The only thing that would impact it that much would be Quick/Normal Speed
Edit: Nope I'm an Idiot
Just replicated, and I grew to size 3 in that sim to avoid the wasted worker turns.
Turn 0 - SIP, start worker, agriculture
Turn 3 - Borders popped
Turn 6 - Agri finished, start mining
Turn 8 - Woker 1 NE - Farm start. Grow on warrior
Turn 11 - Farm finishes
Turn 12 - Move worker 2W
Turn 13 - 1W and Farm
Turn 14 - Size 3 reached 2nd worker started
Turn 18 - Second worker finishes. Start settler
Turn 19 - BW and Slavery. Chops started 1NW 1SW of cap. Wheel Started
Turn 22 - Settler finishes.
So by Turn 22 we have a settler and 2 workers, wheel in 1t. We can't sim any more unless we ignore the 2nd city placement
Edit: Nope I'm an Idiot
Just replicated, and I grew to size 3 in that sim to avoid the wasted worker turns.
Turn 0 - SIP, start worker, agriculture
Turn 3 - Borders popped
Turn 6 - Agri finished, start mining
Turn 8 - Woker 1 NE - Farm start. Grow on warrior
Turn 11 - Farm finishes
Turn 12 - Move worker 2W
Turn 13 - 1W and Farm
Turn 14 - Size 3 reached 2nd worker started
Turn 18 - Second worker finishes. Start settler
Turn 19 - BW and Slavery. Chops started 1NW 1SW of cap. Wheel Started
Turn 22 - Settler finishes.
So by Turn 22 we have a settler and 2 workers, wheel in 1t. We can't sim any more unless we ignore the 2nd city placement




