We will go with sequential PB since that will take care of the logistics of passing the turns and tracking. PBSpy makes pausing a breeze. No questions about re-loading to game combat, etc. etc. Here are screenshots of the wider starting areas so that you can start planning your pick strategy. I still have to trim out the rest of the world map but my MapCAD skills are rusty. I can work that out in parallel to the snakepick. Hopefully Superdeath can post his preferred play window shortly so that we can establish the turn order and get a generous lurker to roll Player #1. [EDIT: forgot the screenshots, I'll post them next].
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Small/tight always-war Civ 4 game
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Final map main Austrailia continent. Only change from previous should be river no longer auto-connect horses. There may be other minor discrepencies because I forgot to save the original edits and had to re-do them while referencing my previous screenshot (OK, I missed oil for start 4, I'll add that before game start):
Below are shots of all the starts showing their island expansion prospects. I numbered the starting areas beginning in the northwest, and increasing clockwise. STARTING AREA 1 STARTING AREA 2 [u]STARTING AREA 3[/u] STARTING AREA 4
There are a few other strategics missing, but perhaps that's an incentive not to be last to pick location?
1. missing coal 2. missing ivory, coal 3. missing ivory, coal, extra uranium 4. missing ivory, oil
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I’ll add the coal offshore on an island for every start that is missing. Ivory, unless there is a very strong objection, I’ll ask Charriu to remove ivory as a strategic requirement for elephants. I always disliked that ivory plays a dual role as luxury and strategic.
Uranium will remain as-is. If nukes are essential to your strategy then pick start 3, or figure out how to gain control over the middle by T300, while giving the other players enough fighting chance to not concede
When you are done with changes to the mod, just sent me a PM with all relevant informations
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Superdeath PM'ed me as available from like, 11pm-3am CST... OR 10am-2pm CST. Converting everything to GMT we get:
Superdeath 4am-8am Cornflakes 10am-12pm Yuris 2pm-2am Scooter 9pm-4am With 4 players we may get turns quicker, but this should at least keep us moving consistently long term.
Any reason not to roll our turn order (and therefore our pick order) now? I'm going to need some time to think through my picks, but knowing where I'm at in the snake would help.
1 - Superdeath
2 - Cornflakes 3 - Yuris 4 - Scooter Using random.org I get..... 1. So it looks like turn order is Superdeath - Cornflakes - Yuris - Scooter.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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