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Civilization 7 is in development

I can enjoy a few games of VII if I take a several-month break in between. So I think I keep getting bored because every game plays out the exact. same. way. There's very little scope for doing things differently - your Classical Age is always going to end and reset the board in ~100 turns, so you can't diverge too much from the legacy paths or just generically settling and building, maybe murdering one neighbor (settlement cap won't let you do more). Exploration Age is always the first time you can cross the ocean, no way at all to do it crazily early, and unless you're Mongolia you HAVE to engage with the distant lands. And then Modern Age is just a sprint to whatever victory condition is easiest because you're bored by then.

Maybe I should just start playing modern age only?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Play CIV VI and hope for VIII is my tactic.

I have never been so disappointed by a game.

Maybe Victoria I, but I was in the beta of that, so I knew what was coming.
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Day 1 of full availability and the Right to Rule expansion is 20% off on Steam.

Still not worth it for most obviously, but if you're one of the loyal customers who pre-ordered in anticipation at full price... well, I hope you learned your lesson. lol 

(Seriously, that's appalling...)
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(September 26th, 2025, 18:38)Chevalier Mal Fet Wrote: I knew what Silla was, but then again I used to live there, so

And here was I thinking you lived in Goguryeo!
Travelling on a mote of dust, suspended in a sunbeam.
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You will now gain the option to stick with your civ. I don't think this will make that big a difference...
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Oh my the Republic of Pirates, one of the great Civilizations.smile
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(October 30th, 2025, 09:30)TheArchduke Wrote: Oh my the Republic of Pirates, one of the great Civilizations.smile

People did like them in Alpha Centauri.
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(October 28th, 2025, 19:02)MJW (ya that one) Wrote: You will now gain the option to stick with your civ. I don't think this will make that big a difference...

It won't. Civ switching draws a lot of flak on reddit from people who insist only playing True Start Earth Huge maps, but it's actually one of the better parts, mechanically, of the game. 
I wrote yesterday in a discord discussion:





In my opinion, the fundamental flaw in Civ VII is that they, uh, stripped out every single interesting choice, more or less. Where should I settle? Doesn't matter, all terrain is the same! What should I build in this city? Doesn't matter, you'll build all buildings by the end of the game anyway! Where should I put my district? Doesn't matter, just click the highest number on the map you can find! How should I play the Ancient Age? it DOES matter, there are only 4 correct ways to play - and you'll probably do all 4, every time, anyway. What about Exploration? You WILL go Christopher Columbus and you WILL trade in Distant Lands, except in the edge case of Mongolia. Religion? Doesn't matter. Modern Age? Just rush a victory condition, you're bored by now anyway.

The result is a game where every city feels the same, because terrain is pointless and everything gets built, on a microlevel, and on a macrolevel, every game feels the same, because all your cities are the same anonymous grey smear and you're doing the exact...same...legacy paths...every single time. 

Getting rid of "civ switching" won't fix any of that, it'll just make the game worse because you'll use all your uniques in the ancient era and then you're done!
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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They did this in CIV V at the start and barely recovered. Granary boosting ressources and other buildings made the difference. But right at the start? Ouch.

I am really sad. I have played every CIV since CIV I to death but not this time around.
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Yep, they are testing no civ switching.

Which basically shows that the concept failed.

https://www.youtube.com/watch?v=Qc-uCfUzTvs
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