Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] - tales of Brennus, famous Chinese warlord

aaa, Rival average and not Total average, Thanks!
War doesn't determine who's right; war determines who's left.
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yuris125 Wrote:I think copper is more important than horses. Normally you don't want to research IW early, copper is enough to hold off any early rushes. But you have to have copper, otherwise HArchers kill you. At the same time, mounted units are not critical for early game

Also remember that copper is not fully substituted by iron; it probably won't matter in this game, but copper speeds up construction of Colossus, SoL, and cathedrals for certain religions

Speeding up construction of certain buildings is of very little relevance here (those buildings at least) - and for military units Iron substitutes fully for Copper.
As for Copper being more important than horses - well... It's 3 Cities Challenge. If I can get all 3 strategic resources - great. But it's fully possible I'll have to choose 2... and if I take Copper, it'll be choice between Iron and Horses - so advanced units or fast units. I'd rather take Horses for early fast units and prioritize getting Iron than be left without Horses.
War doesn't determine who's right; war determines who's left.
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Well, let's wait and see where the resources are, hope Commodore isn't going to force us to choose only 2 out of 3 early strategic resources smile I agree that we need both horses and iron for mid-game
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He might have done something like allowing Horses&Copper in one city, but then it would be poor city... (if he's nasty-minded individual, that is! )
War doesn't determine who's right; war determines who's left.
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3760 BC played.

Our Warrior moved NW (into last known Mongolian Archers' position) and found that enemy moved NE. So it seems we'll follow them (at bow's shot distance, at least wink ) for some time. Also, no borders were found (good). But if he moves SE he'll see our borders through tile bleed (bad).

Robert Tye found Celtic Pride Warrior (were Native Americans really Celts in disguise? wink ) looking at us from nearby hill. (AT met! - but he doesn't have useful (for us to gain research bonus) starting techs...). One more nation to be met (and traditionally welcomed with arrow and club).

Other news: we now know how to hunt animals! With so much fresh meat our wise men think much faster wink - they know that those animals could be hunted more reliably when kept nearby (and docile) (+4 pre-requisite bonus while researching Animal Husbandry).
War doesn't determine who's right; war determines who's left.
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Serdoa attacked Warrior in the woods with one of his Archers (3.00 vs 2.80, ~72% by game count) - and won cry (with 5 HP left). Which means his archer is even more super (he'll get at least one promotion from this). I didn't expect him to take such risk so early - it's one of irreplaceable CG3 Archers, and 30% chance to lose it is a lot... I guess Serdoa doesn't think it's all that valuable, as it's only a defensive unit wink

Also, Celtic Pride Archer is seen behind the lake, W from Beijing - as their Warrior was seen far to SE, I suspect AT's capital is located roughly to S (SSE?) from ours.

Demographics: Mongolian capital expanded culturally, best land area is now 18. So he has 3 lake tiles near city.
War doesn't determine who's right; war determines who's left.
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3 lake tiles, and he settled on T2, right? I suspect he's 1W of the crabs then
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He settled on T3, not T2. But that would match 1W of crabs (there's wood and hill in the way, so 2t travel and then settle). He has Gold and Silver in BFC if You're right, Pigs and Crabs for food, Marble in reasonable culture range. And Furs for even more commerce.

Edit: and hopefully that makes his capital a few tiles further from us, not closer - maybe his Archer went opposite direction (than settler) for scouting right from the start?
War doesn't determine who's right; war determines who's left.
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Zero_1627 Wrote:He settled on T3, not T2. But that would match 1W of crabs (there's wood and hill in the way, so 2t travel and then settle).

The first turn is T0; if he settled on the 3rd turn, it's T2 :neenernee (not that it matters smile )

Zero_1627 Wrote:He has Gold and Silver in BFC if You're right, Pigs and Crabs for food, Marble in reasonable culture range. And Furs for even more commerce.

Yeah that's a great city spot. He's Mongolia, right? If he did what I think he did, his Scout start paid off hugely, he could move Scout NW-W and see the silver. For those who start without a 2-mover, moving just because of the gold would've been a huge gamble

Zero_1627 Wrote:Edit: and hopefully that makes his capital a few tiles further from us, not closer - maybe his Archer went opposite direction (than settler) for scouting right from the start?

I don't think it matters in a limited expansion game. We probably will end up settling more or less the same spot, and won't steal much land from each other. And Keshiks don't care about distance
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yuris125 Wrote:The first turn is T0; if he settled on the 3rd turn, it's T2 :neenernee (not that it matters smile )
You're right, my mistake for counting from 1.

yuris125 Wrote:I don't think it matters in a limited expansion game. We probably will end up settling more or less the same spot, and won't steal much land from each other. And Keshiks don't care about distance

Don't care much... but then not only Keshiks have closer targets - their capital has closer threats, too!
I agree it's not very important, but I like to count even small blessings wink - and it _may_ influence target choice.
War doesn't determine who's right; war determines who's left.
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