December 12th, 2011, 17:38
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oledavy Wrote:In keeping with the communism theme, we could do Russian Reversal Jokes: make the second part the city name.
Something like:
"Law Breaks You"
"President Shoots You"
"CD Burns You"
If we did this, the capital should be: "In Soviet Russia" and all the other cities would be the responses.
I love it!
But I do know there's no hope of convincing the [strike]humorless[/strike] more direct Mr. Helium.
I've got some dirt on my shoulder, can you brush it off for me?
December 12th, 2011, 17:40
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Gaspar Wrote:![[Image: t0.jpg]](http://dl.dropbox.com/u/16500814/PBEM29/t0.jpg)
Any reason why you took the PH in the north? Comparing the two PH-spots:
Settled - Other spot
2 Plains 0
0 Unknown 1
0 Lake 1
1 Grassland 0
0 Grassland riverside 1
0 Grassland Ivory 1
1 Floodplains 0
2 Forested Plains riverside 0
0 Forested Grassland riverside 2
1 Forested Grassland 0
1 Grassland Hill 0
0 Grassland Hill riverside 1
0 Forested Grassland Hill riverside 1
So you lose 1 Floodplains for a grassland Ivory (2/2/3?). Draw?
You win 2 Forested grasslands riverside for forested plains riverside. Clear win for the other site.
You win another grassland riverside for a grassland. Again clear win for the other site.
You get an unknown and a lake tile for 2 plains - probably win or draw.
You get 2 grassland hills (one forested) riverside for a grassland hill and a forested grassland. Imo again win for the other site.
All in all, you gain 3 more riverside tiles, 1 more hill and the only tile maybe hurting is the floodplains. But I think you have enough food as it is (+8 or +9 just with cow, corn, city-center, 1 floodplains [farmed]) and as you gain 3 more riverside flat (non-plains) tiles AND 1 more hill it seems overall stronger.
So, what am I missing?
edit: Not meant in a bad way Gaspar, just trying to understand
December 12th, 2011, 17:53
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Well, primarily it was based on a 2H tile first ring for the expansive bonus on the worker. So ultimately 1S is a moderately better site but also a moderately slower start (1st worker and BW) both come out a turn slower. If everyone has the same start, I could see the non-expansive Civs go south. Also, we had a hope that we can settle in such a way which makes the lake lighthouse'd so we get more value from that tile. And the floodplains as cottages at the capital are more valuable than elsewhere, given likelihood of Bureaucracy for significant portion of mid-game as a non-SPI civ.
But end of day its a speed issue. We'll certainly settle something in the south which utilizes the greater grassland potential and I'll accept we might be wrong. My experience in these games though is getting out to a fast start is crucial and simply getting first worker and BW out a turn faster each seems worth it.
I've got some dirt on my shoulder, can you brush it off for me?
December 12th, 2011, 17:55
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Joined: Oct 2010
It was definitely the "not being able to work a 2h tile for the first 3 turns" that damned the south site. But thinking about it the 2h tile is useless for two turns anyway, so really it's the difference of one turn (which makes the worker one turn faster, as well as BW one turn faster since the corn isn't riverside), so it's closer than we thought before. I am definitely having second thoughts about it now that you've mentioned it.
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